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IDProjectCategoryLast Update
0002334AI War 1 / ClassicBalance IssueJan 11, 2011 12:03 am
ReporterBurnstreet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.063 
Fixed in Version4.065 
Summary0002334: Dyson Sphere balance
DescriptionFor me on diff 7, all the dyson sphere currently does is
* block 1 planet for taking
* alarm all planets connected to that one fron the beginning of the game, producing a roadblock if you find it to late

some time ago, after you freed the sphere you would have the planet and all the adjacent planets free of AI activity.

The gatlings are currently much to fragile in my eyes.
Even on a neutered T2 planet with 20 units and one guardian, a gatling killed only one unit before being killed itself. These units were faster reinforced than the gatlings were coming (at AIP 0000217:0000200).
On T3 and higher planets, they die near instantly. Especially since fortresses eat them for lunch.

In addition, if the AI has camouflaged ships on the planet, the gatlings just stand around.
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Chris_McElligottPark

Jan 11, 2011 12:03 am

administrator   ~0008199

* Dyson gatling attack has been doubled, and health has also been doubled. Fear these.

Issue History

Date Modified Username Field Change
Jan 9, 2011 1:54 pm Burnstreet New Issue
Jan 11, 2011 12:03 am Chris_McElligottPark Note Added: 0008199
Jan 11, 2011 12:03 am Chris_McElligottPark Status new => resolved
Jan 11, 2011 12:03 am Chris_McElligottPark Fixed in Version => 4.065
Jan 11, 2011 12:03 am Chris_McElligottPark Resolution open => fixed
Jan 11, 2011 12:03 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue