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IDProjectCategoryLast Update
0002906AI War 1 / ClassicSuggestion - New FeaturesFeb 23, 2011 1:02 pm
ReporterOrelius Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002906: Deconstructing units - An idea for removing AI-progress increasing structures without incurring the penalty
DescriptionDeconstruction - Slowly unbuild the unit/structure over a span of time equal to half of of the natural construction time. This time can not be affected by engineers. It can be canceled at any time (the unit will then be in an unbuilt state, and can be rebuilt to its completed state), and will refund 1/2 of the resources given if the unit were scrapped. If the unit that is being deconstructed is destroyed while it is being deconstructed, the AI progress still applies. The same happens if the unit is deconstructed on a planet with AI presence.

It will still be difficult for the player to remove these structures quickly in fear of the AI destroying them, while making it possible to do things like repositioning zenith spacetime manipulators.
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KDR_11k

Feb 21, 2011 2:19 pm

reporter   ~0010597

Should absolutely not apply to things like captive human settlements, for example.

BobTheJanitor

Feb 23, 2011 1:02 pm

reporter   ~0010687

Alternative thought, just give ZSTMs a low move speed, like 10-20 or so, and give them a charge up timer after moving like fortresses or mobile repair stations use before their speed-increasing ability starts working again. So the can be adjusted without destruction, but they can't just be moved all over without forethought.

Issue History

Date Modified Username Field Change
Feb 21, 2011 1:34 pm Orelius New Issue
Feb 21, 2011 2:19 pm KDR_11k Note Added: 0010597
Feb 23, 2011 1:02 pm BobTheJanitor Note Added: 0010687