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IDProjectCategoryLast Update
0010196Valley 2Suggestion - Spell IdeasJan 2, 2013 12:08 pm
Reporterisil Assigned To 
Status consideringResolutionopen 
Summary0010196: 0.707 Make homing ammo spells indestructible
DescriptionI have noticed that pretty much every boss spell is able to destroy my "Magnetic Magma" spell, an ammo spell that requires 10 ammo to cast. (tier 3, Lavalock mage class)

I have noticed that other mage classes possess a similar special, and so I figured making them indestructible until their time wears off would be sufficient enough to make up for its somewhat unreliable aiming after initially firing it. It lasts for about 18-20 seconds, I believe, and "losing it" (i.e. lining it up to hit an enemy via Storm Dashing/jumping over it) can be somewhat dangerous.

Also, perhaps make them not disappear when slamming into walls?
TagsNo tags attached.
Internal WeightFeature Suggestion

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Nanashi

Dec 31, 2012 2:34 am

reporter   ~0029396

Although, I can understand your frustration, being able to effectively negate anything the boss does for 18-20 seconds doesn't sound quite reasonable to me.

I have issues with homing ammo spells not actually homing very well, if at all - I think if they lose their first target, they tend to act schizophrenically instead of selecting an appropriate new one. The lavalock class is just unfortunate because that ammo spell collides with terrain and is actually rather useless as a result.

Issue History

Date Modified Username Field Change
Dec 29, 2012 9:30 pm isil New Issue
Dec 29, 2012 9:32 pm isil Description Updated
Dec 29, 2012 9:33 pm isil Description Updated
Dec 29, 2012 9:34 pm isil Description Updated
Dec 31, 2012 2:34 am Nanashi Note Added: 0029396
Jan 2, 2013 12:08 pm tigersfan Internal Weight => Feature Suggestion
Jan 2, 2013 12:08 pm tigersfan Status new => considering