Initialize engine version: 2018.2.0f1 (51acc5a75f1e) GfxDevice: creating device client; threaded=1 Renderer: Intel HD Graphics 3000 OpenGL Engine Vendor: Intel Inc. Version: 3.3 INTEL-10.4.14 GLES: 0 GL_ARB_blend_func_extended GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level ; Context handle -141389312 Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Resources/Data/Managed/UnityEngine.dll - Completed reload, in 0.287 seconds WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. UnloadTime: 1.278553 ms Current directory used: /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/PlayerData/ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.Engine_Universal:SetDirectoriesToBeUsed(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:501) Arcen.Universal.c__Iterator0:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:548) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) No resolution change was required. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:382) Arcen.Universal.c__Iterator1:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:732) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:430) Arcen.Universal.c__Iterator1:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:732) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.AIW2.Core.GameSettings_AIW2:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\InstallationState\GameSettings_AIW2.cs:87) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:441) Arcen.Universal.c__Iterator1:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:732) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1166c6000.dylib Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1159c9000.dylib Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x7fd0f8e69200.dylib WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture ArcenAssetBundleCache.InstantiatedObjects: 625 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.AIW2.Core.c__Iterator1:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:229) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) Game Version: 0.758 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 3.3 INTEL-10.4.14 graphicsMultiThreaded: False graphicsShaderLevel: 45 operatingSystem: Mac OS X 10.13.6 graphicsDeviceName: Intel HD Graphics 3000 OpenGL Engine graphicsDeviceID: 294 graphicsDeviceVendor: Intel Inc. graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 3.3 INTEL-10.4.14 graphicsMemorySize: 579 maxTextureSize: 8192 npotSupport: Full processorType: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2300 systemMemorySize: 8192 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: False supportsShadows: True usesReversedZBuffer: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.Engine_Universal:LogSystemInfo() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:680) Arcen.Universal.c__Iterator0:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:630) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) 54.1 seconds total load time. SetDirectoriesToBeUsed (8.5s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (0.3s) ExternalCoreConstants (6.6s) LoadFinalSFXStuff (13.9s) ExternalIconDictionaryTable (2.0s) ArcenUIPrefabTable (0.5s) ArcenUI.Instance.InitializeOnceOnly (0.3s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (1.5s) PlanetDefinitionTable (1.8s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (10.2s) SurrogateTableTable (0.6s) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.c__Iterator0:MoveNext() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:637) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: D Line: 0) Facepunch.Steamworks Unity: OSXPlayer Facepunch.Steamworks Os: Osx Facepunch.Steamworks Arch: x64 Setting breakpad minidump AppID = 573410 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197982119206 [API loaded no] Hello Steam user 'Xaid' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96) ArcenGameController:Update() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:79) (Filename: D Line: 0) Successfully opened host socket UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.ArcenSocket:OpenAsServer(UInt16) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:57) Arcen.Universal.Engine_Universal:CheckForStartOrStopServerListening() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:306) Arcen.Universal.Engine_Universal:LoadGame(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1758) Arcen.AIW2.External.bLoadGameButton:HandleClick_Subclass() Arcen.AIW2.External.ButtonAbstractBase:HandleClick(MouseHandlingInput) Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D Line: 0) PLAYER DISCONNECTED 0.0.0.0=>0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:InnerActualUnityDebugLogCall(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:124) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:135) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:111) Arcen.Universal.ArcenSocket:m__3(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:45) BeardedManStudios.Forge.Networking.NetWorker:OnPlayerDisconnected(NetworkingPlayer) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:524) BeardedManStudios.Forge.Networking.UDPServer:RemovePlayer(NetworkingPlayer, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:214) BeardedManStudios.Forge.Networking.NetWorker:DisconnectPending(Action`2) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:464) BeardedManStudios.Forge.Networking.UDPServer:CleanupDisconnections() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:205) BeardedManStudios.Forge.Networking.UDPServer:Disconnect(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:186) Arcen.Universal.ArcenSocket:Shutdown() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:216) Arcen.Universal.Engine_Universal:OnPreQuit() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1510) Arcen.Universal.Engine_Universal:ForceClose() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:1527) Arcen.AIW2.External.bExitToDesktop:m__0() Arcen.AIW2.External.bYes:HandleClick_Subclass() Arcen.AIW2.External.ButtonAbstractBase:HandleClick(MouseHandlingInput) Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D Line: 0) Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32 Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/zaid/Library/Application Support/Steam/SteamApps/common/AI War 2/AIWar2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Setting up 2 worker threads for Enlighten. Thread -> id: 70000771c000 -> priority: 1 Thread -> id: 7000078db000 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":690322,"memoryLabels":[{"Default":1560},{"NewDelete":631323},{"Thread":2224},{"Manager":112},{"GfxDevice":12816},{"FMOD":664},{"Serialization":40},{"File":34100},{"String":5731},{"DynamicArray":1440},{"VR":64},{"SceneManager":240},{"Secure":8}]}