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IDProjectCategoryLast Update
0010513Shattered HavenBalance IssueMar 17, 2013 11:43 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0010513: Followers to follow closer when one or more Grays are onscreen.
DescriptionIt's official -- the game is made harder by having an NPC following. I've found that it's really fun to play as Lela, but that Level 095 is a bit more challenging because she has to tow the line. She must actually run past Grays and their spawn points to get Pierce, and in turn, the squid, close enough to destroy them.

There was even one spawn point I couldn't destroy because it was in a narrow corner path, where the squid could not be dragged to.

I think the game as a whole would benefit greatly if the NPC Follower kept a closer distance when there's at least one Gray on the screen. This might also hold true for all enemies, but that might cause the NPC to be sticking close more times than not.

It's a good thing we aren't using followers in individual levels, or we would have opened a serious basket of frustration! :)
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Jan 28, 2013 9:55 am

administrator   ~0030346

See, now you know why people don't like escort missions. ;)

If they are following closer when monsters are onscreen, why not just have them follow closer all the time?

GameMaker24

Jan 28, 2013 10:41 am

manager   ~0030350

Well, if I had my way, they would follow at a distance and even wander around when not following at all, yet stick almost as close as Princess Zelda when there's trouble. But I don't know the cost in time for that, so it's your call. :)

I just thought of something you may have already addressed. What about spikes on the ground? I know you blocked NPCs from obvious things like pits and fire, but could it be possible to drag them through pain?

By the way, I do love that the character doesn't have to travel alone, even though most of the puzzles need to be 'lonely.' And I saw that escort mission comment coming, lol!

GameMaker24

Jan 28, 2013 11:14 am

manager   ~0030355

An extra note, regarding your question. When Pierce and Lela are walking the opening tutorial, using tools and exploring, I feel a great appreciation that one character isn't crowding the other. It just feels natural.

Chris_McElligottPark

Jan 28, 2013 11:16 am

administrator   ~0030356

That does make sense, yeah.

Chris_McElligottPark

Mar 17, 2013 11:43 am

administrator   ~0031216

The followers are now invincible to enemies, thus negating the need for this. But you were right on how annoying it was!

Issue History

Date Modified Username Field Change
Jan 27, 2013 8:32 pm GameMaker24 New Issue
Jan 27, 2013 8:32 pm GameMaker24 Status new => assigned
Jan 27, 2013 8:32 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 28, 2013 9:55 am Chris_McElligottPark Note Added: 0030346
Jan 28, 2013 10:41 am GameMaker24 Note Added: 0030350
Jan 28, 2013 11:14 am GameMaker24 Note Added: 0030355
Jan 28, 2013 11:16 am Chris_McElligottPark Note Added: 0030356
Mar 17, 2013 11:43 am Chris_McElligottPark Note Added: 0031216
Mar 17, 2013 11:43 am Chris_McElligottPark Status assigned => closed
Mar 17, 2013 11:43 am Chris_McElligottPark Resolution open => no change required
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue