View Issue Details

IDProjectCategoryLast Update
0002770AI War 1 / ClassicCrash/ExceptionFeb 8, 2011 1:44 pm
Reporterrustayne Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version5.000 
Summary0002770: Another crash
DescriptionLooked over the crash report, seems another access violation. The game had been running for close to 8 hours straight, I've alt tabbed a bunch of times as well. It crashed when I paused it to blow up a warhead. Hope this helps.
TagsNo tags attached.
Internal Weight

Activities

rustayne

Feb 8, 2011 1:01 pm

reporter  

crash.dmp (76,231 bytes)

rustayne

Feb 8, 2011 1:02 pm

reporter  

error.log (45,341 bytes)

rustayne

Feb 8, 2011 1:02 pm

reporter  

output_log.txt (46,462 bytes)   
Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed'
Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1059]
    Renderer: ATI Radeon HD 5700 Series 
    Vendor:   ATI
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03BDA190 (this message is harmless)
Non platform assembly: data-08CB0020 (this message is harmless)
Non platform assembly: data-08A80048 (this message is harmless)
Non platform assembly: data-08A97850 (this message is harmless)
Non platform assembly: data-08AC8660 (this message is harmless)
Non platform assembly: data-08EE0020 (this message is harmless)
Non platform assembly: data-03C3EFD8 (this message is harmless)
Non platform assembly: data-03C461E0 (this message is harmless)
Non platform assembly: data-08AE5FD0 (this message is harmless)
Non platform assembly: data-08B0FFE8 (this message is harmless)
Non platform assembly: data-08B20868 (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
        Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)

GameInit (0 - 2/8/2011 5:26:44 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (1 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (2 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (3 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (4 - 2/8/2011 5:26:46 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (5 - 2/8/2011 5:26:46 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (6 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (7 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (8 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


GameInit (9 - 2/8/2011 5:26:51 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 4500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 9000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 13500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 18000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 27000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 31500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 36000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 36000 / 39053
LoadSavegame (15 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 7:19:17 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 7:19:17 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

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LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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Parsing Encoded Lines... 18000 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 26925
LoadSavegame (15 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 4500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 9000 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 13500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 18000 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 26925
LoadSavegame (15 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Starting Load...
LoadSavegame (0 - 2/8/2011 8:40:34 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (1 - 2/8/2011 8:40:34 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (2 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (3 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (4 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (5 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (6 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (7 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (8 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (9 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (10 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Loading File...
LoadSavegame (11 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 4500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 9000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 13500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 18000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 22500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 27000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Parsing Encoded Lines... 27000 / 29463
LoadSavegame (15 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Load Complete!
LoadSavegame (17 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

output_log.txt (46,462 bytes)   

rustayne

Feb 8, 2011 1:02 pm

reporter  

report.ini (1,062 bytes)

Chris_McElligottPark

Feb 8, 2011 1:05 pm

administrator   ~0010135

Unfortunately it's that same thing that it looks like you ran out of memory or unity had an internal error. There's nothing we can do about these, unfortunately.

rustayne

Feb 8, 2011 1:12 pm

reporter   ~0010137

No problem. Just posting in case it was something more important.

Chris_McElligottPark

Feb 8, 2011 1:44 pm

administrator   ~0010143

Thanks!

Issue History

Date Modified Username Field Change
Feb 8, 2011 1:01 pm rustayne New Issue
Feb 8, 2011 1:01 pm rustayne File Added: crash.dmp
Feb 8, 2011 1:02 pm rustayne File Added: error.log
Feb 8, 2011 1:02 pm rustayne File Added: output_log.txt
Feb 8, 2011 1:02 pm rustayne File Added: report.ini
Feb 8, 2011 1:05 pm Chris_McElligottPark Note Added: 0010135
Feb 8, 2011 1:05 pm Chris_McElligottPark Status new => closed
Feb 8, 2011 1:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 8, 2011 1:05 pm Chris_McElligottPark Resolution open => not fixable
Feb 8, 2011 1:12 pm rustayne Note Added: 0010137
Feb 8, 2011 1:44 pm Chris_McElligottPark Note Added: 0010143
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception