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IDProjectCategoryLast Update
0002573AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesJan 24, 2011 9:49 pm
Reportermatyasbot Assigned To 
Status newResolutionopen 
Product Version4.072 
Summary0002573: broken golem descriptions inaccurate
DescriptionI notice that all golems now come with self-attrition unless in low-power. However, that is not mentioned at all in the tooltips for the broken golems, only for the broken cursed golem. It would be nice if it was.


As a side note, how is the cursed golem any more cursed than the others? It has less self-attrition than the armored golem, for example.
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Prezombie

Jan 19, 2011 11:33 pm

reporter   ~0009314

It is now cursed to be unwanted and unloved.

Dalden

Jan 24, 2011 5:39 am

reporter   ~0009622

There is an attrition attribute on the golems in the tooltip even if it doesn't state it in the description.

What's got me a bit confused is the energy requirement - it stats that you need hundreds of thousands of energy to power them, but in my game they seem to take very little energy.

KDR_11k

Jan 24, 2011 10:13 am

reporter   ~0009626

You need that to boot it up but once it's running the energy need is lower.

Dalden

Jan 24, 2011 10:56 am

reporter   ~0009629

That's the thing - I could boot them up without having the energy in the description free.

matyasbot

Jan 24, 2011 9:49 pm

reporter   ~0009663

Yes, there is an attrition attribute on the golem, but not the _broken_ golem--so I don't find out about the self-attrition until after I've invested time and resources repairing it.

Issue History

Date Modified Username Field Change
Jan 19, 2011 10:51 pm matyasbot New Issue
Jan 19, 2011 11:33 pm Prezombie Note Added: 0009314
Jan 24, 2011 5:39 am Dalden Note Added: 0009622
Jan 24, 2011 10:13 am KDR_11k Note Added: 0009626
Jan 24, 2011 10:56 am Dalden Note Added: 0009629
Jan 24, 2011 9:49 pm matyasbot Note Added: 0009663