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IDProjectCategoryLast Update
0002416AI War 1 / ClassicSuggestion - AI Type IdeasJan 16, 2011 1:22 am
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.065 
Fixed in Version4.068 
Summary0002416: AI Eye spawn large numbers of low ship cap ships.
DescriptionEven if a ship type has an very low ship cap or even a AIPerGuardPostShipCap (most notably spire ships), the AI eye can spawn them at the same numbers as a "normal" fleet ship. This can lead to extremely silly scenarios like 180 Spire Stealth Battleships from one AI eye. (I have a save somewhere where this very thing happened) Not sure what can be done about this, but maybe make AI eyes obey ship cap ratios when choosing what to spawn? (Not ship caps, ship cap ratios, aka. the chances of a certain unit type to spawn from a triggered AI eye should roughly follow ship cap ratios) If not that, can they have at least a severely reduced chance of spawning a ship with a (low) AIPerGuardPostShipCap?
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MaxAstro

Jan 13, 2011 2:40 am

reporter   ~0008406

Definitely have run into this; I seem to remember getting a completely silly amount of Spire Maws spawned by an Eye at one point.

Sunshine

Jan 13, 2011 9:30 pm

reporter   ~0008444

Did you try to choke them to death with infiltrators or laser gatlings?

Chris_McElligottPark

Jan 16, 2011 1:19 am

administrator   ~0008640

Thanks!

* The AI Eyes now only produce ships that don't have a per-planet or per-guard post special cap (so not most of the spire ships, zenith bombers, sentinel frigates, etc).

TechSY730

Jan 16, 2011 1:22 am

reporter   ~0008642

Well a 0% chance of spawning units with a per-planet or per-guard post cap certain fits the severely reduced chance I was asking for. :)

Issue History

Date Modified Username Field Change
Jan 12, 2011 11:32 pm TechSY730 New Issue
Jan 13, 2011 2:40 am MaxAstro Note Added: 0008406
Jan 13, 2011 9:30 pm Sunshine Note Added: 0008444
Jan 16, 2011 1:19 am Chris_McElligottPark Note Added: 0008640
Jan 16, 2011 1:19 am Chris_McElligottPark Status new => resolved
Jan 16, 2011 1:19 am Chris_McElligottPark Fixed in Version => 4.068
Jan 16, 2011 1:19 am Chris_McElligottPark Resolution open => fixed
Jan 16, 2011 1:19 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 16, 2011 1:22 am TechSY730 Note Added: 0008642