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IDProjectCategoryLast Update
0010324Valley 2Bug - Monster BehaviorJan 21, 2013 7:17 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.712 
Summary0010324: Bosses can be cheesed to death in some rooms
DescriptionThis one happens in any boss room with a high ceiling. The boss will walk towards me, but if he gets to that point in the room where the boss simply wont cross, he'll then rise upwards towards the ceiling, and just stay there, unless I specifically pass under him to the other side.

The screenshot here shows this; the boss hangs at the top there, and I can step out quickly, fire a rocket or something upwards, and then step back into the safe zone. Repeating this will kill the boss without a fight.
TagsNo tags attached.
Internal WeightDiscussion Only

Activities

Misery

Jan 10, 2013 1:20 am

reporter  

BossCheese.png (1,154,479 bytes)

Itchykobu

Jan 15, 2013 7:59 pm

reporter   ~0029796

I'd also advocate starting the entrance to the boss room in the center, and/or widening the bosses' roam area. Attaching a screenshot of a guy who never stood a chance. He wouldn't advance past the part of the room that he's at in the image, and his projectile couldn't reach me from there.

Itchykobu

Jan 15, 2013 7:59 pm

reporter  

2013-01-15_00001.jpg (181,995 bytes)   
2013-01-15_00001.jpg (181,995 bytes)   

theqmann

Jan 15, 2013 9:10 pm

reporter   ~0029799

It seems like the boss will always fly up to the ceiling if the player goes to either door.

Also, the waterfalls and blade traps in boss rooms are pretty annoying, especially since the boss shots go through the waterfalls.

tigersfan

Jan 18, 2013 11:08 am

reporter   ~0029871

Is this still happening?

theqmann

Jan 18, 2013 1:47 pm

reporter   ~0029919

yes

tigersfan

Jan 19, 2013 11:34 am

reporter   ~0029966

If you could get me a save of the boss doing this, it would help me.

theqmann

Jan 19, 2013 11:54 pm

reporter  

Environ 8.zip (258,412 bytes)

theqmann

Jan 19, 2013 11:54 pm

reporter   ~0029975

attached save of the boss hiding in the top corner

tigersfan

Jan 21, 2013 12:47 pm

reporter   ~0030063

Thanks, he's definitely doing that for me in that save.

Chris_McElligottPark

Jan 21, 2013 7:05 pm

administrator   ~0030077

Josh can you regenerate the boss room in the latest version? It should no longer have traps or waterfalls, or any way to particularly cheese the boss. That was fixed a few releases ago.

If anyone has a room from 0.715 or greater where this is happening, that would be really useful; in that version I made updates that should have completely removed this sort of cheese.

tigersfan

Jan 21, 2013 7:11 pm

reporter   ~0030079

Chris, the attached save is from .716, and the boss definitely gets to the edge of the room, heads towards the top, and stays there for long periods of time.

Chris_McElligottPark

Jan 21, 2013 7:17 pm

administrator   ~0030080

Okay, thanks.

Issue History

Date Modified Username Field Change
Jan 10, 2013 1:20 am Misery New Issue
Jan 10, 2013 1:20 am Misery File Added: BossCheese.png
Jan 15, 2013 7:59 pm Itchykobu Note Added: 0029796
Jan 15, 2013 7:59 pm Itchykobu File Added: 2013-01-15_00001.jpg
Jan 15, 2013 9:10 pm theqmann Note Added: 0029799
Jan 18, 2013 11:08 am tigersfan Note Added: 0029871
Jan 18, 2013 11:08 am tigersfan Internal Weight => Discussion Only
Jan 18, 2013 11:08 am tigersfan Status new => feedback
Jan 18, 2013 1:47 pm theqmann Note Added: 0029919
Jan 19, 2013 11:34 am tigersfan Note Added: 0029966
Jan 19, 2013 11:54 pm theqmann File Added: Environ 8.zip
Jan 19, 2013 11:54 pm theqmann Note Added: 0029975
Jan 21, 2013 12:47 pm tigersfan Note Added: 0030063
Jan 21, 2013 12:48 pm tigersfan Assigned To => Chris_McElligottPark
Jan 21, 2013 12:48 pm tigersfan Status feedback => assigned
Jan 21, 2013 7:05 pm Chris_McElligottPark Note Added: 0030077
Jan 21, 2013 7:11 pm tigersfan Note Added: 0030079
Jan 21, 2013 7:17 pm Chris_McElligottPark Note Added: 0030080