View Issue Details

IDProjectCategoryLast Update
0010554Valley 2Bug - OtherFeb 15, 2013 4:02 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.723 
Fixed in Version0.900 
Summary0010554: Mostly defeated boss appearing in normal tile
DescriptionIncluding a save for this one. I'm going through a building, go into a door, and bam, I'm very suddenly in a boss room, with the boss starting at 1/4th health. I'm pretty sure THAT isnt supposed to happen, and pretty sure the bosses arent supposed to be in normal tiles as well.

In the save, I'm standing next to the door that leads to the boss room.

One other thing I noticed with the very same tile: It's very LONG.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

has duplicate 0010645 resolvedChris_McElligottPark Bosses low energy at start of fight 

Activities

Misery

Feb 2, 2013 3:46 am

reporter  

Environ11.zip (32,820 bytes)

Chris_McElligottPark

Feb 15, 2013 4:02 pm

administrator   ~0030810

Thanks!

* Fixed a bug where fighting henchmen in regular game-world tiles would lead to the henchman starting wounded (how wounded depended on the difficulty level).

Issue History

Date Modified Username Field Change
Feb 2, 2013 3:46 am Misery New Issue
Feb 2, 2013 3:46 am Misery File Added: Environ11.zip
Feb 4, 2013 8:30 am tigersfan Internal Weight => Fix Before Major Release
Feb 4, 2013 8:30 am tigersfan Assigned To => Chris_McElligottPark
Feb 4, 2013 8:30 am tigersfan Status new => assigned
Feb 10, 2013 10:07 am tigersfan Relationship added has duplicate 0010645
Feb 15, 2013 4:02 pm Chris_McElligottPark Note Added: 0030810
Feb 15, 2013 4:02 pm Chris_McElligottPark Status assigned => resolved
Feb 15, 2013 4:02 pm Chris_McElligottPark Fixed in Version => 0.900
Feb 15, 2013 4:02 pm Chris_McElligottPark Resolution open => fixed