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IDProjectCategoryLast Update
0002030AI War 1 / ClassicBug - OtherDec 23, 2010 5:17 pm
ReporterVarone Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.049 
Fixed in Version4.055 
Summary0002030: Lazy workers forgot to turn on the Forcefield!
DescriptionSometimes a forcefield will say that it's 100% finished and engineers will stop working on it. However the forcefield will still be missing 1000 or so metal, therefore it doesn't turn on! It slowly absorbs more metal and eventually finishes on its own.

Seems to happen when the command station is destroyed on the planet whilst the forcefield is building. All the crystal gets used but not all the metal. Don't have a save at the moment but if i see it again i'll post it up.
TagsNo tags attached.
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duplicate of 0001235 resolvedChris_McElligottPark Forcefields under construction and under attack don't deploy their forcefields 

Activities

Toll

Dec 12, 2010 4:15 pm

reporter   ~0006068

I've actually only noticed this issue when the forcefield was attacked during construction.

Varone

Dec 12, 2010 5:21 pm

reporter   ~0006069

Ah your likely right. I've only noticed it when the command station has been destroyed, though obviously enemy units will have likely attacked the forcefield whilst it's being constructed.

Draco18s

Dec 13, 2010 3:55 pm

developer   ~0006116

Had this happen to me once too.

Vinraith

Dec 19, 2010 7:43 pm

reporter   ~0006428

Last edited: Dec 19, 2010 7:44 pm

I've seen this happen even when the force field is not under attack. Attaching save. The forcefield at Avior is stuck at 100% but not active, there's no lack of power, and it's not under attack.

Vinraith

Dec 19, 2010 7:44 pm

reporter  

inactive shield.sav (585,065 bytes)

Chris_McElligottPark

Dec 23, 2010 5:17 pm

administrator   ~0006926

Okay, fixed:

* Fixed a bug in the resource flows that could previously cause self-building ships to stall out, most notably force fields under some various circumstances (such as being shot, but not just limited to that).

* Fixed a bug that could sometimes cause the health of a self-building ship to be artificially too-high. This could cause all sorts of problems, such as engineers ceasing helping to repair it, etc.

* Fixed a related bug that could sometimes cause the remaining time-to-build to be massively incorrectly reported.

Issue History

Date Modified Username Field Change
Dec 12, 2010 4:00 pm Varone New Issue
Dec 12, 2010 4:15 pm Toll Note Added: 0006068
Dec 12, 2010 4:15 pm Toll Relationship added duplicate of 0001235
Dec 12, 2010 5:21 pm Varone Note Added: 0006069
Dec 13, 2010 3:55 pm Draco18s Note Added: 0006116
Dec 19, 2010 7:43 pm Vinraith Note Added: 0006428
Dec 19, 2010 7:44 pm Vinraith File Added: inactive shield.sav
Dec 19, 2010 7:44 pm Vinraith Note Edited: 0006428
Dec 23, 2010 5:17 pm Chris_McElligottPark Note Added: 0006926
Dec 23, 2010 5:17 pm Chris_McElligottPark Status new => resolved
Dec 23, 2010 5:17 pm Chris_McElligottPark Fixed in Version => 4.055
Dec 23, 2010 5:17 pm Chris_McElligottPark Resolution open => fixed
Dec 23, 2010 5:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark