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IDProjectCategoryLast Update
0001753AI War 1 / ClassicSuggestion - AI Behavior And TacticsJan 15, 2011 11:53 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.044 
Fixed in Version4.068 
Summary0001753: Auto-destroy AI forcefields on human planets.
DescriptionI just find it annoying that I have to destroy forcefields that remain on a planet that I've already captured, and I'm sure we all are. In most cases the planet is already cleared of AI forces, leaving only the AI forcefields behind, and I see no reason for them to remain there, other than to be annoying and disrupt FRD ships.

Can these be auto-destructed when the planet comes into human possession?
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Toll

Dec 3, 2010 7:01 pm

reporter   ~0005078

Personally I'd suggest they auto-destruct when they're out of supply. The AI can never (as far as I know) put a planet that's off supply back in supply, which means if they're stuck on a planet without supply, they're useless.

Either that, or they actually try to retreat to a planet with supply (if you're feeling sadistic, heh. Could be difficulty-dependant; on dif. <7, they destruct, on >=8, they go to a planet with supply. On dif. 7, they just hang around being a nuisance).

ArcDM

Dec 12, 2010 10:35 pm

reporter   ~0006076

Instead they should put the force field to use (either defensively or offensively) instead of just letting it sit there, waiting to be destroyed.

PineappleSam

Dec 13, 2010 1:54 am

reporter   ~0006085

100% behind forcefields killing themselves when out of supply, but while in supply on a conquered world I'm less sure...

Chris_McElligottPark

Jan 15, 2011 11:49 pm

administrator   ~0008612

The supply thing is tricky because of nukes and such, I want to make sure not to introduce an accidental exploit right before release, and the following change is a lot safer and would be a quick-to-happen case when the ships are outside supply, anyway:

* All of the AI forcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on an AI planet.

TechSY730

Jan 15, 2011 11:51 pm

reporter   ~0008613

Thanks for the "protecting no ships" clause. That was one exploit I was concerned about but didn't comment about for some reason.

Chris_McElligottPark

Jan 15, 2011 11:53 pm

administrator   ~0008614

Sure thing.

Issue History

Date Modified Username Field Change
Dec 3, 2010 6:52 pm Spikey00 New Issue
Dec 3, 2010 7:01 pm Toll Note Added: 0005078
Dec 12, 2010 10:35 pm ArcDM Note Added: 0006076
Dec 13, 2010 1:54 am PineappleSam Note Added: 0006085
Jan 15, 2011 11:49 pm Chris_McElligottPark Note Added: 0008612
Jan 15, 2011 11:49 pm Chris_McElligottPark Status new => resolved
Jan 15, 2011 11:49 pm Chris_McElligottPark Fixed in Version => 4.068
Jan 15, 2011 11:49 pm Chris_McElligottPark Resolution open => fixed
Jan 15, 2011 11:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 15, 2011 11:51 pm TechSY730 Note Added: 0008613
Jan 15, 2011 11:53 pm Chris_McElligottPark Note Added: 0008614