View Issue Details

IDProjectCategoryLast Update
0003211AI War 1 / ClassicSuggestion - Balance TweaksApr 7, 2011 3:10 pm
ReporterSunshine Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003211: Captive Settlement Resource Bonus way too low to be worth it nowadays
DescriptionBack in the day, 45 of each resource was a huge amount to be getting, which made captive settlements worth grabbing even if they were risky. Nowadays, after all the boosts to economy that players have gotten, 45 of each resource is a pretty miniscule amount and is completely outweighed by the +100 AIP risk.
TagsNo tags attached.
Internal Weight

Activities

Prezombie

Apr 7, 2011 11:01 am

reporter   ~0011752

Indeed. Now they just destroy the planet they're on, it can make it nearly impossible to justify capturing an ARS if it's too connected...

I don't think changing the amount you earn from them would help, by the time they're worth capturing, the amount you get would be gamebreaking.

I'm thinking that they should be rethought completely, rather than a token amount of resources at such a hefty risk, they should do something new, like give a permanent 1.2x buff to any allied ship on that and every neighboring planet, or be a fabricator for non-military units, for example a tiny cap heavy transport, a cloaked MRS, a reverse engineer (Hurts enemies, steals resources), a highly mobile miniature FF starship (For those difficult beachheads), And so on.

HTL2001

Apr 7, 2011 2:17 pm

reporter   ~0011760

Perhaps they could be made like a rebelling colony - you don't get to make ships there but it's cloaked when you own the planet and for some time after losing it (maybe only like 10 mins though)

Prezombie

Apr 7, 2011 3:10 pm

reporter   ~0011767

There's not much difference between an attack that can kill the settlement, and an attack that can kill the command station.

You could also do something to make holding them in the long term profitable, like every 10-20 minutes makes a ship (with a lifetime limit at 2-4 hours) that can convert into a mark IV/V resource point gatherer.

Issue History

Date Modified Username Field Change
Apr 7, 2011 10:44 am Sunshine New Issue
Apr 7, 2011 11:01 am Prezombie Note Added: 0011752
Apr 7, 2011 2:17 pm HTL2001 Note Added: 0011760
Apr 7, 2011 3:10 pm Prezombie Note Added: 0011767