View Issue Details

IDProjectCategoryLast Update
0003169Valley 1Programming TodoApr 25, 2011 9:46 pm
ReporterChris_McElligottPark Assigned Tocupogoodness  
Status resolvedResolutionfixed 
Summary0003169: New batch of objects needing the F7 treatment.
DescriptionRuntimeData\Images\BrokenObjects\Vehicles\Excavator.png
RuntimeData\Images\BrokenObjects\Vehicles\MilitaryJeep.png
RuntimeData\Images\BrokenObjects\Vehicles\SedanTeal.png
RuntimeData\Images\BrokenObjects\Vehicles\MiniCar2.png
RuntimeData\Images\BrokenObjects\Vehicles\IceAgeCarBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\MiniCarBroken2.png
RuntimeData\Images\BrokenObjects\Vehicles\SportyRustyBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\OlderSedanLightBlue.png
RuntimeData\Images\BrokenObjects\Vehicles\OlderSedanWhite.png
RuntimeData\Images\BrokenObjects\Vehicles\MiniCarBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\IceAgeCar2.png
RuntimeData\Images\BrokenObjects\Vehicles\IceAgeCarBroken2.png
RuntimeData\Images\BrokenObjects\Vehicles\SportyRustyBroken2.png
RuntimeData\Images\BrokenObjects\Vehicles\Sporty80sBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\ExcavatorBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\MilitaryJeepBroken.png
RuntimeData\Images\BrokenObjects\Vehicles\IceAgeCar.png
RuntimeData\Images\BrokenObjects\Vehicles\SedanBroken1.png
RuntimeData\Images\BrokenObjects\Vehicles\SedanBroken2.png
RuntimeData\Images\BrokenObjects\Vehicles\SedanBroken3.png
RuntimeData\Images\BrokenObjects\Vehicles\Sporty80sBroken2.png
RuntimeData\Images\BrokenObjects\Vehicles\SedanBroken4.png
RuntimeData\Images\BrokenObjects\Vehicles\MiniCar.png
RuntimeData\Images\BrokenObjects\Vehicles\OldVan.png
RuntimeData\Images\BrokenObjects\SmallFactoryStack
RuntimeData\Images\BrokenObjects\SmallFactoryStack\SmallFactoryStack.png
RuntimeData\Images\BrokenObjects\SmallFactoryStack\SmallFactoryStack2.png
RuntimeData\Images\BrokenObjects\SmallFactoryStack\SmallFactoryStack3.png
RuntimeData\Images\BrokenObjects\Barriers
RuntimeData\Images\BrokenObjects\Barriers\ConcreteEW.png
RuntimeData\Images\BrokenObjects\Barriers\ConcreteNS.png
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Apr 5, 2011 1:49 am

administrator   ~0011674

Okay, all of these are now ready. All of them are named the same as their image file, except for these:

BarrierConcreteEW
BarrierConcreteNS

All of the offsets and such are going to be WAY off, it's just random values from other somewhat similar items.

When it comes to the factory stacks in particular, please let me know if you have any question about the switch inside the larger case statement. That's a method for making some things global for all three factory stacks (saving typing and repetition) by putting it in the outer case statement, and then having the unique bits put in the inner switch. You can use this same pattern if you like, and you'll also notice it used elsewhere such as with cars, for instance (in a much more established fashion).

The factory stacks also have a note that they are to be the first non-destructible objects that aren't buildings. They are building-like, but they have no doors. This means that they will need to have their MBV values set, though, to work properly with loot drops and the like. I suggest that be done in a manner similar to what I did with the windmill, to have a tall central pole with the stacks without it putting the MBV area way off covering a lot of open space it shouldn't.

And that's it -- these are ready to go when you are; let me know if there are any questions!

cupogoodness

Apr 25, 2011 8:07 pm

reporter   ~0012047

Shadows on Barrier images were still placeholder (pink boxes).

Chris_McElligottPark

Apr 25, 2011 9:46 pm

administrator   ~0012050

Awesome, thanks! Stuff looks good.

Regarding the barrier shadows, those were actually being referenced wrong thanks to a typo I'd made. When you see the pink boxes, those are actually _missing_ images, not placeholder ones. Thanks for pointing them out, and if you see more in the future, always just let me know; it's easy enough to fix!

Issue History

Date Modified Username Field Change
Mar 31, 2011 10:22 pm Chris_McElligottPark New Issue
Mar 31, 2011 10:22 pm Chris_McElligottPark Status new => assigned
Mar 31, 2011 10:22 pm Chris_McElligottPark Assigned To => cupogoodness
Apr 5, 2011 1:49 am Chris_McElligottPark Note Added: 0011674
Apr 25, 2011 8:07 pm cupogoodness Note Added: 0012047
Apr 25, 2011 8:07 pm cupogoodness Status assigned => resolved
Apr 25, 2011 8:07 pm cupogoodness Fixed in Version => 0.109 (4/29/2011 batch)
Apr 25, 2011 8:07 pm cupogoodness Resolution open => fixed
Apr 25, 2011 9:46 pm Chris_McElligottPark Note Added: 0012050