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IDProjectCategoryLast Update
0002495AI War 1 / ClassicSuggestion - AI Behavior And TacticsJan 17, 2011 3:50 pm
ReporterYmihere Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.069 
Summary0002495: Cloaked AI ships not going to FRD when waiting to attack at wormhole
DescriptionSo I just played a quick game with a friend to test this out and we started on planets that had an easy choke point and we killed all the neighboring planets. There were only neutral planets bordering our planets. The AI would send a wave and it would show up as going to planet "???". The enemy ships would arrive and sit at the wormhole because their firepower rating wasn't high enough.

This was all expected behavior except for one thing. The incoming AI fleet would still sit at the wormhole and ignore all human owned ships and buildings on the neutral planet until it was provoked by any human ship that moved close to the AI ships. Once provoked, the AI ships would then leave their post at the wormhole and start attacking the human ships and buildings on the neutral planet.

This seems to be a pretty specific edge case so it isn't that important, but it just seemed a little odd for the AI to behave this way. It would be more natural, I think, for the ships to make themselves useful by attacking stuff on the planet they are on while waiting for the proper time to attack through the wormhole.

EDIT: Changed the summary of the issue to more accurately describe what the issue is.
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Chris_McElligottPark

Jan 17, 2011 10:11 am

administrator   ~0008856

Savegame?

TechSY730

Jan 17, 2011 10:26 am

reporter   ~0008859

Are AI ships supposed to FRD when waiting to enter a player world from a neutral world? I think he is saying they currently don't.

Chris_McElligottPark

Jan 17, 2011 11:02 am

administrator   ~0008864

Yes, they do in cases I had seen. The reason I asked for a save is that apparently there is some edge case where they do not.

Ymihere

Jan 17, 2011 1:41 pm

reporter  

Ymihere

Jan 17, 2011 1:53 pm

reporter   ~0008904

Ok, after some testing I got some results. Apparently this issue only affects enemy cloaked ships in a wave which I probably should have mentioned was also the case in my original post above. Normal uncloaked ships behave just as you said they should, x4000, leaving their post to attack human owned things on the neutral planet.

However, the save file I have doesn't exactly illustrate my point about the cloaked ships very well. First, I must mention that I used a bunch of cheats to do this quickly. I got the wave of cloaked ships to be sent as a wave. At the same time, I kinda stupidly sent a cursed golem through AI controlled space releasing a bunch of ships. Now I'm sure that I the cloaked ships WERE waiting at the wormhole but I spawned a botnet golem to clean up the normal ships. This was where I saved the file.

Unfortunately I never realized that after spawning the botnet golem the neutral planet now had wayy more firepower than my home planet and the cloaked ships were now waiting inside my home planet somewhere (I had no cloak detection at any wormhole). This may or may not be relevant but I think this is also kinda weird.

Sigh, I will run this test again properly to get the cloaked ships to wait as I explained in the original post...

Ymihere

Jan 17, 2011 2:28 pm

reporter  

Ymihere

Jan 17, 2011 2:31 pm

reporter   ~0008907

Ok, I put up my v2 test save and that one shows the original issue. There are 2k cloaked ships waiting outside the wormhole of my home planet not doing anything. If you move the decloaker in my home system (any ship would actually work) into the wormhole then all the cloaked ships decloak to fire and then proceed to FRD in the system they are on.

Chris_McElligottPark

Jan 17, 2011 3:50 pm

administrator   ~0008920

Ah, ok! Thanks for the added clarifications. When it is cloaked ships, they are working as intended. Their first goal is to not give up cloaking unless they have a specific order from the AI.

Issue History

Date Modified Username Field Change
Jan 17, 2011 5:46 am Ymihere New Issue
Jan 17, 2011 10:11 am Chris_McElligottPark Note Added: 0008856
Jan 17, 2011 10:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 17, 2011 10:11 am Chris_McElligottPark Status new => minor fix for later
Jan 17, 2011 10:26 am TechSY730 Note Added: 0008859
Jan 17, 2011 11:02 am Chris_McElligottPark Note Added: 0008864
Jan 17, 2011 1:41 pm Ymihere File Added: cloak ships wormhole behavior.sav
Jan 17, 2011 1:53 pm Ymihere Note Added: 0008904
Jan 17, 2011 2:28 pm Ymihere File Added: cloakc ships wormhole behavior v2.sav
Jan 17, 2011 2:31 pm Ymihere Note Added: 0008907
Jan 17, 2011 2:34 pm Ymihere Summary AI exhibits weird behavior when all planets neighboring humans are either neutral or missing warp gate => Cloaked AI ships not going to FRD when waiting to attack at wormhole
Jan 17, 2011 2:34 pm Ymihere Description Updated
Jan 17, 2011 3:50 pm Chris_McElligottPark Note Added: 0008920
Jan 17, 2011 3:50 pm Chris_McElligottPark Status minor fix for later => closed
Jan 17, 2011 3:50 pm Chris_McElligottPark Resolution open => no change required