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IDProjectCategoryLast Update
0003207AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsApr 7, 2011 2:43 am
ReporterWeaponMaster Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003207: Make ships not follow retreat range setting when...
DescriptionMake ships not follow retreat range when told to attack something with radar dampening that is less than the retreat range. Causes annoying problems when trying to attack guard posts with Raptors. I don't know if this interferes with any other ships, but it would also prevent future headaches if new ships with retreat ranges are added.
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TechSY730

Apr 6, 2011 10:18 pm

reporter   ~0011743

I'm pretty sure this is a duplicate, but I can't seem to find the original posting.

Red Spot

Apr 7, 2011 2:43 am

reporter   ~0011745

The original ticket, [b]iirc[/b], was concerning arti-golems dancing around towards guard posts and getting hamered before taking down any/enough. Which now no longer is affected by radar dampening.

I find Golems to be idiots in this regard as well, set an armored golem to take down a spire-shield and see how it "tries" .. from twice the distance it is allowed to shoot at the radar dampened post, you are lucky if it does start dancing back and forward towards the post (having auto-kiting on doesnt help much either :)).

Issue History

Date Modified Username Field Change
Apr 6, 2011 10:04 pm WeaponMaster New Issue
Apr 6, 2011 10:18 pm TechSY730 Note Added: 0011743
Apr 7, 2011 2:43 am Red Spot Note Added: 0011745