6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:32 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:33 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:34 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:35 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:36 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:37 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:38 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:39 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.DoForRelatedEntities (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003a] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:157 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:143 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:40 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:40 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:40 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:40 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:40 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM Thread 'aiwcGravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:55:41 PM GAAAH! We have a command we need to execute during frame 3775 but it's already frame 3776 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:41 PM GAAAH! We have a command we need to execute during frame 3775 but it's already frame 3776 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:41 PM GAAAH! We have a command we need to execute during frame 3775 but it's already frame 3776 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:41 PM GAAAH! We have a command we need to execute during frame 3775 but it's already frame 3776 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:55:41 PM GAAAH! We have a command we need to execute during frame 3775 but it's already frame 3776 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/28/2018 9:56:00 PM Thread 'specialFactionContext_173_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:56:03 PM Thread 'specialFactionContext_166_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:56:03 PM Thread 'specialFactionContext_167_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:56:04 PM Thread 'specialFactionContext_168_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:56:04 PM Thread 'specialFactionContext_172_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 9:56:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/28/2018 9:56:15 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/28/2018 9:56:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/28/2018 10:05:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/28/2018 10:05:24 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/28/2018 10:05:24 PM Resolution changed to fullscreen 720x1280 6/28/2018 10:05:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:05:24 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/28/2018 10:05:44 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/28/2018 10:05:44 PM Game Version: 0.745 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/28/2018 10:05:44 PM 21.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.9s) SurrogateTableTable (0.3s) 6/28/2018 10:05:44 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/28/2018 10:09:11 PM Successfully opened host socket 6/28/2018 10:09:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/28/2018 10:09:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:09:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/28/2018 10:09:25 PM Successfully opened host socket 6/28/2018 10:09:56 PM Thread 'specialFactionContext_19_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:09:56 PM Thread 'specialFactionContext_20_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:09:57 PM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:09:57 PM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:09:58 PM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/28/2018 10:10:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:10:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/28/2018 10:20:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/28/2018 10:20:36 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/28/2018 10:20:36 PM Resolution changed to fullscreen 720x1280 6/28/2018 10:20:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2018 10:20:36 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/28/2018 10:20:56 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/28/2018 10:20:57 PM Game Version: 0.745 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/28/2018 10:20:57 PM 21.3 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (6.0s) SurrogateTableTable (0.3s) 6/28/2018 10:20:57 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/28/2018 10:21:02 PM Successfully opened host socket 6/28/2018 10:34:39 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/28/2018 10:36:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/28/2018 10:36:09 PM Clearing world, so killing thread 'specialFactionContext_10_MacrophageInfestation' in state Background, WaitSleepJoin 6/28/2018 10:36:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 6:18:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/29/2018 6:18:09 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 6:18:09 PM Resolution changed to fullscreen 720x1280 6/29/2018 6:18:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 6:18:09 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/29/2018 6:19:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/29/2018 6:19:52 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 6:19:53 PM No resolution change was required. 6/29/2018 6:19:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 6:19:53 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/29/2018 6:20:31 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 6:20:32 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2018 6:20:32 PM 40.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (1.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.9s) PlanetDefinitionTable (2.5s) GameEntityTypeDataTable.Initialize (2.0s) GameEntityTypeDataTable.InitVisualBits (17.9s) SurrogateTableTable (0.7s) 6/29/2018 6:20:32 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 6:20:40 PM Successfully opened host socket 6/29/2018 6:26:43 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:26:45 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:26:46 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:26:46 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:26:47 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:33:47 PM No resolution change was required. 6/29/2018 6:33:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 6:33:47 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/29/2018 6:33:47 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:36:53 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:36:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:36:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:36:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:36:57 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:38:05 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:39:40 PM Harvester 46446 on Lakota choosing random planet Tamass 6/29/2018 6:39:40 PM Harvester 46447 on Motte choosing random planet Manna 6/29/2018 6:39:40 PM Harvester 46448 on Hopcroft just chill, we are only flipping coins to move 6/29/2018 6:39:40 PM Harvester 46449 on Tevanian choosing random planet Shinda 6/29/2018 6:39:40 PM Harvester 46450 on Eurus choosing random planet Date 6/29/2018 6:39:40 PM Harvester 46451 on Blum choosing random planet Jurafsky 6/29/2018 6:39:40 PM Harvester 46452 on Bernus choosing random planet Easley 6/29/2018 6:39:40 PM Harvester 46453 on Hianov choosing random planet Navarro 6/29/2018 6:39:40 PM Harvester 46454 on Ousterhout choosing random planet Codd 6/29/2018 6:39:40 PM Harvester 46455 on Duellos choosing random planet Teng 6/29/2018 6:39:45 PM Harvester 46448 on Hopcroft choosing random planet Micali 6/29/2018 6:39:55 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:40:41 PM Harvester 46453 on Navarro just chill, we are only flipping coins to move 6/29/2018 6:40:46 PM Harvester 46451 on Jurafsky choosing random planet Iger 6/29/2018 6:40:46 PM Harvester 46452 on Easley choosing random planet Bernus 6/29/2018 6:40:46 PM Harvester 46453 on Navarro choosing random planet Iger 6/29/2018 6:40:52 PM Harvester 46452 on Bernus choosing random planet Easley 6/29/2018 6:40:57 PM Harvester 46452 on Easley choosing random planet Crest 6/29/2018 6:41:39 PM Harvester 46449 on Shinda choosing random planet Tevanian 6/29/2018 6:41:44 PM Harvester 46449 on Tevanian choosing random planet Shinda 6/29/2018 6:41:50 PM Harvester 46449 on Shinda just chill, we are only flipping coins to move 6/29/2018 6:41:55 PM Harvester 46449 on Shinda choosing random planet Matsumoto 6/29/2018 6:42:00 PM Harvester 46447 on Manna choosing random planet Diffie 6/29/2018 6:42:00 PM Harvester 46450 on Date choosing random planet Gaes 6/29/2018 6:42:11 PM Harvester 46448 on Micali choosing random planet Hopcroft 6/29/2018 6:42:11 PM Harvester 46455 on Teng choosing random planet Duellos 6/29/2018 6:42:21 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:42:23 PM Harvester 46448 on Hopcroft choosing random planet Micali 6/29/2018 6:42:23 PM Harvester 46455 on Duellos choosing random planet Teng 6/29/2018 6:42:28 PM Harvester 46448 on Micali choosing random planet Shinda 6/29/2018 6:42:28 PM Harvester 46455 on Teng choosing random planet Duellos 6/29/2018 6:42:33 PM Harvester 46455 on Duellos choosing random planet Teng 6/29/2018 6:42:38 PM Harvester 46446 on Tamass choosing random planet Lakota 6/29/2018 6:42:38 PM Harvester 46451 on Iger choosing random planet Jurafsky 6/29/2018 6:42:38 PM Harvester 46455 on Teng choosing random planet Beytune 6/29/2018 6:42:44 PM Harvester 46446 on Lakota choosing random planet Tamass 6/29/2018 6:42:44 PM Harvester 46451 on Jurafsky choosing random planet Blum 6/29/2018 6:42:44 PM Harvester 46454 on Codd choosing random planet Ousterhout 6/29/2018 6:42:49 PM Harvester 46446 on Tamass choosing random planet Lakota 6/29/2018 6:42:49 PM Harvester 46453 on Iger choosing random planet Navarro 6/29/2018 6:42:49 PM Harvester 46454 on Ousterhout choosing random planet Novacky 6/29/2018 6:42:54 PM Harvester 46446 on Lakota choosing random planet Tamass 6/29/2018 6:42:54 PM Harvester 46453 on Navarro choosing random planet Iger 6/29/2018 6:42:59 PM Harvester 46446 on Tamass choosing random planet Lakota 6/29/2018 6:42:59 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:04 PM Harvester 46446 on Lakota choosing random planet Tamass 6/29/2018 6:43:04 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:10 PM Harvester 46446 on Tamass choosing random planet Lynch 6/29/2018 6:43:10 PM Harvester 46453 on Iger choosing random planet Navarro 6/29/2018 6:43:15 PM Harvester 46453 on Navarro choosing random planet Iger 6/29/2018 6:43:20 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:31 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:43:31 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:43:34 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/29/2018 6:43:34 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/29/2018 6:43:34 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 12 seconds, so killing it now 6/29/2018 6:43:34 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 12 seconds, so killing it now 6/29/2018 6:43:41 PM Harvester 46449 on Matsumoto choosing random planet Shinda 6/29/2018 6:43:41 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:47 PM Harvester 46449 on Shinda choosing random planet Tevanian 6/29/2018 6:43:47 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:53 PM Harvester 46453 on Iger just chill, we are only flipping coins to move 6/29/2018 6:43:58 PM Harvester 46453 on Iger choosing random planet Navarro 6/29/2018 6:44:03 PM Harvester 46453 on Navarro choosing random planet Iger 6/29/2018 6:44:08 PM Harvester 46453 on Iger choosing random planet Jurafsky 6/29/2018 6:44:24 PM Harvester 46448 on Shinda choosing random planet Tevanian 6/29/2018 6:44:38 PM Harvester 46446 on Lynch choosing random planet Manna 6/29/2018 6:44:50 PM Harvester 46451 on Blum just chill, we are only flipping coins to move 6/29/2018 6:44:55 PM Harvester 46451 on Blum just chill, we are only flipping coins to move 6/29/2018 6:45:00 PM Harvester 46451 on Blum choosing random planet Jurafsky 6/29/2018 6:45:05 PM Harvester 46451 on Jurafsky choosing random planet Finin 6/29/2018 6:45:21 PM Harvester 46449 on Tevanian just chill, we are only flipping coins to move 6/29/2018 6:45:26 PM Harvester 46449 on Tevanian choosing random planet Shinda 6/29/2018 6:45:32 PM Harvester 46449 on Shinda choosing random planet Tevanian 6/29/2018 6:45:42 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:45:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:45:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:45:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:45:46 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 6:45:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 6:45:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 6:45:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 7:13:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/29/2018 7:13:04 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 7:13:04 PM Resolution changed to fullscreen 720x1280 6/29/2018 7:13:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 7:13:04 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/29/2018 7:13:24 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 7:13:24 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2018 7:13:24 PM 22.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.4s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (6.1s) SurrogateTableTable (0.3s) 6/29/2018 7:13:25 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 7:13:28 PM Successfully opened host socket 6/29/2018 7:14:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/29/2018 7:14:05 PM Clearing world, so killing thread 'specialFactionContext_10_MacrophageInfestation' in state Background, WaitSleepJoin 6/29/2018 7:14:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 7:14:09 PM Successfully opened host socket 6/29/2018 7:14:40 PM Harvester 46449 on Tevanian just chill, we are only flipping coins to move 6/29/2018 7:14:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 7:45:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/29/2018 7:45:07 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 7:45:08 PM Resolution changed to fullscreen 720x1280 6/29/2018 7:45:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 7:45:08 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/29/2018 7:45:28 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 7:45:29 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2018 7:45:29 PM 22.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (1.2s) LoadFinalSFXStuff (9.5s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.9s) SurrogateTableTable (0.3s) 6/29/2018 7:45:29 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 7:47:20 PM World Created, Launching Server 6/29/2018 7:47:20 PM Successfully opened host socket 6/29/2018 7:48:35 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:48:42 PM Thread 'specialFactionContext_92_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:48:42 PM Thread 'specialFactionContext_96_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:48:53 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:49:00 PM Thread 'specialFactionContext_90_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:49:01 PM Thread 'specialFactionContext_91_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:49:01 PM Thread 'specialFactionContext_92_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:49:02 PM Thread 'specialFactionContext_96_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:50:42 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:50:54 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:04 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:16 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:26 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:38 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:39 PM Thread 'specialFactionContext_90_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:39 PM Thread 'specialFactionContext_91_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:39 PM Thread 'specialFactionContext_92_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:40 PM Thread 'specialFactionContext_96_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:51:52 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:03 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:15 PM Thread 'specialFactionContext_97_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:28 PM Thread 'specialFactionContext_90_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:28 PM Thread 'specialFactionContext_91_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:28 PM Thread 'specialFactionContext_92_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:29 PM Thread 'specialFactionContext_96_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:52:51 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 7:52:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:52:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 7:52:57 PM Successfully opened host socket 6/29/2018 7:53:23 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:53:23 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:53:23 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 6/29/2018 7:53:26 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 12 seconds, so killing it now 6/29/2018 7:53:26 PM Thread 'specialFactionContext_106_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 12 seconds, so killing it now 6/29/2018 7:53:49 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:53:59 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:11 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:21 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:22 PM Thread 'specialFactionContext_102_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:23 PM Thread 'specialFactionContext_106_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:24 PM Thread 'specialFactionContext_100_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:24 PM Thread 'specialFactionContext_101_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:34 PM Thread 'specialFactionContext_107_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 7:54:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'specialFactionContext_102_HunterFleet' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'specialFactionContext_106_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'specialFactionContext_100_AI' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'specialFactionContext_101_AISpecialForces' in state Background, WaitSleepJoin 6/29/2018 7:54:40 PM Clearing world, so killing thread 'specialFactionContext_107_HumanMarauders' in state Background, WaitSleepJoin 6/29/2018 7:54:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 7:54:42 PM World Created, Launching Server 6/29/2018 7:54:42 PM Successfully opened host socket 6/29/2018 7:54:46 PM Error:Mapgen_SeedSpecialEntities called with 'RiskAnalyzer' but none of those exist! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction FactionOrNull, FactionType factionType, System.String Tag, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction Faction, System.String Tag, Int32 Count) at Arcen.AIW2.External.SpecialFaction_RiskAnalyzer.SeedStartingEntities(Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) at Arcen.AIW2.Core.World_AIW2.CreateGalaxies(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 1038 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\Mapgen.cs:line 70 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 963 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey3.<>m__0(System.Object ) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 882 6/29/2018 7:55:18 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 7:55:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 8:48:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/29/2018 8:48:34 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/29/2018 8:48:34 PM Resolution changed to fullscreen 720x1280 6/29/2018 8:48:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2018 8:48:34 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/29/2018 8:48:55 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/29/2018 8:48:55 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2018 8:48:55 PM 22.2 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.4s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (6.1s) SurrogateTableTable (0.3s) 6/29/2018 8:48:55 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/29/2018 8:50:28 PM Successfully opened host socket 6/29/2018 8:50:50 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:02 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:14 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:36 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:47 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:51:57 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:52:09 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:52:19 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:52:31 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:52:41 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:52:53 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:03 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:15 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:25 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:37 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:47 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:53:59 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:54:09 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:54:21 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:54:31 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:54:43 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:54:53 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:55:05 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:55:16 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:55:27 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:55:38 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:55:49 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:00 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:03 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:04 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:05 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:05 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:17 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:28 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:39 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:56:49 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:00 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:11 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:22 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:33 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:44 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:57:55 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:58:06 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:58:17 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:58:28 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:58:38 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:58:50 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:00 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:11 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:22 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:33 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:44 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:46 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 8:59:58 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:00:10 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:00:20 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:00:32 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:00:42 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:00:54 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:01:05 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:01:16 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:01:27 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:01:38 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:01:49 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:00 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:11 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:23 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:33 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:45 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:02:55 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:03:07 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:03:17 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:03:29 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:03:40 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:03:51 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:02 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:13 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:36 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:46 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:50 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:51 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:52 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:04:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:02 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:13 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:35 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:45 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:05:57 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:06:07 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:06:18 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:06:29 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:06:40 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:06:51 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:02 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:13 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:35 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:46 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:07:56 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:08:08 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:08:18 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:08:29 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:08:40 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:08:51 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:09:02 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:09:13 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:09:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:09:35 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:09:47 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:00 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:14 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:25 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:36 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:47 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:10:58 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:11:09 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:11:19 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:11:30 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:11:41 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:11:52 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:03 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:14 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:25 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:36 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:47 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:12:58 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:09 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:20 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:33 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:37 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:37 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:38 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/29/2018 9:13:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/29/2018 9:13:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/29/2018 9:14:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/29/2018 9:14:01 PM Successfully opened host socket 6/29/2018 9:14:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:11:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/30/2018 10:11:57 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:11:58 PM Resolution changed to fullscreen 720x1280 6/30/2018 10:11:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:11:58 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/30/2018 10:12:44 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:12:44 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2018 10:12:44 PM 47.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.5s) LoadFinalSFXStuff (12.8s) ExternalIconDictionaryTable (1.4s) ArcenUIPrefabTable (2.0s) PresentationLayer.LoadVisualConstants_Late (0.3s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (3.2s) GameEntityTypeDataTable.Initialize (2.1s) GameEntityTypeDataTable.InitVisualBits (17.9s) SurrogateTableTable (0.6s) 6/30/2018 10:12:44 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:12:51 PM World Created, Launching Server 6/30/2018 10:12:51 PM Successfully opened host socket 6/30/2018 10:13:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:14:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 6/30/2018 10:14:06 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2018 10:14:06 PM Resolution changed to fullscreen 720x1280 6/30/2018 10:14:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2018 10:14:06 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/30/2018 10:14:26 PM ArcenAssetBundleCache.InstantiatedObjects: 592 6/30/2018 10:14:26 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2018 10:14:26 PM 20.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.2s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.7s) SurrogateTableTable (0.3s) 6/30/2018 10:14:26 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 6/30/2018 10:14:29 PM World Created, Launching Server 6/30/2018 10:14:29 PM Successfully opened host socket 6/30/2018 10:15:03 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/30/2018 10:15:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:15:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:15:04 PM World Created, Launching Server 6/30/2018 10:15:05 PM Successfully opened host socket 6/30/2018 10:17:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_151_AI' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_152_AISpecialForces' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_153_HunterFleet' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_157_AntagonizedDysonSphere' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_158_ZenithDysonSphere' in state Background, WaitSleepJoin 6/30/2018 10:17:58 PM Clearing world, so killing thread 'specialFactionContext_159_ZenithDysonSphere' in state Background, WaitSleepJoin 6/30/2018 10:18:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2018 10:18:00 PM World Created, Launching Server 6/30/2018 10:18:00 PM Successfully opened host socket 6/30/2018 10:19:48 PM Thread 'specialFactionContext_246_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:19:49 PM Thread 'specialFactionContext_239_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:19:49 PM Thread 'specialFactionContext_240_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:19:50 PM Thread 'specialFactionContext_241_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:19:50 PM Thread 'specialFactionContext_245_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:29:00 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Dyson\Autosave.600.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:29:00 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Dyson\Autosave.600.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:41 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:42 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:43 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:44 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:45 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:46 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:47 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM Thread 'specialFactionContext_246_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:48 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM Thread 'specialFactionContext_239_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM Thread 'specialFactionContext_240_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:49 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM Thread 'specialFactionContext_241_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:50 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'specialFactionContext_245_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 Stack Trace: at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00060] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00784] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00212] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1070 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 872 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 814 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1093 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM Thread 'aiwcGravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:33:51 PM GAAAH! We have a command we need to execute during frame 9359 but it's already frame 9360 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM GAAAH! We have a command we need to execute during frame 9359 but it's already frame 9360 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:33:51 PM GAAAH! We have a command we need to execute during frame 9359 but it's already frame 9360 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 634 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:34:13 PM ----------- Exception: window: Window_SaveGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_SaveGameMenu+bsSaveGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/30/2018 10:34:13 PM ErrorsReportedByEngine: ----------- Exception: window: Window_SaveGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_SaveGameMenu+bsSaveGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 6/30/2018 10:34:19 PM Thread 'specialFactionContext_240_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:20 PM Thread 'specialFactionContext_241_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:20 PM Thread 'specialFactionContext_245_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:22 PM Thread 'specialFactionContext_246_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:22 PM Thread 'specialFactionContext_239_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 6/30/2018 10:34:33 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Dyson\.save". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x0013b] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:391 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 406 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:34:33 PM System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Dyson\.savemet". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, Int32 MaxFileSize) [0x00040] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1439 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00220] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:421 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.Exception Exception) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 81 at Arcen.Universal.World.SaveWorldToDisk(System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 426 at Arcen.AIW2.External.GameCommand_SaveGame.Execute(Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) at Arcen.AIW2.Core.GameCommand.Execute(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\GameCommand.cs:line 149 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 639 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 770 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1070 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 84 6/30/2018 10:34:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 1:58:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 1:58:46 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 1:58:47 PM Resolution changed to fullscreen 720x1280 7/1/2018 1:58:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 1:58:47 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 1:59:32 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 1:59:32 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 1:59:33 PM 46.8 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.5s) LoadFinalSFXStuff (13.0s) ExternalIconDictionaryTable (1.4s) ArcenUIPrefabTable (2.1s) PresentationLayer.LoadVisualConstants_Late (0.3s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.1s) PlanetDefinitionTable (3.2s) GameEntityTypeDataTable.Initialize (2.2s) GameEntityTypeDataTable.InitVisualBits (17.7s) SurrogateTableTable (0.6s) 7/1/2018 1:59:34 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 1:59:42 PM ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 1:59:42 PM ErrorsReportedByEngine: ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 1:59:58 PM Successfully opened host socket 7/1/2018 2:00:13 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:00:24 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:00:36 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:00:46 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:00:57 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:01:08 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:01:19 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:01:29 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:01:41 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:01:54 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:02:08 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:02:19 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:02:30 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:02:41 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:02:52 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:03:04 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:03:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 2:03:08 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/1/2018 2:03:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 2:03:10 PM World Created, Launching Server 7/1/2018 2:03:10 PM Successfully opened host socket 7/1/2018 2:04:43 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:04:54 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:05 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:16 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:27 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:38 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:38 PM Thread 'specialFactionContext_82_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:38 PM Thread 'specialFactionContext_83_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:39 PM Thread 'specialFactionContext_84_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:05:39 PM Thread 'specialFactionContext_88_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:20 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:32 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:33 PM Thread 'specialFactionContext_84_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:34 PM Thread 'specialFactionContext_88_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:35 PM Thread 'specialFactionContext_82_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:06:35 PM Thread 'specialFactionContext_83_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:08:15 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:08:26 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:08:37 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:08:48 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:08:58 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:09:09 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:09:20 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:09:31 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:09:42 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:09:52 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:03 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:14 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:25 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:35 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:47 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:10:57 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:11:08 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:11:19 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:11:30 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:11:40 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:11:51 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:02 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:13 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:24 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:35 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:45 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:12:56 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:13:07 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:13:18 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:13:28 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:13:40 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:13:50 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:01 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:12 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:23 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:33 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:44 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:14:55 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:15:06 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:15:16 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:15:28 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:15:38 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:15:49 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:00 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:12 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:24 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:37 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:47 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:16:59 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:17:09 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:17:20 PM Thread 'specialFactionContext_89_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 2:17:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'specialFactionContext_84_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'specialFactionContext_88_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'specialFactionContext_82_AI' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'specialFactionContext_83_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 2:17:29 PM Clearing world, so killing thread 'specialFactionContext_89_HumanMarauders' in state Background, WaitSleepJoin 7/1/2018 2:17:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 2:17:34 PM World Created, Launching Server 7/1/2018 2:17:34 PM Successfully opened host socket 7/1/2018 2:17:53 PM Error:Mapgen_SeedSpecialEntities called with 'NanobotHive' but none of those exist! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction FactionOrNull, FactionType factionType, System.String Tag, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction Faction, System.String Tag, Int32 Count) at Arcen.AIW2.External.SpecialFaction_Nanocaust.SeedStartingEntities(Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) at Arcen.AIW2.Core.World_AIW2.CreateGalaxies(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 1038 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\Mapgen.cs:line 70 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 963 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey3.<>m__0(System.Object ) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 882 7/1/2018 2:18:19 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 2:18:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 3:28:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 3:28:29 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 3:28:29 PM Resolution changed to fullscreen 720x1280 7/1/2018 3:28:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 3:28:29 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 3:29:24 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 3:29:25 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 3:29:25 PM 56.7 seconds total load time. SetDirectoriesToBeUsed (0.5s) ExternalCoreConstants (0.7s) LoadFinalSFXStuff (13.2s) ExternalIconDictionaryTable (1.5s) ArcenUIPrefabTable (2.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (4.9s) GameEntityTypeDataTable.Initialize (2.3s) GameEntityTypeDataTable.InitVisualBits (23.9s) SurrogateTableTable (0.7s) 7/1/2018 3:29:27 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 3:29:30 PM ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 3:29:30 PM ErrorsReportedByEngine: ----------- Exception: window: Window_LoadGameMenu System.IO.DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dyson ' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00166] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:528 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1& SavesInCampaign) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bsLoadGameButtons.OnUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_ButtonSet.OnUpdate_Subclass (Single DeltaTime) [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ButtonSet.cs:55 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:386 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:120 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:315 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:319) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1116) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 7:18:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 7:18:03 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 7:18:04 PM Resolution changed to fullscreen 720x1280 7/1/2018 7:18:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 7:18:04 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 7:18:25 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 7:18:25 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 7:18:25 PM 22.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (6.0s) SurrogateTableTable (0.4s) 7/1/2018 7:18:25 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 7:18:41 PM World Created, Launching Server 7/1/2018 7:18:42 PM Successfully opened host socket 7/1/2018 7:20:04 PM Thread 'specialFactionContext_91_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:04 PM Thread 'specialFactionContext_92_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:05 PM Thread 'specialFactionContext_93_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:21 PM Thread 'specialFactionContext_98_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:23 PM Thread 'specialFactionContext_99_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:24 PM Thread 'specialFactionContext_91_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:24 PM Thread 'specialFactionContext_92_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:25 PM Thread 'specialFactionContext_93_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:25 PM Thread 'specialFactionContext_97_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:20:43 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 7:20:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:20:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 7:20:45 PM Successfully opened host socket 7/1/2018 7:21:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 7:26:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 7:26:35 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 7:26:35 PM Resolution changed to fullscreen 720x1280 7/1/2018 7:26:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 7:26:35 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 7:26:55 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 7:26:55 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 7:26:55 PM 20.8 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (6.0s) SurrogateTableTable (0.3s) 7/1/2018 7:26:55 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 7:27:01 PM Successfully opened host socket 7/1/2018 7:27:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 7:27:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:27:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 7:27:56 PM Successfully opened host socket 7/1/2018 7:28:09 PM Harvester 46449 on Tevanian choosing random planet Shinda 7/1/2018 7:28:14 PM Harvester 46449 on Shinda just chill, we are only flipping coins to move 7/1/2018 7:28:14 PM Harvester 46448 on Tevanian choosing random planet Shinda 7/1/2018 7:28:19 PM Harvester 46449 on Shinda choosing random planet Tevanian 7/1/2018 7:28:19 PM Harvester 46448 on Shinda choosing random planet Matsumoto 7/1/2018 7:28:24 PM Harvester 46449 on Tevanian just chill, we are only flipping coins to move 7/1/2018 7:28:29 PM Harvester 46449 on Tevanian choosing random planet Shinda 7/1/2018 7:28:35 PM Harvester 46449 on Shinda choosing random planet Matsumoto 7/1/2018 7:28:51 PM Harvester 46446 on Manna just chill, we are only flipping coins to move 7/1/2018 7:29:01 PM Thread 'specialFactionContext_21_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:03 PM Harvester 46446 on Manna choosing random planet Motte 7/1/2018 7:29:03 PM Harvester 46453 on Jurafsky choosing random planet Finin 7/1/2018 7:29:03 PM Harvester 46455 on Beytune just chill, we are only flipping coins to move 7/1/2018 7:29:04 PM Thread 'specialFactionContext_14_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:04 PM Thread 'specialFactionContext_15_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:04 PM Thread 'specialFactionContext_16_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:05 PM Thread 'specialFactionContext_20_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:08 PM Harvester 46447 on Diffie choosing random planet Lattner 7/1/2018 7:29:08 PM Harvester 46455 on Beytune choosing random planet Teng 7/1/2018 7:29:14 PM Harvester 46455 on Teng choosing random planet Duellos 7/1/2018 7:29:24 PM Harvester 46454 on Novacky just chill, we are only flipping coins to move 7/1/2018 7:29:29 PM Harvester 46454 on Novacky just chill, we are only flipping coins to move 7/1/2018 7:29:35 PM Harvester 46454 on Novacky choosing random planet Ousterhout 7/1/2018 7:29:40 PM Harvester 46452 on Crest choosing random planet Atanasoff 7/1/2018 7:29:40 PM Harvester 46454 on Ousterhout choosing random planet Novacky 7/1/2018 7:29:45 PM Harvester 46454 on Novacky choosing random planet Ousterhout 7/1/2018 7:29:55 PM Thread 'specialFactionContext_21_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:56 PM Thread 'specialFactionContext_14_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:56 PM Thread 'specialFactionContext_15_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:57 PM Thread 'specialFactionContext_16_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:29:57 PM Thread 'specialFactionContext_20_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:30:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 7:30:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 7:30:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 7:32:30 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 7:32:30 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 7:32:30 PM Resolution changed to fullscreen 720x1280 7/1/2018 7:32:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 7:32:30 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 7:32:50 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 7:32:50 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 7:32:50 PM 21.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.8s) SurrogateTableTable (0.3s) 7/1/2018 7:32:50 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 7:32:54 PM Successfully opened host socket 7/1/2018 7:33:08 PM Harvester 46454 on Novacky choosing random planet Spur 7/1/2018 7:33:19 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:33:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:33:23 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:33:26 PM Thread 'specialFactionContext_10_MacrophageInfestation' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:33:27 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 7:36:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:29:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 8:29:48 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 8:29:49 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.GameSettings.SerializeTo (Arcen.Universal.ArcenXMLSerializationBuffer Buffer) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:106) Arcen.Universal.GameSettings.SaveToDisk_Instance () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:96) Arcen.Universal.GameSettings.SaveToDisk () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:81) Arcen.Universal.Engine_Universal.OnPreQuit () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1523) ArcenGameController.OnApplicationQuit () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:102) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 8:29:49 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.GameSettings.SerializeTo (Arcen.Universal.ArcenXMLSerializationBuffer Buffer) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:106) Arcen.Universal.GameSettings.SaveToDisk_Instance () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:96) Arcen.Universal.GameSettings.SaveToDisk () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs:81) Arcen.Universal.Engine_Universal.OnPreQuit () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1523) ArcenGameController.OnApplicationQuit () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:102) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 8:41:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 8:41:00 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 8:41:00 PM Resolution changed to fullscreen 720x1280 7/1/2018 8:41:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 8:41:00 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 8:41:20 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 8:41:21 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 8:41:21 PM 21.8 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (6.3s) SurrogateTableTable (0.5s) 7/1/2018 8:41:21 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 8:41:30 PM World Created, Launching Server 7/1/2018 8:41:30 PM Successfully opened host socket 7/1/2018 8:41:32 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:41:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:41:37 PM World Created, Launching Server 7/1/2018 8:41:37 PM Successfully opened host socket 7/1/2018 8:41:49 PM Error:Mapgen_SeedSpecialEntities called with 'NanobotHive' but none of those exist! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction FactionOrNull, FactionType factionType, System.String Tag, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) at Arcen.AIW2.External.Mapgen_Base.Mapgen_SeedSpecialEntities(Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Faction Faction, System.String Tag, Int32 Count) at Arcen.AIW2.External.SpecialFaction_Nanocaust.SeedStartingEntities(Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) at Arcen.AIW2.Core.World_AIW2.CreateGalaxies(Arcen.AIW2.Core.ArcenSimContext Context) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 1038 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\Mapgen.cs:line 70 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 963 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey3.<>m__0(System.Object ) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 882 7/1/2018 8:45:43 PM Thread 'specialFactionContext_123_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:45:43 PM Thread 'specialFactionContext_124_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:45:44 PM Thread 'specialFactionContext_125_Mercenary' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:45:44 PM Thread 'specialFactionContext_117_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:45:45 PM Thread 'specialFactionContext_118_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:45:45 PM Thread 'specialFactionContext_119_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:54:12 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_123_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_124_HumanResistanceFighters' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_125_Mercenary' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_117_AI' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_118_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 8:54:12 PM Clearing world, so killing thread 'specialFactionContext_119_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 8:54:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:54:13 PM World Created, Launching Server 7/1/2018 8:54:14 PM Successfully opened host socket 7/1/2018 8:55:21 PM Thread 'specialFactionContext_198_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:55:33 PM Thread 'specialFactionContext_198_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:55:45 PM Thread 'specialFactionContext_198_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 8:55:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:55:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:55:53 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 8:55:53 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:55:53 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 8:55:53 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_190_AI' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_191_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_192_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_196_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_197_ZenithDysonSphere' in state Background, WaitSleepJoin 7/1/2018 8:55:54 PM Clearing world, so killing thread 'specialFactionContext_198_AstroTrains' in state Background, WaitSleepJoin 7/1/2018 8:55:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:55:55 PM World Created, Launching Server 7/1/2018 8:55:55 PM Successfully opened host socket 7/1/2018 8:56:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 8:56:23 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 8:56:24 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 8:56:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 8:56:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:56:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:56:25 PM World Created, Launching Server 7/1/2018 8:56:25 PM Successfully opened host socket 7/1/2018 8:57:20 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'specialFactionContext_287_AI' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'specialFactionContext_288_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'specialFactionContext_289_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'specialFactionContext_293_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 8:57:20 PM Clearing world, so killing thread 'specialFactionContext_294_ZenithDysonSphere' in state Background, WaitSleepJoin 7/1/2018 8:57:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:57:22 PM World Created, Launching Server 7/1/2018 8:57:22 PM Successfully opened host socket 7/1/2018 8:57:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 8:57:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 8:57:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 8:57:51 PM World Created, Launching Server 7/1/2018 8:57:51 PM Successfully opened host socket 7/1/2018 8:58:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:24:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 11:24:00 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 11:24:01 PM Resolution changed to fullscreen 720x1280 7/1/2018 11:24:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:24:01 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 11:24:21 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 11:24:22 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 11:24:22 PM 21.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.3s) LoadFinalSFXStuff (9.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (6.0s) SurrogateTableTable (0.4s) 7/1/2018 11:24:22 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 11:24:34 PM World Created, Launching Server 7/1/2018 11:24:34 PM Successfully opened host socket 7/1/2018 11:24:39 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 11:24:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:24:42 PM World Created, Launching Server 7/1/2018 11:24:42 PM Successfully opened host socket 7/1/2018 11:25:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:25:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/1/2018 11:25:12 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2018 11:25:12 PM Resolution changed to fullscreen 720x1280 7/1/2018 11:25:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2018 11:25:12 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/1/2018 11:25:31 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/1/2018 11:25:32 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2018 11:25:32 PM 20.5 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.6s) SurrogateTableTable (0.3s) 7/1/2018 11:25:32 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/1/2018 11:25:35 PM World Created, Launching Server 7/1/2018 11:25:36 PM Successfully opened host socket 7/1/2018 11:27:41 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:27:51 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:03 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:13 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:24 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:35 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:46 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:28:57 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:09 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:19 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:31 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:41 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:29:52 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:03 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:15 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:25 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:37 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:47 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:30:59 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:09 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:21 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:29 PM Thread 'specialFactionContext_71_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:29 PM Thread 'specialFactionContext_72_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:29 PM Thread 'specialFactionContext_73_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:30 PM Thread 'specialFactionContext_77_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:43 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:31:54 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:32:05 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:32:16 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:32:27 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:32:38 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:32:49 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:00 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:11 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:22 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:33 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:44 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:33:55 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:06 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:17 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:28 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:39 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:34:50 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:01 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:13 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:23 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:34 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:45 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:35:57 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:36:07 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:36:18 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:36:29 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:36:40 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:36:51 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:03 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:13 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:25 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:35 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:47 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:48 PM Thread 'specialFactionContext_72_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:48 PM Thread 'specialFactionContext_73_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:49 PM Thread 'specialFactionContext_77_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:37:50 PM Thread 'specialFactionContext_71_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:39:15 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:39:25 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:39:36 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:39:49 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:02 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:13 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:24 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:34 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:46 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:40:56 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:41:07 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:41:18 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:41:29 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:41:39 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:41:50 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:01 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:12 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:22 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:34 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:44 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:42:55 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:43:06 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:43:17 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:43:27 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:43:39 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:43:49 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:00 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:10 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:22 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:32 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:43 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:44:54 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:05 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:15 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:27 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:37 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:46 PM Thread 'specialFactionContext_71_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:47 PM Thread 'specialFactionContext_72_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:47 PM Thread 'specialFactionContext_73_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:45:48 PM Thread 'specialFactionContext_77_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:46:48 PM Thread 'specialFactionContext_78_AstroTrains' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:46:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'specialFactionContext_71_AI' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'specialFactionContext_72_AISpecialForces' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'specialFactionContext_73_HunterFleet' in state Background, WaitSleepJoin 7/1/2018 11:46:48 PM Clearing world, so killing thread 'specialFactionContext_77_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/1/2018 11:46:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:46:49 PM World Created, Launching Server 7/1/2018 11:46:49 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Planet.GetControllingFaction () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/Mapping/Planet.cs:499) Arcen.AIW2.External.SpecialFaction_Human.DoLocalFactionPerSecondNonSimUpdate (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimUpdate (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) Arcen.AIW2.Core.Faction.DoPerSecondNonSimUpdate (Arcen.AIW2.Core.ArcenSimContext Context) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:399) Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:385) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/World_AIW2.cs:763) Arcen.AIW2.Core.Engine_AIW2.PerSecondNonSimUpdates () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:383) Arcen.AIW2.Core.Engine_AIW2.OnUpdate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:362) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1102) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 11:46:50 PM Successfully opened host socket 7/1/2018 11:46:50 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Planet.GetControllingFaction () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/Mapping/Planet.cs:499) Arcen.AIW2.External.SpecialFaction_Human.DoLocalFactionPerSecondNonSimUpdate (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimUpdate (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) Arcen.AIW2.Core.Faction.DoPerSecondNonSimUpdate (Arcen.AIW2.Core.ArcenSimContext Context) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:399) Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:385) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/World_AIW2.cs:763) Arcen.AIW2.Core.Engine_AIW2.PerSecondNonSimUpdates () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:383) Arcen.AIW2.Core.Engine_AIW2.OnUpdate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:362) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:1102) ArcenGameController.Update () (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:84) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/1/2018 11:46:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/1/2018 11:47:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2018 11:47:00 PM World Created, Launching Server 7/1/2018 11:47:00 PM Successfully opened host socket 7/1/2018 11:47:55 PM Could not find ratio for DysonSphere 7/1/2018 11:48:03 PM Could not find ratio for AI 7/1/2018 11:48:15 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:48:16 PM Thread 'specialFactionContext_174_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:48:16 PM Thread 'specialFactionContext_175_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:48:17 PM Thread 'specialFactionContext_176_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:48:17 PM Thread 'specialFactionContext_180_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:48:23 PM Could not find ratio for AI 7/1/2018 11:48:23 PM Could not find ratio for DysonSphere 7/1/2018 11:48:24 PM Could not find ratio for AI 7/1/2018 11:48:33 PM Could not find ratio for AI 7/1/2018 11:48:34 PM Could not find ratio for AI 7/1/2018 11:48:34 PM Could not find ratio for AI 7/1/2018 11:48:36 PM Could not find ratio for AI 7/1/2018 11:48:53 PM Could not find ratio for AI 7/1/2018 11:48:54 PM Could not find ratio for AI 7/1/2018 11:48:54 PM Could not find ratio for AI 7/1/2018 11:48:54 PM Could not find ratio for AI 7/1/2018 11:48:54 PM Could not find ratio for AI 7/1/2018 11:48:54 PM Could not find ratio for AI 7/1/2018 11:48:55 PM Could not find ratio for AI 7/1/2018 11:48:58 PM Could not find ratio for AI 7/1/2018 11:49:17 PM Could not find ratio for AI 7/1/2018 11:49:17 PM Could not find ratio for AI 7/1/2018 11:49:20 PM Could not find ratio for AI 7/1/2018 11:49:33 PM Could not find ratio for AI 7/1/2018 11:49:36 PM Could not find ratio for AI 7/1/2018 11:49:38 PM Could not find ratio for AI 7/1/2018 11:49:45 PM Could not find ratio for AI 7/1/2018 11:49:47 PM Could not find ratio for AI 7/1/2018 11:49:48 PM Could not find ratio for AI 7/1/2018 11:49:54 PM Could not find ratio for DysonSphere 7/1/2018 11:49:57 PM Could not find ratio for AI 7/1/2018 11:49:58 PM Could not find ratio for AI 7/1/2018 11:49:58 PM Could not find ratio for AI 7/1/2018 11:50:01 PM Could not find ratio for AI 7/1/2018 11:50:15 PM Could not find ratio for AI 7/1/2018 11:50:16 PM Could not find ratio for DysonSphere 7/1/2018 11:50:16 PM Could not find ratio for AI 7/1/2018 11:50:19 PM Could not find ratio for AI 7/1/2018 11:50:19 PM Could not find ratio for AI 7/1/2018 11:50:40 PM Could not find ratio for AI 7/1/2018 11:50:48 PM Thread 'specialFactionContext_180_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:50:48 PM Thread 'specialFactionContext_182_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:50:49 PM Thread 'specialFactionContext_174_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:50:49 PM Thread 'specialFactionContext_175_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:50:50 PM Thread 'specialFactionContext_176_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/1/2018 11:51:09 PM Could not find ratio for AI 7/1/2018 11:51:09 PM Could not find ratio for AI 7/1/2018 11:51:21 PM Could not find ratio for AI 7/1/2018 11:51:23 PM Could not find ratio for AI 7/1/2018 11:51:23 PM Could not find ratio for AI 7/1/2018 11:51:23 PM Could not find ratio for AI 7/1/2018 11:51:28 PM Could not find ratio for AI 7/1/2018 11:51:30 PM Could not find ratio for DysonSphere 7/1/2018 11:51:31 PM Could not find ratio for AI 7/1/2018 11:51:32 PM Could not find ratio for AI 7/1/2018 11:51:34 PM Could not find ratio for AI 7/1/2018 11:51:35 PM Could not find ratio for AI 7/1/2018 11:51:35 PM Could not find ratio for AI 7/1/2018 11:52:00 PM Could not find ratio for AI 7/1/2018 11:52:00 PM Could not find ratio for AI 7/1/2018 11:52:01 PM Could not find ratio for AI 7/1/2018 11:52:06 PM Could not find ratio for DysonSphere 7/1/2018 11:52:20 PM Could not find ratio for DysonSphere 7/1/2018 11:52:23 PM Could not find ratio for AI 7/1/2018 11:52:23 PM Could not find ratio for AI 7/1/2018 11:52:23 PM Could not find ratio for DysonSphere 7/1/2018 11:52:24 PM Could not find ratio for AI 7/1/2018 11:52:24 PM Could not find ratio for AI 7/1/2018 11:52:25 PM Could not find ratio for AI 7/1/2018 11:52:25 PM Could not find ratio for DysonSphere 7/1/2018 11:52:36 PM Could not find ratio for AI 7/1/2018 11:52:40 PM Could not find ratio for AI 7/1/2018 11:52:40 PM Could not find ratio for AI 7/1/2018 11:52:43 PM Could not find ratio for AI 7/1/2018 11:52:45 PM Could not find ratio for AI 7/1/2018 11:53:04 PM Could not find ratio for AI 7/1/2018 11:53:04 PM Could not find ratio for AI 7/1/2018 11:53:05 PM Could not find ratio for AI 7/1/2018 11:53:05 PM Could not find ratio for AI 7/1/2018 11:53:05 PM Could not find ratio for AI 7/1/2018 11:53:05 PM Could not find ratio for AI 7/1/2018 11:53:06 PM Could not find ratio for AI 7/1/2018 11:53:07 PM Could not find ratio for AI 7/1/2018 11:53:30 PM Could not find ratio for AI 7/1/2018 11:53:33 PM Could not find ratio for AI 7/1/2018 11:53:33 PM Could not find ratio for AI 7/1/2018 11:53:33 PM Could not find ratio for AI 7/1/2018 11:53:33 PM Could not find ratio for AI 7/1/2018 11:53:33 PM Could not find ratio for AI 7/1/2018 11:53:34 PM Could not find ratio for AI 7/1/2018 11:53:34 PM Could not find ratio for DysonSphere 7/1/2018 11:53:37 PM Could not find ratio for DysonSphere 7/1/2018 11:53:37 PM Could not find ratio for AI 7/1/2018 11:53:38 PM Could not find ratio for AI 7/1/2018 11:53:38 PM Could not find ratio for AI 7/1/2018 11:53:40 PM Could not find ratio for AI 7/1/2018 11:53:41 PM Could not find ratio for DysonSphere 7/1/2018 11:53:42 PM Could not find ratio for DysonSphere 7/1/2018 11:53:43 PM Could not find ratio for AI 7/1/2018 11:53:43 PM Could not find ratio for AI 7/1/2018 11:53:45 PM Could not find ratio for AI 7/1/2018 11:53:55 PM Could not find ratio for DysonSphere 7/1/2018 11:53:57 PM Could not find ratio for AI 7/1/2018 11:53:59 PM Could not find ratio for AI 7/1/2018 11:54:00 PM Could not find ratio for AI 7/1/2018 11:54:00 PM Could not find ratio for AI 7/1/2018 11:54:02 PM Could not find ratio for AI 7/1/2018 11:54:03 PM Could not find ratio for AI 7/1/2018 11:54:05 PM Could not find ratio for DysonSphere 7/1/2018 11:54:06 PM Could not find ratio for DysonSphere 7/1/2018 11:54:07 PM Could not find ratio for AI 7/1/2018 11:54:07 PM Could not find ratio for AI 7/1/2018 11:54:07 PM Could not find ratio for AI 7/1/2018 11:54:08 PM Could not find ratio for AI 7/1/2018 11:54:09 PM Could not find ratio for DysonSphere 7/1/2018 11:54:19 PM Could not find ratio for AI 7/1/2018 11:54:22 PM Could not find ratio for AI 7/1/2018 11:54:23 PM Could not find ratio for DysonSphere 7/1/2018 11:54:24 PM Could not find ratio for AI 7/1/2018 11:54:26 PM Could not find ratio for AI 7/1/2018 11:54:29 PM Could not find ratio for DysonSphere 7/1/2018 11:54:30 PM Could not find ratio for AI 7/1/2018 11:54:30 PM Could not find ratio for AI 7/1/2018 11:54:31 PM Could not find ratio for AI 7/1/2018 11:54:45 PM Could not find ratio for DysonSphere 7/1/2018 11:54:46 PM Could not find ratio for AI 7/1/2018 11:54:46 PM Could not find ratio for AI 7/1/2018 11:54:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 12:33:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/2/2018 12:33:09 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 12:33:09 PM Resolution changed to fullscreen 720x1280 7/2/2018 12:33:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 12:33:09 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/2/2018 12:34:03 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/2/2018 12:34:03 PM Game Version: 0.746 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 12:34:03 PM 55.5 seconds total load time. SetDirectoriesToBeUsed (0.6s) Language.Initialize (0.3s) LoadFinalSFXStuff (18.5s) ExternalIconDictionaryTable (1.6s) ArcenUIPrefabTable (2.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.4s) PlanetDefinitionTable (3.5s) GameEntityTypeDataTable.Initialize (1.8s) GameEntityTypeDataTable.InitVisualBits (20.3s) SurrogateTableTable (0.4s) 7/2/2018 12:34:04 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 12:34:17 PM Successfully opened host socket 7/2/2018 12:34:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 12:34:24 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/2/2018 12:34:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 12:34:30 PM Successfully opened host socket 7/2/2018 12:34:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 12:34:41 PM Successfully opened host socket 7/2/2018 12:34:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 12:34:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 12:34:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 12:34:56 PM Successfully opened host socket 7/2/2018 12:37:13 PM Thread 'specialFactionContext_35_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:37:13 PM Thread 'specialFactionContext_39_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:37:14 PM Thread 'specialFactionContext_40_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:37:14 PM Thread 'specialFactionContext_41_Mercenary' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:37:15 PM Thread 'specialFactionContext_33_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:37:15 PM Thread 'specialFactionContext_34_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:23 PM Thread 'specialFactionContext_35_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:23 PM Thread 'specialFactionContext_39_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:24 PM Thread 'specialFactionContext_40_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:24 PM Thread 'specialFactionContext_41_Mercenary' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:25 PM Thread 'specialFactionContext_33_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:39:25 PM Thread 'specialFactionContext_34_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:33 PM Thread 'specialFactionContext_34_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:33 PM Thread 'specialFactionContext_35_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:34 PM Thread 'specialFactionContext_39_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:34 PM Thread 'specialFactionContext_40_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:35 PM Thread 'specialFactionContext_41_Mercenary' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:35 PM Thread 'specialFactionContext_33_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 7/2/2018 12:41:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 9:25:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/2/2018 9:25:46 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/2/2018 9:25:46 PM Resolution changed to fullscreen 720x1280 7/2/2018 9:25:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/2/2018 9:25:46 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/2/2018 9:26:32 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/2/2018 9:26:32 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/2/2018 9:26:32 PM 47.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.4s) LoadFinalSFXStuff (13.7s) ExternalIconDictionaryTable (1.6s) ArcenUIPrefabTable (2.0s) PresentationLayer.LoadVisualConstants_Late (0.3s) QuickConstructionTypeTable (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.1s) PlanetDefinitionTable (3.2s) GameEntityTypeDataTable.Initialize (2.4s) GameEntityTypeDataTable.InitVisualBits (17.3s) SurrogateTableTable (0.5s) 7/2/2018 9:26:32 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/2/2018 9:26:37 PM World Created, Launching Server 7/2/2018 9:26:37 PM Successfully opened host socket 7/2/2018 9:35:17 PM Thread 'specialFactionContext_58_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:35:24 PM Thread 'specialFactionContext_57_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:35:25 PM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:35:26 PM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:35:26 PM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:36:59 PM Thread 'specialFactionContext_58_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:37:06 PM Thread 'specialFactionContext_57_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:37:07 PM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:37:07 PM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:37:08 PM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:39:33 PM Thread 'specialFactionContext_58_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:39:36 PM Thread 'specialFactionContext_51_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:39:37 PM Thread 'specialFactionContext_52_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:39:37 PM Thread 'specialFactionContext_53_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:39:38 PM Thread 'specialFactionContext_57_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/2/2018 9:41:44 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'specialFactionContext_58_HumanMarauders' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'specialFactionContext_51_AI' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'specialFactionContext_52_AISpecialForces' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'specialFactionContext_53_HunterFleet' in state Background, WaitSleepJoin 7/2/2018 9:41:44 PM Clearing world, so killing thread 'specialFactionContext_57_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/2/2018 9:41:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 9:41:48 PM World Created, Launching Server 7/2/2018 9:41:48 PM Successfully opened host socket 7/2/2018 9:41:50 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/2/2018 9:41:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/2/2018 9:41:53 PM Successfully opened host socket 7/2/2018 9:48:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:18:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:18:38 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:18:39 AM Resolution changed to fullscreen 720x1280 7/3/2018 10:18:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:18:39 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:19:21 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 10:19:22 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 10:19:22 AM 43.8 seconds total load time. SetDirectoriesToBeUsed (0.6s) Language.Initialize (0.4s) LoadFinalSFXStuff (13.0s) ExternalIconDictionaryTable (1.5s) ArcenUIPrefabTable (0.7s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.1s) PlanetDefinitionTable (3.5s) GameEntityTypeDataTable.Initialize (0.9s) GameEntityTypeDataTable.InitVisualBits (17.5s) SurrogateTableTable (0.5s) 7/3/2018 10:19:22 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:19:51 AM World Created, Launching Server 7/3/2018 10:19:52 AM Successfully opened host socket 7/3/2018 10:19:54 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:19:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:19:57 AM Successfully opened host socket 7/3/2018 10:26:22 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:26:22 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:26:23 AM Clearing world, so killing thread 'specialFactionContext_12_AI' in state Background, WaitSleepJoin 7/3/2018 10:26:23 AM Clearing world, so killing thread 'specialFactionContext_13_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:26:23 AM Clearing world, so killing thread 'specialFactionContext_14_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:26:23 AM Clearing world, so killing thread 'specialFactionContext_18_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:26:23 AM Clearing world, so killing thread 'specialFactionContext_19_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 10:26:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:31:10 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:31:10 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:31:11 AM Resolution changed to fullscreen 720x1280 7/3/2018 10:31:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:31:11 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:31:30 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 10:31:30 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 10:31:30 AM 20.8 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 10:31:31 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:32:41 AM Successfully opened host socket 7/3/2018 10:33:12 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:33:12 AM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 10:33:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:33:16 AM Successfully opened host socket 7/3/2018 10:36:58 AM Thread 'specialFactionContext_13_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:36:58 AM Thread 'specialFactionContext_14_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:36:59 AM Thread 'specialFactionContext_15_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:36:59 AM Thread 'specialFactionContext_20_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:37:00 AM Thread 'specialFactionContext_19_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:46:00 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'specialFactionContext_20_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'specialFactionContext_13_AI' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'specialFactionContext_14_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'specialFactionContext_15_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:46:00 AM Clearing world, so killing thread 'specialFactionContext_19_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:46:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:47:45 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:47:45 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:47:46 AM Resolution changed to fullscreen 720x1280 7/3/2018 10:47:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:47:46 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:48:04 AM PrototypeObject failed to load for 'HumanCryogenicPod' faction 'NaturalObject' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Presentation\Interfaces\EntityTypeSideData.cs:line 72 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 435 at Arcen.AIW2.Core.GameEntityTypeDataTable+c__Iterator0.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 815 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 7/3/2018 10:48:05 AM ----------- ArgumentNullException: Argument cannot be null. Parameter name: key Stack Trace: System.Collections.Generic.Dictionary`2[System.String,Arcen.Universal.ArcenAssetBundleCache].ContainsKey (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:474) Arcen.Universal.ArcenAssetBundleManager.LoadOrRetrieveBundle (System.String Filename) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:23) Arcen.Universal.ArcenAssetBundleManager.InternalFetchBundleForIndividualLoad (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:60) Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:112) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:70) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:435) Arcen.AIW2.Core.GameEntityTypeDataTable+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:815) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 10:48:05 AM ErrorsReportedByEngine: ----------- ArgumentNullException: Argument cannot be null. Parameter name: key Stack Trace: System.Collections.Generic.Dictionary`2[System.String,Arcen.Universal.ArcenAssetBundleCache].ContainsKey (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:474) Arcen.Universal.ArcenAssetBundleManager.LoadOrRetrieveBundle (System.String Filename) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:23) Arcen.Universal.ArcenAssetBundleManager.InternalFetchBundleForIndividualLoad (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:60) Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:112) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:70) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:435) Arcen.AIW2.Core.GameEntityTypeDataTable+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:815) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 10:48:21 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:48:21 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:48:21 AM Resolution changed to fullscreen 720x1280 7/3/2018 10:48:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:48:21 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:48:39 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 10:48:40 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 10:48:40 AM 19.7 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.2s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 10:48:40 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:48:48 AM Successfully opened host socket 7/3/2018 10:49:08 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:49:08 AM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 10:49:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:49:10 AM World Created, Launching Server 7/3/2018 10:49:10 AM Successfully opened host socket 7/3/2018 10:49:12 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:49:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:49:19 AM Successfully opened host socket 7/3/2018 10:54:50 AM Thread 'specialFactionContext_29_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:54:56 AM Thread 'specialFactionContext_22_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:54:57 AM Thread 'specialFactionContext_23_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:54:58 AM Thread 'specialFactionContext_24_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:54:58 AM Thread 'specialFactionContext_28_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:04:36 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'specialFactionContext_29_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'specialFactionContext_22_AI' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'specialFactionContext_23_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'specialFactionContext_24_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 11:04:37 AM Clearing world, so killing thread 'specialFactionContext_28_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 11:04:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:04:42 AM Successfully opened host socket 7/3/2018 11:08:23 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'specialFactionContext_32_AI' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'specialFactionContext_33_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'specialFactionContext_34_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'specialFactionContext_38_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 11:08:23 AM Clearing world, so killing thread 'specialFactionContext_39_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 11:08:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:08:27 AM Successfully opened host socket 7/3/2018 11:11:15 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'specialFactionContext_42_AI' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'specialFactionContext_43_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'specialFactionContext_44_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'specialFactionContext_48_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 11:11:15 AM Clearing world, so killing thread 'specialFactionContext_49_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 11:11:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:16:06 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:16:06 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:16:06 AM Resolution changed to fullscreen 720x1280 7/3/2018 11:16:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:16:06 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:16:25 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:16:26 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:16:26 AM 20.8 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.7s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.4s) 7/3/2018 11:16:26 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:16:35 AM Successfully opened host socket 7/3/2018 11:16:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:52:11 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:52:11 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:52:12 AM Resolution changed to fullscreen 720x1280 7/3/2018 11:52:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:52:12 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:52:31 AM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:52:31 AM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:52:31 AM 20.3 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.4s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.4s) 7/3/2018 11:52:31 AM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:52:41 AM Successfully opened host socket 7/3/2018 11:55:07 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 11:55:07 AM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 11:55:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:00:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:00:00 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:00:00 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:00:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:00:01 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:00:20 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:00:20 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:00:20 PM 20.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.5s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.2s) SurrogateTableTable (0.3s) 7/3/2018 12:00:20 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:00:30 PM Successfully opened host socket 7/3/2018 12:06:03 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:06:11 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:06:12 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:06:12 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:06:12 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:06:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:06:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:06:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:13:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:13:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:13:23 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:13:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:13:23 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:13:42 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:13:42 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.Universal.ArcenSparseLookupPair`2[System.String,Arcen.Universal.CustomDataSet]].set_Item (System.String key, Arcen.Universal.ArcenSparseLookupPair`2 value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].AddPair (Arcen.AIW2.Core.DeathEffectType Key, Int32 Item) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:62) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].SetItemForKey (Arcen.AIW2.Core.DeathEffectType Key, Int32 Item) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:122) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].set_Item (Arcen.AIW2.Core.DeathEffectType key, Int32 value) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:140) Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStatsForSystem (Arcen.AIW2.Core.GameEntityTypeData entityData, Arcen.AIW2.Core.SystemEntry entry, FInt capDPSBase, Int32 subsquadsPerCap) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/EntitySystemTypeData.cs:173) Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:633) Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1532) Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:48) Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:601) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 12:13:42 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.Universal.ArcenSparseLookupPair`2[System.String,Arcen.Universal.CustomDataSet]].set_Item (System.String key, Arcen.Universal.ArcenSparseLookupPair`2 value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].AddPair (Arcen.AIW2.Core.DeathEffectType Key, Int32 Item) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:62) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].SetItemForKey (Arcen.AIW2.Core.DeathEffectType Key, Int32 Item) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:122) Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.DeathEffectType,System.Int32].set_Item (Arcen.AIW2.Core.DeathEffectType key, Int32 value) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenCollections/ArcenSparseLookup.cs:140) Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStatsForSystem (Arcen.AIW2.Core.GameEntityTypeData entityData, Arcen.AIW2.Core.SystemEntry entry, FInt capDPSBase, Int32 subsquadsPerCap) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/EntitySystemTypeData.cs:173) Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:633) Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1532) Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:48) Arcen.Universal.Engine_Universal+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:601) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 12:14:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:14:10 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:14:11 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:14:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:14:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:14:29 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:14:29 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:14:29 PM 19.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 12:14:29 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:14:33 PM Successfully opened host socket 7/3/2018 12:16:38 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:16:39 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:16:40 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:16:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:16:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:17:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:17:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:17:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:17:25 PM Successfully opened host socket 7/3/2018 12:18:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'specialFactionContext_13_AI' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'specialFactionContext_14_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'specialFactionContext_15_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'specialFactionContext_19_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 12:18:13 PM Clearing world, so killing thread 'specialFactionContext_20_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 12:18:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:19:01 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:19:01 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:19:02 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:19:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:19:02 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:19:21 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:19:21 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:19:21 PM 20.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 12:19:21 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:19:27 PM Successfully opened host socket 7/3/2018 12:20:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 12:20:09 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 12:20:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:22:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:22:28 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:22:29 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:22:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:22:29 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:22:48 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:22:48 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:22:48 PM 20.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 12:22:49 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:22:53 PM World Created, Launching Server 7/3/2018 12:22:54 PM Successfully opened host socket 7/3/2018 12:22:56 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:22:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:23:00 PM Successfully opened host socket 7/3/2018 12:24:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'specialFactionContext_12_AI' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'specialFactionContext_13_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'specialFactionContext_14_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'specialFactionContext_18_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 12:24:58 PM Clearing world, so killing thread 'specialFactionContext_19_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 12:25:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:25:04 PM Successfully opened host socket 7/3/2018 12:25:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:27:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:27:24 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:27:25 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:27:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:27:25 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:27:44 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:27:44 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:27:44 PM 20.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.2s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.3s) 7/3/2018 12:27:44 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:27:50 PM Successfully opened host socket 7/3/2018 12:35:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:35:07 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 12:35:08 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 12:35:08 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 12:35:08 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 12:35:08 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 12:35:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:35:12 PM Successfully opened host socket 7/3/2018 12:35:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:38:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:38:53 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:38:53 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:38:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:38:53 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:39:12 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:39:12 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:39:12 PM 20.2 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 12:39:12 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:39:20 PM Successfully opened host socket 7/3/2018 12:47:06 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:47:09 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:47:09 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:47:10 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:47:10 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 12:47:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:47:24 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:47:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:50:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 12:50:09 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 12:50:10 PM Resolution changed to fullscreen 720x1280 7/3/2018 12:50:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 12:50:10 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 12:50:28 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 12:50:29 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 12:50:29 PM 20.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 12:50:29 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 12:50:37 PM Successfully opened host socket 7/3/2018 12:56:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 12:56:46 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 12:56:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 12:56:50 PM Successfully opened host socket 7/3/2018 12:57:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 1:05:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 1:05:12 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 1:05:13 PM Resolution changed to fullscreen 720x1280 7/3/2018 1:05:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 1:05:13 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 1:05:35 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 1:05:36 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 1:05:36 PM 23.9 seconds total load time. SetDirectoriesToBeUsed (0.6s) Language.Initialize (0.6s) ExternalCoreConstants (0.6s) LoadFinalSFXStuff (10.1s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.5s) 7/3/2018 1:05:36 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 1:05:41 PM Successfully opened host socket 7/3/2018 1:06:41 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:06:41 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:06:42 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:06:42 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:06:42 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:11:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 1:11:31 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 1:11:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 1:38:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 1:38:11 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 1:38:11 PM Resolution changed to fullscreen 720x1280 7/3/2018 1:38:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 1:38:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 1:38:33 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 1:38:33 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 1:38:33 PM 22.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.4s) LoadFinalSFXStuff (10.1s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.5s) 7/3/2018 1:38:33 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 1:38:39 PM Successfully opened host socket 7/3/2018 1:39:46 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:39:54 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:39:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:39:56 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:39:56 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 1:47:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 1:47:48 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 1:47:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 1:48:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 1:48:20 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 1:48:20 PM Resolution changed to fullscreen 720x1280 7/3/2018 1:48:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 1:48:20 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 1:48:31 PM ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: System.Collections.Generic.Dictionary`2[System.Int32,TMPro.TMP_Glyph].TryGetValue (Int32 key, TMPro.TMP_Glyph& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:598) TMPro.TMP_Text.GetSpecialCharacters (TMPro.TMP_FontAsset fontAsset) TMPro.TextMeshProUGUI.LoadFontAsset () TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:230) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:431) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:541) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:307) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.c__Iterator1:MoveNext() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:768) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 230 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 431 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 541 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 307 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 7/3/2018 1:48:31 PM ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: System.Collections.Generic.Dictionary`2[System.Int32,TMPro.TMP_Glyph].TryGetValue (Int32 key, TMPro.TMP_Glyph& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:598) TMPro.TMP_Text.GetSpecialCharacters (TMPro.TMP_FontAsset fontAsset) TMPro.TextMeshProUGUI.LoadFontAsset () TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:230) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:431) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:541) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:307) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.c__Iterator1:MoveNext() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:768) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 230 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 431 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 541 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 307 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 7/3/2018 1:48:31 PM ----------- DivideByZeroException: Division by zero Stack Trace: System.Collections.Generic.Dictionary`2[UnityEngine.UI.Graphic,System.Int32].TryGetValue (UnityEngine.UI.Graphic key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:592) UnityEngine.UI.Collections.IndexedSet`1[UnityEngine.UI.Graphic].Remove (UnityEngine.UI.Graphic item) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/SpecializedCollections/IndexedSet.cs:46) UnityEngine.UI.GraphicRegistry.UnregisterGraphicForCanvas (UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/GraphicRegistry.cs:59) TMPro.TextMeshProUGUI.OnDisable () UnityEngine.GameObject:SetActive(Boolean) Arcen.Universal.ArcenUI_Window:SetActiveIfNeeded(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Window.cs:68) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:164) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.c__Iterator1:MoveNext() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:768) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.GameObject.SetActive(Boolean ) at Arcen.Universal.ArcenUI_Window.SetActiveIfNeeded(Boolean shouldBeActive) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:line 68 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 164 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 7/3/2018 1:48:31 PM ErrorsReportedByEngine: ----------- DivideByZeroException: Division by zero Stack Trace: System.Collections.Generic.Dictionary`2[UnityEngine.UI.Graphic,System.Int32].TryGetValue (UnityEngine.UI.Graphic key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:592) UnityEngine.UI.Collections.IndexedSet`1[UnityEngine.UI.Graphic].Remove (UnityEngine.UI.Graphic item) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/SpecializedCollections/IndexedSet.cs:46) UnityEngine.UI.GraphicRegistry.UnregisterGraphicForCanvas (UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/GraphicRegistry.cs:59) TMPro.TextMeshProUGUI.OnDisable () UnityEngine.GameObject:SetActive(Boolean) Arcen.Universal.ArcenUI_Window:SetActiveIfNeeded(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Window.cs:68) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:164) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.c__Iterator1:MoveNext() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:768) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.GameObject.SetActive(Boolean ) at Arcen.Universal.ArcenUI_Window.SetActiveIfNeeded(Boolean shouldBeActive) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:line 68 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 164 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 7/3/2018 6:16:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 6:16:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 6:16:23 PM No resolution change was required. 7/3/2018 6:16:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 6:16:23 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 6:16:43 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 6:17:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 6:17:40 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 6:17:41 PM No resolution change was required. 7/3/2018 6:17:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 6:17:41 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 6:18:00 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 6:18:00 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 6:18:00 PM 20.5 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.8s) SurrogateTableTable (0.3s) 7/3/2018 6:18:00 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 6:19:00 PM Successfully opened host socket 7/3/2018 6:19:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:19:09 PM World Created, Launching Server 7/3/2018 6:19:09 PM Successfully opened host socket 7/3/2018 6:19:33 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:19:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:19:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:19:35 PM Successfully opened host socket 7/3/2018 6:20:17 PM Thread 'specialFactionContext_29_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:20:20 PM Thread 'specialFactionContext_22_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:20:21 PM Thread 'specialFactionContext_23_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:20:21 PM Thread 'specialFactionContext_24_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:20:21 PM Thread 'specialFactionContext_28_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:20:59 PM Thread 'specialFactionContext_22_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:21:00 PM Thread 'specialFactionContext_23_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:21:00 PM Thread 'specialFactionContext_24_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:21:01 PM Thread 'specialFactionContext_28_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:21:24 PM Thread 'specialFactionContext_29_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 6:22:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:26:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 6:26:06 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 6:26:06 PM Resolution changed to fullscreen 720x1280 7/3/2018 6:26:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 6:26:06 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 6:26:25 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 6:26:26 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 6:26:26 PM 20.1 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (9.2s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 6:26:26 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 6:26:30 PM Successfully opened host socket 7/3/2018 6:29:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 6:29:21 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 6:29:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:29:23 PM Successfully opened host socket 7/3/2018 6:33:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'specialFactionContext_13_AI' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'specialFactionContext_14_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'specialFactionContext_15_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'specialFactionContext_19_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 6:33:01 PM Clearing world, so killing thread 'specialFactionContext_20_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 6:33:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:33:02 PM Successfully opened host socket 7/3/2018 6:34:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'specialFactionContext_23_AI' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'specialFactionContext_24_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'specialFactionContext_25_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'specialFactionContext_29_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 6:34:21 PM Clearing world, so killing thread 'specialFactionContext_30_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 6:34:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:43:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 6:43:06 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 6:43:06 PM Resolution changed to fullscreen 720x1280 7/3/2018 6:43:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 6:43:06 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 6:43:25 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 6:43:26 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 6:43:26 PM 20.3 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.5s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.3s) 7/3/2018 6:43:26 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 6:43:32 PM Successfully opened host socket 7/3/2018 6:51:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 6:51:53 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 6:51:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:51:55 PM Successfully opened host socket 7/3/2018 6:51:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:57 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 6:51:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 6:52:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 6:52:02 PM Successfully opened host socket 7/3/2018 7:03:57 PM Thread 'specialFactionContext_30_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:04:04 PM Thread 'specialFactionContext_29_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:04:05 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:04:05 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:04:06 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:07:18 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:07:19 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:07:19 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:07:19 PM Thread 'specialFactionContext_30_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:07:20 PM Thread 'specialFactionContext_29_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:13:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'specialFactionContext_30_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'specialFactionContext_23_AI' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'specialFactionContext_24_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'specialFactionContext_25_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 7:13:05 PM Clearing world, so killing thread 'specialFactionContext_29_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 7:13:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:13:08 PM Successfully opened host socket 7/3/2018 7:16:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'specialFactionContext_33_AI' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'specialFactionContext_34_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'specialFactionContext_35_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'specialFactionContext_39_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 7:16:02 PM Clearing world, so killing thread 'specialFactionContext_40_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 7:16:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:16:04 PM Successfully opened host socket 7/3/2018 7:17:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'specialFactionContext_43_AI' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'specialFactionContext_44_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'specialFactionContext_45_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'specialFactionContext_49_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 7:17:55 PM Clearing world, so killing thread 'specialFactionContext_50_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 7:17:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:20:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 7:20:10 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 7:20:10 PM Resolution changed to fullscreen 720x1280 7/3/2018 7:20:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 7:20:10 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 7:20:28 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 7:20:29 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 7:20:29 PM 20.2 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 7:20:29 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 7:20:32 PM Successfully opened host socket 7/3/2018 7:20:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:28:42 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 7:28:42 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 7:28:42 PM Resolution changed to fullscreen 720x1280 7/3/2018 7:28:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 7:28:42 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 7:29:01 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 7:29:01 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 7:29:01 PM 20.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.0s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 7:29:02 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 7:29:10 PM Successfully opened host socket 7/3/2018 7:35:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 7:44:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 7:44:35 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 7:44:36 PM Resolution changed to fullscreen 720x1280 7/3/2018 7:44:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 7:44:36 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 7:44:55 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 7:44:55 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 7:44:55 PM 20.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.5s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.4s) 7/3/2018 7:44:56 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 7:45:07 PM Successfully opened host socket 7/3/2018 7:53:16 PM Thread 'specialFactionContext_10_HumanMarauders' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:53:22 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:53:22 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:53:22 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:53:23 PM Thread 'specialFactionContext_9_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 7:53:54 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 7:53:54 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 7:53:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 8:33:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 8:33:55 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 8:33:55 PM Resolution changed to fullscreen 720x1280 7/3/2018 8:33:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 8:33:55 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 8:34:15 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 8:34:16 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 8:34:16 PM 21.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.5s) LoadFinalSFXStuff (9.4s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.4s) 7/3/2018 8:34:16 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 8:34:24 PM Successfully opened host socket 7/3/2018 8:40:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:40:40 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 8:40:40 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:40:40 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 8:40:40 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'specialFactionContext_9_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 8:40:41 PM Clearing world, so killing thread 'specialFactionContext_10_HumanMarauders' in state Background, WaitSleepJoin 7/3/2018 8:40:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 8:43:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 8:43:45 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 8:43:46 PM Resolution changed to fullscreen 720x1280 7/3/2018 8:43:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 8:43:46 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 8:44:05 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 8:44:05 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 8:44:05 PM 20.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.2s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.0s) SurrogateTableTable (0.3s) 7/3/2018 8:44:05 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 8:50:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 8:50:19 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 8:50:19 PM Resolution changed to fullscreen 720x1280 7/3/2018 8:50:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 8:50:19 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 8:50:38 PM ----------- OutOfMemoryException: Out of memory Stack Trace: System.String.Concat (System.String str0, System.String str1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:2081) Arcen.Universal.ArcenAssetBundleManager.LoadOrRetrieveBundle (System.String Filename) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:25) Arcen.Universal.ArcenAssetBundleManager.InternalFetchBundleForIndividualLoad (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:60) Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:112) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:70) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:435) Arcen.AIW2.Core.GameEntityTypeDataTable+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:815) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 856 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 8:50:38 PM ErrorsReportedByEngine: ----------- OutOfMemoryException: Out of memory Stack Trace: System.String.Concat (System.String str0, System.String str1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:2081) Arcen.Universal.ArcenAssetBundleManager.LoadOrRetrieveBundle (System.String Filename) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:25) Arcen.Universal.ArcenAssetBundleManager.InternalFetchBundleForIndividualLoad (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:60) Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenAssetBundleManager.cs:112) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:70) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:435) Arcen.AIW2.Core.GameEntityTypeDataTable+c__Iterator0.MoveNext () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:815) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1329 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1295 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 859 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 809 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 7/3/2018 8:50:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 8:50:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 8:50:51 PM Resolution changed to fullscreen 720x1280 7/3/2018 8:50:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 8:50:51 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 8:51:09 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 8:51:10 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 8:51:10 PM 19.7 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.7s) SurrogateTableTable (0.3s) 7/3/2018 8:51:10 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 8:51:19 PM Successfully opened host socket 7/3/2018 8:51:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 9:06:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 9:06:05 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 9:06:05 PM Resolution changed to fullscreen 720x1280 7/3/2018 9:06:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 9:06:05 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 9:06:24 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 9:06:24 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 9:06:24 PM 20.3 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 9:06:25 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 9:06:43 PM World Created, Launching Server 7/3/2018 9:06:43 PM Successfully opened host socket 7/3/2018 9:08:07 PM Thread 'specialFactionContext_37_AntagonizedDysonSphere' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:08:07 PM Thread 'specialFactionContext_38_Nanocaust' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:08:08 PM Thread 'specialFactionContext_31_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:08:08 PM Thread 'specialFactionContext_32_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:08:09 PM Thread 'specialFactionContext_33_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 9:11:13 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'specialFactionContext_37_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'specialFactionContext_38_Nanocaust' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'specialFactionContext_31_AI' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'specialFactionContext_32_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 9:11:13 PM Clearing world, so killing thread 'specialFactionContext_33_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 9:11:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 9:11:16 PM World Created, Launching Server 7/3/2018 9:11:16 PM Successfully opened host socket 7/3/2018 9:13:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'specialFactionContext_118_AI' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'specialFactionContext_119_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'specialFactionContext_120_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'specialFactionContext_124_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 9:13:30 PM Clearing world, so killing thread 'specialFactionContext_125_Nanocaust' in state Background, WaitSleepJoin 7/3/2018 9:13:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 9:13:31 PM World Created, Launching Server 7/3/2018 9:13:31 PM Successfully opened host socket 7/3/2018 9:16:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:51:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:51:13 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:51:13 PM Resolution changed to fullscreen 720x1280 7/3/2018 10:51:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:51:13 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:53:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 10:53:16 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 10:53:17 PM Resolution changed to fullscreen 720x1280 7/3/2018 10:53:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 10:53:17 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 10:53:36 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 10:53:36 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 10:53:36 PM 20.7 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.7s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (5.1s) SurrogateTableTable (0.3s) 7/3/2018 10:53:37 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 10:53:42 PM World Created, Launching Server 7/3/2018 10:53:42 PM Successfully opened host socket 7/3/2018 10:55:27 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:55:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:55:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:55:28 PM World Created, Launching Server 7/3/2018 10:55:28 PM Successfully opened host socket 7/3/2018 10:57:26 PM Thread 'specialFactionContext_262_AI' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:57:27 PM Thread 'specialFactionContext_263_AISpecialForces' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:57:27 PM Thread 'specialFactionContext_264_HunterFleet' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 10:59:37 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'specialFactionContext_268_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'specialFactionContext_269_Nanocaust' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'specialFactionContext_262_AI' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'specialFactionContext_263_AISpecialForces' in state Background, WaitSleepJoin 7/3/2018 10:59:37 PM Clearing world, so killing thread 'specialFactionContext_264_HunterFleet' in state Background, WaitSleepJoin 7/3/2018 10:59:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 10:59:43 PM Successfully opened host socket 7/3/2018 10:59:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:02:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:02:37 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:02:37 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:02:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:02:37 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:02:56 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:02:56 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:02:56 PM 19.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.9s) SurrogateTableTable (0.3s) 7/3/2018 11:02:56 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:03:02 PM Successfully opened host socket 7/3/2018 11:03:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:07:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:07:11 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:07:11 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:07:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:07:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:07:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:07:34 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:07:34 PM No resolution change was required. 7/3/2018 11:07:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:07:34 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:08:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:08:17 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:08:17 PM No resolution change was required. 7/3/2018 11:08:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:08:17 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:32:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:32:20 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:32:21 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:32:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:32:21 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:32:41 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:32:41 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:32:42 PM 22.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.4s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) EntityLineTypeTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (5.2s) SurrogateTableTable (0.4s) 7/3/2018 11:32:42 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:32:52 PM Successfully opened host socket 7/3/2018 11:32:52 PM Error occurred in sim planning context targetingContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs GetDoesTargetPassBasicEligibilityTests 25 77 512 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DelegateHelper_FindTarget_Eligibility 41 105 371 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs InnerFilterForEligibility 114 247 329 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FilterForEligibility 14 57 309 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FindTarget 374 1153 202 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DoEntityFramePlanningLogic_Targeting 528 1021 102 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs Execute 209 622 37 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.EntitySystem.GetDoesTargetPassBasicEligibilityTests (Arcen.AIW2.Core.GameEntity target, System.Collections.Generic.List`1 ExcludedTargetIDs, Boolean IsDirectOrder, Boolean CareAboutRangesAndSoForth) [0x00019] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs:512 at Arcen.AIW2.Core.TargetPlanning.DelegateHelper_FindTarget_Eligibility (Arcen.AIW2.Core.GameEntity entity) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:371 at Arcen.AIW2.Core.TargetPlanning.InnerFilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x00072] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:329 at Arcen.AIW2.Core.TargetPlanning.FilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x0000e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:309 at Arcen.AIW2.Core.TargetPlanning.FindTarget (Arcen.AIW2.Core.EntitySystem system, System.Collections.Generic.List`1 ListToAddTo, Int32 MaxItemsToAdd) [0x00176] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:202 at Arcen.AIW2.Core.TargetPlanning.DoEntityFramePlanningLogic_Targeting (Arcen.AIW2.Core.GameEntity entity) [0x00210] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:102 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.TargetPlanning.Execute () [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:37 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenShortTermPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 532 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:32:52 PM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs GetMaxCloakingPoints 29 84 779 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs m__3 116 243 1093 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForEntities 39 106 491 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs CopyShortTermFramePlanningDataIntoSim 69 330 1076 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 92 290 29 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.GetMaxCloakingPoints () [0x0001d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:779 at Arcen.AIW2.Core.World_AIW2.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00074] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1093 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:491 at Arcen.AIW2.Core.World_AIW2.CopyShortTermFramePlanningDataIntoSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1076 at Arcen.AIW2.Core.SimExecution.Execute () [0x0005c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:29 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:33:22 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'aiwcGravityContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:22 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 7/3/2018 11:33:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:33:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:33:43 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:33:43 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:33:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:33:44 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:34:02 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:34:02 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:34:02 PM 19.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.8s) SurrogateTableTable (0.3s) 7/3/2018 11:34:03 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:34:10 PM Successfully opened host socket 7/3/2018 11:34:10 PM Error occurred in sim planning context targetingContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs GetDoesTargetPassBasicEligibilityTests 25 77 512 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DelegateHelper_FindTarget_Eligibility 41 105 371 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs InnerFilterForEligibility 114 247 329 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FilterForEligibility 14 57 309 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FindTarget 374 1153 202 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DoEntityFramePlanningLogic_Targeting 528 1021 102 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs Execute 209 622 37 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.EntitySystem.GetDoesTargetPassBasicEligibilityTests (Arcen.AIW2.Core.GameEntity target, System.Collections.Generic.List`1 ExcludedTargetIDs, Boolean IsDirectOrder, Boolean CareAboutRangesAndSoForth) [0x00019] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs:512 at Arcen.AIW2.Core.TargetPlanning.DelegateHelper_FindTarget_Eligibility (Arcen.AIW2.Core.GameEntity entity) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:371 at Arcen.AIW2.Core.TargetPlanning.InnerFilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x00072] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:329 at Arcen.AIW2.Core.TargetPlanning.FilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x0000e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:309 at Arcen.AIW2.Core.TargetPlanning.FindTarget (Arcen.AIW2.Core.EntitySystem system, System.Collections.Generic.List`1 ListToAddTo, Int32 MaxItemsToAdd) [0x00176] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:202 at Arcen.AIW2.Core.TargetPlanning.DoEntityFramePlanningLogic_Targeting (Arcen.AIW2.Core.GameEntity entity) [0x00210] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:102 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.TargetPlanning.Execute () [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:37 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenShortTermPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 532 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:34:10 PM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs GetMaxCloakingPoints 29 84 779 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs m__3 116 243 1093 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForEntities 39 106 491 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs CopyShortTermFramePlanningDataIntoSim 69 330 1076 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 92 290 29 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.GetMaxCloakingPoints () [0x0001d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:779 at Arcen.AIW2.Core.World_AIW2.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00074] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1093 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:491 at Arcen.AIW2.Core.World_AIW2.CopyShortTermFramePlanningDataIntoSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1076 at Arcen.AIW2.Core.SimExecution.Execute () [0x0005c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:29 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:34:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:34:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:34:25 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:34:26 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:34:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:34:26 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:34:44 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:34:45 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:34:45 PM 19.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.4s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.8s) SurrogateTableTable (0.3s) 7/3/2018 11:34:45 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:34:48 PM World Created, Launching Server 7/3/2018 11:34:48 PM Successfully opened host socket 7/3/2018 11:35:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2018 11:35:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 7/3/2018 11:35:29 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2018 11:35:29 PM Resolution changed to fullscreen 720x1280 7/3/2018 11:35:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2018 11:35:29 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/3/2018 11:35:47 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/3/2018 11:35:48 PM Game Version: 0.747 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2018 11:35:48 PM 19.9 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (9.1s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (4.8s) SurrogateTableTable (0.3s) 7/3/2018 11:35:48 PM Hello Steam user 'ovalcircle' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/3/2018 11:36:01 PM Successfully opened host socket 7/3/2018 11:36:01 PM Error occurred in sim planning context targetingContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs GetDoesTargetPassBasicEligibilityTests 25 77 512 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DelegateHelper_FindTarget_Eligibility 41 105 371 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs InnerFilterForEligibility 114 247 329 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FilterForEligibility 14 57 309 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs FindTarget 374 1153 202 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs DoEntityFramePlanningLogic_Targeting 528 1021 102 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs Execute 209 622 37 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.EntitySystem.GetDoesTargetPassBasicEligibilityTests (Arcen.AIW2.Core.GameEntity target, System.Collections.Generic.List`1 ExcludedTargetIDs, Boolean IsDirectOrder, Boolean CareAboutRangesAndSoForth) [0x00019] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntitySystem.cs:512 at Arcen.AIW2.Core.TargetPlanning.DelegateHelper_FindTarget_Eligibility (Arcen.AIW2.Core.GameEntity entity) [0x00029] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:371 at Arcen.AIW2.Core.TargetPlanning.InnerFilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x00072] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:329 at Arcen.AIW2.Core.TargetPlanning.FilterForEligibility (Arcen.AIW2.Core.EntitySystem system) [0x0000e] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:309 at Arcen.AIW2.Core.TargetPlanning.FindTarget (Arcen.AIW2.Core.EntitySystem system, System.Collections.Generic.List`1 ListToAddTo, Int32 MaxItemsToAdd) [0x00176] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:202 at Arcen.AIW2.Core.TargetPlanning.DoEntityFramePlanningLogic_Targeting (Arcen.AIW2.Core.GameEntity entity) [0x00210] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:102 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.TargetPlanning.Execute () [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\ShortTerm\TargetPlanning.cs:37 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenShortTermPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 532 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:36:01 PM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs GetMaxCloakingPoints 29 84 779 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs m__3 116 243 1093 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 396 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForEntities 39 106 491 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs CopyShortTermFramePlanningDataIntoSim 69 330 1076 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 92 290 29 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.GetMaxCloakingPoints () [0x0001d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:779 at Arcen.AIW2.Core.World_AIW2.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00074] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1093 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:396 at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:491 at Arcen.AIW2.Core.World_AIW2.CopyShortTermFramePlanningDataIntoSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:1076 at Arcen.AIW2.Core.SimExecution.Execute () [0x0005c] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:29 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 7/3/2018 11:36:08 PM PLAYER DISCONNECTED 0.0.0.0=>0