View Issue Details

IDProjectCategoryLast Update
0010169Valley 2Suggestion - UI IdeasJan 30, 2013 7:53 pm
Reporterzaaq Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.706 
Fixed in Version0.722 
Summary0010169: "Show, don't tell" in the strategic UI
DescriptionAdopting a "show" style interface on the strategic UI could cut down on the amount of verbiage required on and between turns. I figured submitting them all as a single issue was better than splitting them up, since they're all visual enhancements for the strategic game.

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Problem: A dialog box pops up at the beginning of each turn explaining what happened. This is useful, but requires a fair amount of time to parse. I often find myself ignoring it until there's a problem, since it's rather dense.

Recommendations:
* Changes in resources listed in the left-hand box should be applied directly to those totals during turn transitions. If text animation is supported on the strategic screen, showing the increases in rising green text then decreases in falling red text could illustrate the change.

* Displaying each of the overlord's moves could produce the same effect for destroyed buildings and morale changes. e.g.
(1) Overlord moves north (show movement).
(2) Overlord destroys clinic (text: clinic destroyed; text: -2 morale).
(3) Overlord moves west (show movement).
(4) Overlord eats survivor (text: Foobiz McGoober Injured/Dead).
Optimally, the text indicating deaths/etc should be rendered on or near the tile where the change applied.

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Problem: The strategic overview has instructions on recommended actions (discover perks/move survivors/build a clinic/etc).

Recommendations:
* If the action is directly tied to an element of the strategic overview (survivor in overlord path/etc), call out that detail. This could be via a map overlay displaying the overlord's range, or a highlight on the tile containing the soon-to-be-victim.

* If the action is more global ("You need a clinic"/etc), an unobtrusive objective grid (icons?) may be best. Bringing up the objective screen could display text descriptions next to the objectives, and highlighting a particular objective could illustrate possible places to achieve the objective.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0010031 resolvedChris_McElligottPark Purified area in Strategic Overview not always updating. 
related to 0010066 considering Show food / scrap gain and loss in the header view 

Activities

zaaq

Dec 29, 2012 3:15 pm

reporter   ~0029364

Last edited: Dec 29, 2012 3:15 pm

Related: Displaying what tiles would be purified from a particular tile. (see comments in 10031).

keith.lamothe

Jan 30, 2013 7:53 pm

administrator   ~0030398

For 0.722:

* The end-turn report has been completely redone to give a better "at a glance" of what happened when the turn ended, and to not just be a wall of little text.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 26, 2012 11:23 pm zaaq New Issue
Dec 26, 2012 11:24 pm zaaq Description Updated
Dec 26, 2012 11:25 pm zaaq Description Updated
Dec 26, 2012 11:26 pm zaaq Description Updated
Dec 26, 2012 11:53 pm zaaq Description Updated
Dec 29, 2012 12:32 am zaaq Relationship added related to 0010066
Dec 29, 2012 3:15 pm zaaq Note Added: 0029364
Dec 29, 2012 3:15 pm zaaq Relationship added related to 0010031
Dec 29, 2012 3:15 pm zaaq Note Edited: 0029364
Jan 2, 2013 11:10 am tigersfan Internal Weight => Feature Suggestion
Jan 2, 2013 11:10 am tigersfan Status new => considering
Jan 30, 2013 7:53 pm keith.lamothe Note Added: 0030398
Jan 30, 2013 7:53 pm keith.lamothe Status considering => resolved
Jan 30, 2013 7:53 pm keith.lamothe Fixed in Version => 0.722
Jan 30, 2013 7:53 pm keith.lamothe Resolution open => fixed
Jan 30, 2013 7:53 pm keith.lamothe Assigned To => keith.lamothe