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IDProjectCategoryLast Update
0002059AI War 1 / ClassicSuggestion - Interface Ideas - Galaxy Map ManagementJan 17, 2011 12:20 am
ReporterMaxAstro Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.051 
Fixed in Version4.068 
Summary0002059: Option to disable "Swallow" ships
DescriptionAmong the many and varied types of ships in the game, Spire Maws win the award of being the first I would actually like to disable. They are annoying to kill, there is often no way to tell that you have lost ships to them except that your capfleets are suddenly smaller than they used to be, ships freed from them don't remember any previous orders and have to either be microed or just sit there to die, and they seem to take ~forever~ to finish eating things; especially annoying with Mark I scouts, as losing a couple to a maw and being down to a capfleet of only 5-6 scouts seriously reduces early scouting potential.

Also I could swear they are permanently eating certain ships. I lost a Mark III engineer to one early in the game, and my capfleet has been down one engineer up to about an hour into the game. Plus, the button at the bottom of the screen that tells me where my engineers are normally shows ships in maws listed as "in transport", but in this case the game seems to just be pretending that 13 Mark III engineers is all I'm allowed to have (it's a 2-player game so 14 is my normal cap).

In any case, the Swallow mechanic is a neat idea, but I would personally support it being put up with cloaking and mines in the list of "turn them off if you don't like them" mechanics.
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wyvern83

Dec 16, 2010 11:41 am

reporter   ~0006304

I'd probably still play with them on but being able to turn them off if you wanted to would be nice and seems in keeping with the other things we can turn off in that menu.

Chris_McElligottPark

Dec 16, 2010 12:53 pm

administrator   ~0006316

I'm happy to make them disable-able, for the same reason as some of those other ships. However, something for a bit later, because there are indeed some bugs with them permanently eating some ships at the moment, and I'd really like to make sure that people have experiences with them fully working properly before turning them off.

I still have some usability things on my list that I'd like to get them through before doing this, too -- global notices of when your team has ships inside swallowed ships, and what their combined health is for the moment, etc. That way some of the mystery of these ships (do I have eaten ships? When will I get them back?) is removed.

Chris_McElligottPark

Jan 17, 2011 12:20 am

administrator   ~0008811

Actually, this was done last release. :)

Issue History

Date Modified Username Field Change
Dec 16, 2010 2:05 am MaxAstro New Issue
Dec 16, 2010 11:41 am wyvern83 Note Added: 0006304
Dec 16, 2010 12:53 pm Chris_McElligottPark Note Added: 0006316
Dec 16, 2010 12:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 16, 2010 12:53 pm Chris_McElligottPark Status new => feature for later
Dec 20, 2010 9:08 pm Chris_McElligottPark Status feature for later => minor fix for later
Dec 20, 2010 9:10 pm Chris_McElligottPark Status minor fix for later => feature for later
Jan 17, 2011 12:20 am Chris_McElligottPark Note Added: 0008811
Jan 17, 2011 12:20 am Chris_McElligottPark Status feature for later => resolved
Jan 17, 2011 12:20 am Chris_McElligottPark Fixed in Version => 4.068
Jan 17, 2011 12:20 am Chris_McElligottPark Resolution open => fixed