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IDProjectCategoryLast Update
0002981AI War 1 / ClassicSuggestion - New Unit Ideas - Turrets and DefensesMar 23, 2011 7:45 pm
ReporterRed Spot Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version5.002 
Fixed in Version5.002 
Summary0002981: Counter-attack Counter-post
DescriptionOr if you like, a: Counter Counter-attack Post :)

Basicly a 1-cap post you can build, possibly have the destruction come with a hefty AIP-penalty, that once build prevents any counter-attacks to hit in x-radius around it.
Perhaps a few marks could be made where both the counter-radius as well as the AIP-penalty will be scaled according the mk1 version.

Eg:
mark1 - 2 jumps radius no counter-attacks - 10 AIP on destruction
mark2 - 4 jumps - 20 AIP (optional, the idea revolves around the 'mark 1' version)
mark3 - 6 jumps - 30 AIP (optional, ...)

Give it a low-low health so when the AI does target it you better have your defenses in order.
Also give it a 'counter' for smart players that try to build one when they have no planets outside its protective radius, being that it will default to hitting your homeplanet.

Basicly just so you can guard a small few(single??) planet that has some delicate structures, like Z-power generators.

Not sure if this is intended, but with lots of counter-posts on high difficulties it becomes painfull they tend to (randomly?) prefer the planet I want them to hit the least.
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Red Spot

Mar 1, 2011 5:38 pm

reporter   ~0010876

http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Unit_-_Warp_CounterAttack_GP

Oops :|

TechSY730

Mar 1, 2011 6:09 pm

reporter   ~0010877

Yea, the warp jammer command station pretty much for-fills this role (with a radius of 0, aka, the planet it is on only).

Malibu Stacey

Mar 1, 2011 7:03 pm

reporter   ~0010879

negates the entire point of the warp jammer command station.

TechSY730

Mar 1, 2011 7:53 pm

reporter   ~0010880

Well, there is a suggestion on the forums to make the warp jammer command station not a command station, but a normal building. It would still cost the same though, or maybe even a bit more, but that would seem much more useful.
Also, if this is done (or maybe even not), maybe an (expensive to build and research) Mk. II version could be made that jams warps on this planet and all adjacent planets. (Any more than 1 planet radius would be broken beyond belief)

TechSY730

Mar 1, 2011 7:54 pm

reporter   ~0010881

Also, changed back to open.
It is sort of up to the devs to determine whether it will not be fixed or not. ;)

Red Spot

Mar 2, 2011 12:08 pm

reporter   ~0010888

It isnt a bug, it was a feature request for something I did not realise already existed. So this can be closed as the ticket shouldnt have been made in the first place.
I am not going to make this a fight about who will edit this ticket last, but in my book it should be closed as it has become a non-issue.

Issue History

Date Modified Username Field Change
Mar 1, 2011 1:54 pm Red Spot New Issue
Mar 1, 2011 5:38 pm Red Spot Note Added: 0010876
Mar 1, 2011 5:39 pm Red Spot Resolution open => won't fix
Mar 1, 2011 5:39 pm Red Spot Fixed in Version => 5.002
Mar 1, 2011 6:09 pm TechSY730 Note Added: 0010877
Mar 1, 2011 7:03 pm Malibu Stacey Note Added: 0010879
Mar 1, 2011 7:53 pm TechSY730 Note Added: 0010880
Mar 1, 2011 7:54 pm TechSY730 Note Added: 0010881
Mar 1, 2011 7:54 pm TechSY730 Resolution won't fix => open
Mar 2, 2011 12:08 pm Red Spot Note Added: 0010888
Mar 23, 2011 7:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 7:45 pm Chris_McElligottPark Status new => considering