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IDProjectCategoryLast Update
0002874AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsFeb 19, 2011 9:08 am
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002874: Candy Tech: Scarecrow
DescriptionThe Scarecrow is a pretty harmless structure with a very high firepower value, its only purpose is to scare the AI into not sending threat ships in as quickly. Of course once the AI actually makes it past the threshold the attack is going to be even more vicious. Currently unused Golems (like artillery golems) can be used in the scarecrow role.
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soMe_RandoM

Feb 19, 2011 6:17 am

reporter   ~0010497

do they stack?

KDR_11k

Feb 19, 2011 9:08 am

reporter   ~0010501

Yes, that's how firepower works. However I'd advocate a fairly low cap.

Issue History

Date Modified Username Field Change
Feb 19, 2011 6:12 am KDR_11k New Issue
Feb 19, 2011 6:17 am soMe_RandoM Note Added: 0010497
Feb 19, 2011 9:06 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 19, 2011 9:06 am Chris_McElligottPark Status new => considering
Feb 19, 2011 9:08 am KDR_11k Note Added: 0010501