View Issue Details

IDProjectCategoryLast Update
0003175AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsApr 4, 2011 6:47 pm
ReporterWeaponMaster Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003175: Eyebots Don't FRD When Set to Auto Scout
DescriptionAs simple as the title says, make it so Eyebots don't FRD when told to auto scout for slightly obvious reasons.
TagsAuto Scout, Eyebots, Scouting, Scouts
Internal Weight

Activities

TechSY730

Apr 3, 2011 4:09 pm

reporter   ~0011648

Can't you put them into low power mode? This should make them behave as normal scouts. (Cloaked, but not firing)

Unless you want them to fire while moving, but just not wander. In that case, auto-scout cannot currently do that for you.

WeaponMaster

Apr 3, 2011 5:05 pm

reporter   ~0011650

I was going to put them into low power mode, but they move too slow to survive like regular scouts, so I want them to at least be able to defend themselves from some ships.

TechSY730

Apr 3, 2011 5:37 pm

reporter   ~0011651

That makes sense. And I always found it weird that the auto-scout (and auto-knowledge gather too) put stuff into FRD, seeing that FRD either has no effect (as most relevant units have no weapons), or they get in the way of the intended goal of the command.

Issue History

Date Modified Username Field Change
Apr 3, 2011 2:31 pm WeaponMaster New Issue
Apr 3, 2011 4:09 pm TechSY730 Note Added: 0011648
Apr 3, 2011 5:05 pm WeaponMaster Note Added: 0011650
Apr 3, 2011 5:37 pm TechSY730 Note Added: 0011651
Apr 4, 2011 6:47 pm WeaponMaster Tag Attached: Auto Scout
Apr 4, 2011 6:47 pm WeaponMaster Tag Attached: Eyebots
Apr 4, 2011 6:47 pm WeaponMaster Tag Attached: Scouting
Apr 4, 2011 6:47 pm WeaponMaster Tag Attached: Scouts