View Issue Details

IDProjectCategoryLast Update
0010091Valley 2Suggestion - GameplayDec 25, 2012 8:02 am
ReporterChemuel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.707 
Summary0010091: locking keys for standing firing location
DescriptionA more intuitive concept for keyboard-only control would be to have the up and down/duck buttons lock the left-right buttons pressed afterwards to angled firing while standing or flying.
I.e. up, then left means shooting at the upper left corner of the screen and so on.
First moving then pressing up would remain as is, making the character move and shoot in the corresponding direction at an angle.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0010085 closed Alternate key binding options 
related to 0010162 closed Jumping in game causes projectiles to fire at an upward angle 

Activities

zaaq

Dec 21, 2012 9:14 am

reporter   ~0029224

Link to forum post: http://www.arcengames.com/forums/index.php/topic,12199.msg132579.html#msg132579

madcow

Dec 21, 2012 10:23 am

reporter   ~0029225

Any alternate control schemes like this should be toggle-able by the way, in case people prefer the other scheme. I had a different control scheme suggestion to help with shooting angles on keyboard

tigersfan

Dec 21, 2012 10:37 am

reporter   ~0029227

I don't think that there is any chance of us doing this in such a way that it's NOT optional. Some folks, including myself, like the current scheme, and personally I would find this annoying. But, as an option, we might be able to get this in.

Chris_McElligottPark

Dec 21, 2012 4:38 pm

administrator   ~0029255

Thanks!


* Along with the existing control options, the following new behavior has been added:
** If you are standing still on the X axis (you _can_ be jumping or falling, in other words), then all you have to to is hold or tap upwards, then release, and you will fire in an upwards 45 degree angle until you next move on the X axis.
** If you are standing still on the X axis, and are not ducking (so you _must_ be jumping or falling, in other words), then all you have to to is hold or tap downwards, then release, and you will fire in a downwards 45 degree angle until you next move on the X axis. Even after you land.
** The idea is that this is a quick way to do angled shots while stationary without having to use the angled-shots button. Positioning yourself where you want to be, then just tapping the up key and then laying loose with a barrage of shots at an upward arc is really really easy. We didn't do it quite the same way with the downward shots (you have to be jumping/falling for this to apply) because that would have eliminated low-shots.
** This isn't an option to toggle on and off simply because it's so unobtrusive the way that it's been implemented. But if that later seems needed, we can certainly add a toggle.

Issue History

Date Modified Username Field Change
Dec 21, 2012 7:33 am Chemuel New Issue
Dec 21, 2012 9:14 am zaaq Note Added: 0029224
Dec 21, 2012 10:23 am madcow Note Added: 0029225
Dec 21, 2012 10:23 am madcow Relationship added related to 0010085
Dec 21, 2012 10:37 am tigersfan Internal Weight => Feature Suggestion
Dec 21, 2012 10:37 am tigersfan Note Added: 0029227
Dec 21, 2012 10:37 am tigersfan Status new => considering
Dec 21, 2012 10:37 am tigersfan Description Updated
Dec 21, 2012 4:38 pm Chris_McElligottPark Note Added: 0029255
Dec 21, 2012 4:38 pm Chris_McElligottPark Status considering => resolved
Dec 21, 2012 4:38 pm Chris_McElligottPark Fixed in Version => 0.707
Dec 21, 2012 4:38 pm Chris_McElligottPark Resolution open => fixed
Dec 21, 2012 4:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 25, 2012 8:02 am zaaq Relationship added related to 0010162