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IDProjectCategoryLast Update
0003059AI War 1 / ClassicSuggestion - Balance TweaksMar 17, 2011 1:35 pm
ReporterSunshine Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version5.005 
Fixed in Version5.006 
Summary0003059: Astro-Trains and Translocators = problem
DescriptionIf you stick a military mk3 command station on a planet within range of a couple wormholes, with astro trains turned on, the astro turret trains all get stuck on that one planet because they're not immune to translocation. This is problematic because all your FRD forces on that planet will then spend ages chasing the trains around, and will often ignore actually dangerous AI forces on the planet to continue chasing the trains.
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Chris_McElligottPark

Mar 17, 2011 12:50 pm

administrator   ~0011126

Good thought!

* Astro Trains are now immune to translocation and gravity effects, since both of those cause more problems for players than they would ever solve.

ArcDM

Mar 17, 2011 1:35 pm

reporter   ~0011129

In 3.x I found it fun and exploitive to use experimental translocators to permanently stall astro trains on one planet.

Issue History

Date Modified Username Field Change
Mar 17, 2011 12:46 pm Sunshine New Issue
Mar 17, 2011 12:50 pm Chris_McElligottPark Note Added: 0011126
Mar 17, 2011 12:50 pm Chris_McElligottPark Status new => resolved
Mar 17, 2011 12:50 pm Chris_McElligottPark Fixed in Version => 5.006
Mar 17, 2011 12:50 pm Chris_McElligottPark Resolution open => fixed
Mar 17, 2011 12:50 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 17, 2011 1:35 pm ArcDM Note Added: 0011129