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IDProjectCategoryLast Update
0002350AI War 1 / ClassicBug - OtherJan 11, 2011 12:25 am
ReporterKPJZKC Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.065 
Summary0002350: Scouts trapped in Maw
DescriptionNoticed this in the new patch, most of my scouts were swallowed by an AI Maw at an adjacent planet - 40 minutes later, they're still swallowed and still at 0000126:0000080% health, made scouting very difficult with only four scouts and no way to sacrifice the original six.

(I might have worded this poorly, basically the scouts are not losing health in the Maw)
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KPJZKC

Jan 10, 2011 2:33 am

reporter  

scouts swallowed.sav (216,091 bytes)

Chris_McElligottPark

Jan 11, 2011 12:25 am

administrator   ~0008204

Thanks!

* Scouts, spirecraft scouts, and spirecraft jumpships are now immune to being swallowed. Scout starships already were.

* Previously, spire maws and similar were only hurting the health of enemy ships if they were powered on, which caused low-power AI ships to permanently hold onto some player ships. Fixed so that the full-power/low-power thing doesn't matter for these for the human or the AI players.

Issue History

Date Modified Username Field Change
Jan 10, 2011 2:33 am KPJZKC New Issue
Jan 10, 2011 2:33 am KPJZKC File Added: scouts swallowed.sav
Jan 11, 2011 12:25 am Chris_McElligottPark Note Added: 0008204
Jan 11, 2011 12:25 am Chris_McElligottPark Status new => resolved
Jan 11, 2011 12:25 am Chris_McElligottPark Fixed in Version => 4.065
Jan 11, 2011 12:25 am Chris_McElligottPark Resolution open => fixed
Jan 11, 2011 12:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark