View Issue Details

IDProjectCategoryLast Update
0002318AI War 1 / ClassicBug - OtherJan 15, 2011 12:58 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.067 
Summary0002318: Odd spreading pattern when ships try not to collide
DescriptionWhen ships are sent somewhere where there's not enough space for them to stay, they spread out in an odd pattern. This mostly applies to when ships are built from a factory, but I also tried to send ships manually right over another ship, and I saw the same pattern emerge then.
TagsNo tags attached.
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Toll

Jan 9, 2011 5:40 am

reporter  

Toll

Jan 9, 2011 5:43 am

reporter  

Spreading bug.sav (78,339 bytes)

Toll

Jan 12, 2011 9:32 am

reporter   ~0008335

This seems to have cleared up with the last patch.

Toll

Jan 14, 2011 2:31 pm

reporter   ~0008477

And... it's back again after I installed 4.066. Or it could just be random (although if it starts happening, it never stops happening that I've noticed).

TechSY730

Jan 14, 2011 6:10 pm

reporter   ~0008494

Hilarious. The issue comes up randomly because the random number generator randomly failed to be random. :D

Okay, that's not quite technically right, but I couldn't resist saying it.

Toll

Jan 14, 2011 7:27 pm

reporter   ~0008498

Last edited: Jan 14, 2011 7:27 pm

From the changelog:
* Fixed a surprisingly longstanding (but heretofore unrecognized) bug that was making the random number generator sometimes be highly non-random. This was leading to things like a very odd default pattern of collision offsetting.
* Really, this changes EVERYTHING about the seeding in the game. Map seeds now will give completely different (and much more varied) results, there will be less "false statistical clustering" going on, and even the patterns of where guard posts are seeded in planets looks pretty different. This bug dates back to March 6, 2009, before the game was even released -- one of the longest-standing bugs we've seen, especially of this magnitude.
* This also seems to fix the "all new ships seed in a line" bug that has been around for a while.

Could that solve this?

Chris_McElligottPark

Jan 15, 2011 12:58 pm

administrator   ~0008554

Oops, yeah, that fixed this. :)

Issue History

Date Modified Username Field Change
Jan 9, 2011 5:40 am Toll New Issue
Jan 9, 2011 5:40 am Toll File Added: Screenshot_2011_01_09_11_34_00.png
Jan 9, 2011 5:43 am Toll File Added: Spreading bug.sav
Jan 12, 2011 9:32 am Toll Note Added: 0008335
Jan 14, 2011 2:31 pm Toll Note Added: 0008477
Jan 14, 2011 6:10 pm TechSY730 Note Added: 0008494
Jan 14, 2011 7:27 pm Toll Note Added: 0008498
Jan 14, 2011 7:27 pm Toll Note Edited: 0008498
Jan 15, 2011 12:58 pm Chris_McElligottPark Note Added: 0008554
Jan 15, 2011 12:58 pm Chris_McElligottPark Status new => resolved
Jan 15, 2011 12:58 pm Chris_McElligottPark Fixed in Version => 4.067
Jan 15, 2011 12:58 pm Chris_McElligottPark Resolution open => fixed
Jan 15, 2011 12:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark