View Issue Details

IDProjectCategoryLast Update
0002635AI War 1 / ClassicCrash/ExceptionJan 24, 2011 11:05 pm
Reporterrustayne Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version4.073 
Summary0002635: Crashed during gameplay, unknown error.
DescriptionWas playing, and moving ships around and it crashed. It created logs for it, so they are attached for you.
TagsNo tags attached.
Internal Weight

Activities

rustayne

Jan 24, 2011 2:17 pm

reporter  

crash.dmp (78,475 bytes)

rustayne

Jan 24, 2011 2:18 pm

reporter  

error.log (34,523 bytes)

rustayne

Jan 24, 2011 2:18 pm

reporter  

output_log.txt (39,397 bytes)   
Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed'
Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1059]
    Renderer: ATI Radeon HD 5700 Series 
    Vendor:   ATI
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03D2A428 (this message is harmless)
Non platform assembly: data-08EA0020 (this message is harmless)
Non platform assembly: data-08C70048 (this message is harmless)
Non platform assembly: data-08C87850 (this message is harmless)
Non platform assembly: data-08CB8940 (this message is harmless)
Non platform assembly: data-07990020 (this message is harmless)
Non platform assembly: data-03D8EFE8 (this message is harmless)
Non platform assembly: data-03D964C0 (this message is harmless)
Non platform assembly: data-08CD5FE8 (this message is harmless)
Non platform assembly: data-08CFFFE8 (this message is harmless)
Non platform assembly: data-08D10868 (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
        Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)

GameInit (0 - 1/24/2011 9:32:03 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (1 - 1/24/2011 9:32:03 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (2 - 1/24/2011 9:32:03 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (3 - 1/24/2011 9:32:03 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (4 - 1/24/2011 9:32:03 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (5 - 1/24/2011 9:32:04 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (6 - 1/24/2011 9:32:04 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (7 - 1/24/2011 9:32:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (8 - 1/24/2011 9:32:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (9 - 1/24/2011 9:32:08 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 1/24/2011 9:32:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 1/24/2011 9:32:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 1/24/2011 9:32:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 1/24/2011 9:32:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 1/24/2011 9:32:19 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 1/24/2011 9:32:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 4500 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 9000 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 13500 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 18000 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 27000 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 31500 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 36000 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 40500 / 46850
LoadSavegame (14 - 1/24/2011 9:32:21 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 45000 / 46850
LoadSavegame (14 - 1/24/2011 9:32:22 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 45000 / 46850
LoadSavegame (15 - 1/24/2011 9:32:23 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 1/24/2011 9:32:23 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 1/24/2011 9:32:23 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 1/24/2011 1:58:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 1/24/2011 1:58:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 1/24/2011 1:58:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 1/24/2011 1:58:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 1/24/2011 1:58:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 4500 / 39060
LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 9000 / 39060
LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 1/24/2011 1:58:29 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 1/24/2011 1:58:29 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 1/24/2011 1:58:55 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 1/24/2011 1:58:56 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 13500 / 40588
LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 18000 / 40588
LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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Parsing Encoded Lines... 27000 / 40588
LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 31500 / 40588
LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 36000 / 40588
LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 1/24/2011 1:58:57 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 40500 / 40588
LoadSavegame (15 - 1/24/2011 1:58:59 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 1/24/2011 1:58:59 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 1/24/2011 1:58:59 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

output_log.txt (39,397 bytes)   

rustayne

Jan 24, 2011 2:18 pm

reporter  

report.ini (1,062 bytes)

keith.lamothe

Jan 24, 2011 2:36 pm

administrator   ~0009636

That's very odd. Basically all the logs tell me is that there was an access violation. Since we don't have any code that actually uses pointers, etc, seems like something more fundamental had to be going wrong.

Can you reproduce the crash?

rustayne

Jan 24, 2011 3:52 pm

reporter   ~0009644

Not yet no. It could of been due to me alt tabbing a few times to report issues, but I'm not sure. It just happened, and said something it be nice if the dev's knew, or something like that so I posted it for you. :)

Chris_McElligottPark

Jan 24, 2011 4:24 pm

administrator   ~0009646

Did it also log any errors in RuntimeData?

rustayne

Jan 24, 2011 11:05 pm

reporter  

AIErrors.txt (371 bytes)   
1/24/2011 6:14:07 PM (4.073)
-----------------------------------
AILoop Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[AIUnit].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 

AIErrors.txt (371 bytes)   

rustayne

Jan 24, 2011 11:05 pm

reporter   ~0009665

Uploaded the AIerrors.txt for you. Hope it helps. I played for about 6 hours or so after it first crashed and didn't notice any more issues. Might of been a random thing, not overly sure.

Issue History

Date Modified Username Field Change
Jan 24, 2011 2:17 pm rustayne New Issue
Jan 24, 2011 2:17 pm rustayne File Added: crash.dmp
Jan 24, 2011 2:18 pm rustayne File Added: error.log
Jan 24, 2011 2:18 pm rustayne File Added: output_log.txt
Jan 24, 2011 2:18 pm rustayne File Added: report.ini
Jan 24, 2011 2:36 pm keith.lamothe Note Added: 0009636
Jan 24, 2011 2:36 pm keith.lamothe Assigned To => keith.lamothe
Jan 24, 2011 2:36 pm keith.lamothe Status new => feedback
Jan 24, 2011 3:52 pm rustayne Note Added: 0009644
Jan 24, 2011 3:52 pm rustayne Status feedback => assigned
Jan 24, 2011 4:24 pm Chris_McElligottPark Note Added: 0009646
Jan 24, 2011 11:05 pm rustayne File Added: AIErrors.txt
Jan 24, 2011 11:05 pm rustayne Note Added: 0009665
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception