View Issue Details

IDProjectCategoryLast Update
0001769AI War 1 / ClassicCrash/ExceptionJan 24, 2011 12:50 am
ReporterFleet Assigned ToChris_McElligottPark  
Status feedbackResolutionreopened 
Product Version4.044 
Summary0001769: Crash on gifting asteroid enclosure
DescriptionMy friend gifted an mining enclosure, got a crash.
TagsNo tags attached.
Internal Weight

Activities

Spikey00

Dec 3, 2010 11:43 pm

reporter   ~0005120

Log? :p

Fleet

Dec 4, 2010 12:08 am

reporter   ~0005127

Yeah...I think I've burnt myself out bug reporting for a while, and have just enough energy to actually make the post. Finals week in college, and all...

Chris_McElligottPark

Jan 16, 2011 2:43 am

administrator   ~0008675

I'd need a save, this isn't a general known issue and a lot has changed since then.

Fleet

Jan 22, 2011 10:45 pm

reporter   ~0009569

http://www.arcengames.com/forums/index.php/topic,8111.0.html

Fleet

Jan 22, 2011 10:45 pm

reporter   ~0009570

Got a save. Check the forum link.

Moonshine Fox

Jan 24, 2011 12:49 am

reporter  

Desynch_2.sav (262,387 bytes)

Moonshine Fox

Jan 24, 2011 12:50 am

reporter  

output_log.txt (13,721 bytes)   
Mono path[0] = 'D:/Games/AIWar/AIWar_Data/Managed'
Mono path[1] = 'D:/Games/AIWar/AIWar_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [ati2dvag.dll 6.14.10.6962]
    Renderer: ATI Mobility Radeon HD 4650
    Vendor:   ATI
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Non platform assembly: data-01CBE858 (this message is harmless)
Non platform assembly: data-034E0020 (this message is harmless)
Non platform assembly: data-01D22038 (this message is harmless)
Non platform assembly: data-032B0048 (this message is harmless)
Non platform assembly: data-01D3AF98 (this message is harmless)
Non platform assembly: data-037C0020 (this message is harmless)
Non platform assembly: data-01D57008 (this message is harmless)
Non platform assembly: data-032E1F70 (this message is harmless)
Non platform assembly: data-032EA008 (this message is harmless)
Non platform assembly: data-03314008 (this message is harmless)
Non platform assembly: data-03324010 (this message is harmless)
Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless)
        System.DllNotFoundException: D:/Games/AIWar/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
MainCameraLogic:OnEnable()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
System.DllNotFoundException: D:/Games/AIWar/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
Game:LoadFirstCriticalData()
MainCameraLogic:StartInternal()
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (0 - 1/23/2011 4:01:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (1 - 1/23/2011 4:01:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (2 - 1/23/2011 4:01:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (3 - 1/23/2011 4:01:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (4 - 1/23/2011 4:01:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (5 - 1/23/2011 4:01:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (6 - 1/23/2011 4:01:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (7 - 1/23/2011 4:01:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (8 - 1/23/2011 4:01:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (9 - 1/23/2011 4:01:23 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Attempting connection to server: 192.168.1.12
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:ConnectClient(String)
FindLANGameWindow:HandleActualRequestToConnect()
FindLANGameWindow:<SubclassInit>m__51(IPAddress, Boolean)
ArcenQueuedButtonSetItemClickDelegate`1:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Connection resolved and connecting to: 192.168.1.12:32320
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:ConnectClient(String)
FindLANGameWindow:HandleActualRequestToConnect()
FindLANGameWindow:<SubclassInit>m__51(IPAddress, Boolean)
ArcenQueuedButtonSetItemClickDelegate`1:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

New status: Connecting (Connecting)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

New status: Connected (Connected)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ClientReceivingData(NetworkMessageType, String)
NetworkClientWrapper:OnDataReceived(NetworkMessageType, String)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

1/23/2011 4:03:35 AM (4.073)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;234801,234802,234803#233572,233513,233547#1#0
System.NullReferenceException: Object reference not set to an instance of an object

  at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in <filename unknown>:0 

  at GameCommand.Execute () [0x00000] in <filename unknown>:0 

  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 

  at Game.RunFrame () [0x00000] in <filename unknown>:0 

  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 

  at Game.RunFrame () [0x00000] in <filename unknown>:0 

  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean)
MainCameraLogic:LogWritten(String, String, LogType, Exception)
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

New status: Disconnected (Application exiting)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Attempting connection to server: 192.168.1.12
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:ConnectClient(String)
FindLANGameWindow:HandleActualRequestToConnect()
FindLANGameWindow:<SubclassInit>m__51(IPAddress, Boolean)
ArcenQueuedButtonSetItemClickDelegate`1:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Connection resolved and connecting to: 192.168.1.12:32320
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:ConnectClient(String)
FindLANGameWindow:HandleActualRequestToConnect()
FindLANGameWindow:<SubclassInit>m__51(IPAddress, Boolean)
ArcenQueuedButtonSetItemClickDelegate`1:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

New status: Connecting (Connecting)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

New status: Connected (Connected)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ClientReceivingData(NetworkMessageType, String)
NetworkClientWrapper:OnDataReceived(NetworkMessageType, String)
NetworkClientWrapper:CheckClient()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

1/23/2011 4:05:54 AM (4.073)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;234604#233547#1#0
System.NullReferenceException: Object reference not set to an instance of an object

  at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in <filename unknown>:0 

  at GameCommand.Execute () [0x00000] in <filename unknown>:0 

  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 

  at Game.RunFrame () [0x00000] in <filename unknown>:0 

  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 

  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 

  at Game.RunFrame () [0x00000] in <filename unknown>:0 

  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean)
MainCameraLogic:LogWritten(String, String, LogType, Exception)
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

output_log.txt (13,721 bytes)   

Moonshine Fox

Jan 24, 2011 12:50 am

reporter   ~0009618

For ease of handling, I uploaded the two files from the forum post.

Issue History

Date Modified Username Field Change
Dec 3, 2010 11:39 pm Fleet New Issue
Dec 3, 2010 11:43 pm Spikey00 Note Added: 0005120
Dec 4, 2010 12:08 am Fleet Note Added: 0005127
Jan 16, 2011 2:43 am Chris_McElligottPark Note Added: 0008675
Jan 16, 2011 2:43 am Chris_McElligottPark Status new => closed
Jan 16, 2011 2:43 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 16, 2011 2:43 am Chris_McElligottPark Resolution open => unable to reproduce
Jan 22, 2011 10:45 pm Fleet Note Added: 0009569
Jan 22, 2011 10:45 pm Fleet Note Added: 0009570
Jan 22, 2011 10:45 pm Fleet Status closed => feedback
Jan 22, 2011 10:45 pm Fleet Resolution unable to reproduce => reopened
Jan 24, 2011 12:49 am Moonshine Fox File Added: Desynch_2.sav
Jan 24, 2011 12:50 am Moonshine Fox File Added: output_log.txt
Jan 24, 2011 12:50 am Moonshine Fox Note Added: 0009618
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception