View Issue Details

IDProjectCategoryLast Update
0002304AI War 1 / ClassicBug - OtherJan 10, 2011 5:32 pm
ReporterSuzera Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.063 
Fixed in Version4.065 
Summary0002304: Group move slowing down ships to less than slowest ship
DescriptionMight have something to do with blitz or the station changes.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0002322 resolvedChris_McElligottPark Mixing civilian and military ships reduces move speed in group move mode 
related to 0002300 resolvedChris_McElligottPark Gravity Drains not working 
related to 0002289 resolvedChris_McElligottPark Speed increase from Speed Boost ships not being applied to group move with Golems 
related to 0001613 resolvedChris_McElligottPark Speed boosters slow ships down 
related to 0002198 resolvedChris_McElligottPark Ships entering a Logistics system on FRD don't get speed boost 
related to 0002282 resolvedChris_McElligottPark Problems with ships entering system on FRD, CMD station speed boost 

Activities

Suzera

Jan 8, 2011 9:17 pm

reporter  

G.sav (252,443 bytes)

Chris_McElligottPark

Jan 8, 2011 10:44 pm

administrator   ~0008018

I don't see the issue in this save. The only stuff I see is moving at speed 88, which is the speed of the group.

However, I am fixing a number of other related issues about group move, gravity, and speed boosts, so perhaps that will also fix the issue you were seeing -- perhaps it was something that didn't persist into the save. If I'm missing something, let me know, but hopefully it's resolve in this next version either way.

Suzera

Jan 9, 2011 1:04 am

reporter   ~0008040

The actual speed they move when group-moved is slower than the speed the slowest things move when not group moving, regardless of the display tooltip.

Chris_McElligottPark

Jan 9, 2011 1:06 am

administrator   ~0008041

Hmm, that's not what I was observing, but my main observations were after a number of other fixes, so I'd probably already caught that. Needless to say, there was a big cluster of bugs there, so this was probably a downstream effect of one of the others. If you still see it in the next version, do let me know, though!

Suzera

Jan 9, 2011 1:10 am

reporter   ~0008044

I just did an explicit test and it looks like this was just an illusion. I guess everything is just moving half as fast as before or something, even on a friendly planet. I guess I'll see what happens next version.

Chris_McElligottPark

Jan 9, 2011 1:10 am

administrator   ~0008046

Sounds good.

Moonshine Fox

Jan 9, 2011 1:56 pm

reporter   ~0008080

Yeah, I'm seeing this as well. Everything is moving at roughly half of what they used to EVEN on friendly planets. They do not speed up or slow down on enemy planets. My guess is that the "Doubles friendly ships speed" is not currently working.

Moonshine Fox

Jan 9, 2011 2:12 pm

reporter   ~0008081

Reopening this, as ships are still moving WAAAY too slowly on friendly planets even in 4.064.

Moonshine Fox

Jan 9, 2011 2:27 pm

reporter  

New_Timmy.sav (197,615 bytes)

Moonshine Fox

Jan 9, 2011 2:39 pm

reporter   ~0008084

I just noticed this: The AI ships are over twice as fast as yours EVEN on friendly planets. This makes is excessively hard to counter Spire waves for instance.

Chris_McElligottPark

Jan 10, 2011 5:32 pm

administrator   ~0008154

* A pretty sweeping internal change has been made for how group move is tracked and applied. This should hopefully resolve all the problems with the mixtures of group moving and speed boosting and speed-boost-immune ships, but we'll see (we said this a few releases back, too). The difference is that this time the solution is clearer and more architecturally-dstructive, rather than being clever and yet architecture-saving.
** This may cause some accidental bugs if we typed something wrong (that's the architecturally-dstructive part, and why we avoided doing that before), but it should also fix the actual bugs it's meant to fix.
** The core of this change is basically tracking two group move speeds, rather than one: slowest boostable speed, and slowest non-boostable speed.
** Ships in savegames that are already group-moving might be still acting briefly wrong. Simply giving them another group-move order will straighten them out, if so. By "briefly wrong," we mean that they might be moving too fast or too slow compared to what they really should be, the same as they were already moving in the old savegame.
** This should also fix the "player ships are always moving too slowly" bug that was in the last version (it was really just a group-move thing).

Issue History

Date Modified Username Field Change
Jan 8, 2011 9:17 pm Suzera New Issue
Jan 8, 2011 9:17 pm Suzera File Added: G.sav
Jan 8, 2011 10:44 pm Chris_McElligottPark Note Added: 0008018
Jan 8, 2011 10:44 pm Chris_McElligottPark Status new => resolved
Jan 8, 2011 10:44 pm Chris_McElligottPark Fixed in Version => 4.064
Jan 8, 2011 10:44 pm Chris_McElligottPark Resolution open => fixed
Jan 8, 2011 10:44 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 8, 2011 10:44 pm Chris_McElligottPark Relationship added related to 0002300
Jan 8, 2011 10:44 pm Chris_McElligottPark Relationship added related to 0002289
Jan 8, 2011 10:45 pm Chris_McElligottPark Relationship added related to 0001613
Jan 8, 2011 10:46 pm Chris_McElligottPark Relationship added related to 0002198
Jan 8, 2011 10:46 pm Chris_McElligottPark Relationship added related to 0002282
Jan 9, 2011 1:04 am Suzera Note Added: 0008040
Jan 9, 2011 1:06 am Chris_McElligottPark Note Added: 0008041
Jan 9, 2011 1:10 am Suzera Note Added: 0008044
Jan 9, 2011 1:10 am Suzera Status resolved => feedback
Jan 9, 2011 1:10 am Suzera Resolution fixed => reopened
Jan 9, 2011 1:10 am Chris_McElligottPark Note Added: 0008046
Jan 9, 2011 1:10 am Chris_McElligottPark Status feedback => resolved
Jan 9, 2011 1:10 am Chris_McElligottPark Resolution reopened => fixed
Jan 9, 2011 1:56 pm Moonshine Fox Note Added: 0008080
Jan 9, 2011 2:12 pm Moonshine Fox Note Added: 0008081
Jan 9, 2011 2:12 pm Moonshine Fox Resolution fixed => reopened
Jan 9, 2011 2:27 pm Moonshine Fox File Added: New_Timmy.sav
Jan 9, 2011 2:39 pm Moonshine Fox Note Added: 0008084
Jan 9, 2011 8:44 pm Chris_McElligottPark Status resolved => feedback
Jan 10, 2011 4:28 pm Chris_McElligottPark Relationship added has duplicate 0002322
Jan 10, 2011 5:32 pm Chris_McElligottPark Note Added: 0008154
Jan 10, 2011 5:32 pm Chris_McElligottPark Status feedback => resolved
Jan 10, 2011 5:32 pm Chris_McElligottPark Fixed in Version 4.064 => 4.065
Jan 10, 2011 5:32 pm Chris_McElligottPark Resolution reopened => fixed