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IDProjectCategoryLast Update
0003112AI War 1 / ClassicSuggestion - Game MechanicsMar 26, 2011 7:48 pm
ReporterPrezombie Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version5.008 
Summary0003112: Tractors look ugly the way they're set, and AIs who use them behave stupidly.
DescriptionAs it is, a Tractor locks the victive to a fixed coordinate relative to the tractor user. This feels rather lazy, especially when a FF impedes the victim but not the tractor user.

It would look much nicer if a tractor fixed the ship in place, and only started to be dragged after it ends up behind the tractor user, so it looks more like two ends of a string rather than a solid bar connecting them.

This would also encourage a bit of tweaking of AI tractor users, reversing direction once all the beams are used, rather than blindly driving through the entire player fleet.

If the tractor guardian actually made an effort to take the captured away from the rest of the player's ship, they would be a much more interesting threat, requiring chase or the captured to escape on their own.
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TechSY730

Mar 26, 2011 6:07 pm

reporter   ~0011499

Last edited: Mar 26, 2011 6:09 pm

Any explanation for why this won't be implemented, even if it merely because it would be computationally infeasible to pull of that tractor behavior?

Chris_McElligottPark

Mar 26, 2011 7:48 pm

administrator   ~0011504

It's computationally incredible and not something I'm inclined to spend a bunch of developmenttime on, either, as a very minor aesthetic issue that would introduce a ton of new bugs as well as slowdown. Nothing in that says win to me. ;)

Issue History

Date Modified Username Field Change
Mar 26, 2011 8:10 am Prezombie New Issue
Mar 26, 2011 11:17 am Chris_McElligottPark Status new => closed
Mar 26, 2011 11:17 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 26, 2011 11:17 am Chris_McElligottPark Resolution open => won't fix
Mar 26, 2011 6:07 pm TechSY730 Note Added: 0011499
Mar 26, 2011 6:09 pm TechSY730 Note Edited: 0011499
Mar 26, 2011 7:48 pm Chris_McElligottPark Note Added: 0011504