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IDProjectCategoryLast Update
0002525AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJan 28, 2011 8:32 pm
ReporterBobTheJanitor Assigned To 
Status closedResolutionwon't fix 
Product Version4.069 
Summary0002525: If a transport is destroyed, have the ships within continue the transport's move order
DescriptionAnother thing that would just be convenient but isn't really important at all. If a transport blows up halfway, all the ships pop out and just hang around. Sometimes with multiple transports streaming through a few wormholes, finding all these ships and getting them moving can be hard to manage. If all the ships within just kept going when the transport blows up, it would be easier to try and shepherd them all to the end of the line.
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Chris_McElligottPark

Jan 17, 2011 10:07 pm

administrator   ~0009007

I think that would be unpopular with a lot of players, as it would be rather suicidal for the ships in most cases in hostile territory. Often I find that if my transport dies, I want to regroup and find a place to sit it out while replacement transports come to rescue me. Or at least I want to let those guys die in peace where they are, without stirring up (freeing) more AI ships. That could have a lot of unintended consequences.

ArcDM

Jan 18, 2011 1:37 pm

reporter   ~0009089

perhaps a command option? this could be marginally useful to save a split second or two (assuming the player is aware of the destroyed transport, could save more if they don't)

Red Spot

Jan 18, 2011 1:39 pm

reporter   ~0009090

I'd rather suggest an auto-pauze feature for when transports blow when containing units. It can be turned on/off and doesnt interfear with how people play the game. (There is no default 'right' in this situation imo.)

hullu

Jan 28, 2011 8:32 pm

reporter   ~0009811

Last edited: Jan 28, 2011 8:33 pm

Have to agree with some posters here, it could be holding up a certain key (v and x are useless for transports as of writing this) when sending the transport to turn on the functionality.

So how about if transport dies in attack move(or frd) mode the contents keep on going? Easy, commandable, doesn't conflict with existing functionality and probably easy to implement. Would be a boon for shattered empire when transporting units between friendly systems with one or two hostiles in the middle... Yeah, I know I've lost fleets to this before - and I wouldn't have had this functionality been in =)

Issue History

Date Modified Username Field Change
Jan 17, 2011 10:04 pm BobTheJanitor New Issue
Jan 17, 2011 10:05 pm keith.lamothe Assigned To => keith.lamothe
Jan 17, 2011 10:05 pm keith.lamothe Status new => considering
Jan 17, 2011 10:07 pm Chris_McElligottPark Note Added: 0009007
Jan 17, 2011 10:07 pm Chris_McElligottPark Status considering => closed
Jan 17, 2011 10:07 pm Chris_McElligottPark Assigned To keith.lamothe =>
Jan 17, 2011 10:07 pm Chris_McElligottPark Resolution open => won't fix
Jan 18, 2011 1:37 pm ArcDM Note Added: 0009089
Jan 18, 2011 1:39 pm Red Spot Note Added: 0009090
Jan 28, 2011 8:32 pm hullu Note Added: 0009811
Jan 28, 2011 8:33 pm hullu Note Edited: 0009811