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IDProjectCategoryLast Update
0002777AI War 1 / ClassicSuggestion - Interface Ideas - Galaxy Map ManagementFeb 10, 2011 5:09 pm
ReporterSigma7 Assigned ToChris_McElligottPark  
Status closedResolutionduplicate 
Product Version5.000 
Summary0002777: Enemy ship levels updating without a scout
DescriptionIf you send a scout to a planet (which later gets killed), the Enemy Ships and Enemy Ship levels still get updated if you hover the mouse over the system, despite having zero visibility.

The video file shows the bug in action; it plays in VLC.
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Sigma7

Feb 10, 2011 12:53 am

reporter  

aiwarbug.mp4 (379,364 bytes)   

KDR_11k

Feb 10, 2011 10:25 am

reporter   ~0010226

I figured those were estimates based on seeing ships enter/leave from adjacent systems.

Chris_McElligottPark

Feb 10, 2011 10:39 am

administrator   ~0010228

This is the expected behavior, for the time being. There's another report about this somewhere in here. Basically, when a scout is in the system it puts a "last scouted second" flag on that system. That system then shows you any ships that existed before that second. Thus ships moving between systems will be reflected in the numbers -- but don't rely on that too much, because any newer-seeded ships (or ships from later waves) would be completely invisible to you.

TechSY730

Feb 10, 2011 10:54 am

reporter   ~0010229

I think that the extra fog gives you the "no ship count info unless you have some sort of scout there" behavior you seem to expect.

Despite its name, extra fog of war seems closer to how most traditional multiple planet games with scouting would treat fog of war.

Vornicus

Feb 10, 2011 5:09 pm

reporter   ~0010246

The simplest "fix" would be to, I think, put a "+" after the enemy ship number (or a "~" before) on the galaxy map. It would suggest that these numbers are only estimates based on what you can see from the outside.

Issue History

Date Modified Username Field Change
Feb 10, 2011 12:53 am Sigma7 New Issue
Feb 10, 2011 12:53 am Sigma7 File Added: aiwarbug.mp4
Feb 10, 2011 10:25 am KDR_11k Note Added: 0010226
Feb 10, 2011 10:39 am Chris_McElligottPark Note Added: 0010228
Feb 10, 2011 10:39 am Chris_McElligottPark Status new => closed
Feb 10, 2011 10:39 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 10, 2011 10:39 am Chris_McElligottPark Resolution open => duplicate
Feb 10, 2011 10:54 am TechSY730 Note Added: 0010229
Feb 10, 2011 5:09 pm Vornicus Note Added: 0010246