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IDProjectCategoryLast Update
0003232AI War 1 / ClassicSuggestion - Balance TweaksApr 9, 2011 9:55 am
ReporterPrezombie Assigned To 
Status newResolutionopen 
Summary0003232: AI-hostile minor factions can get held up on killing forts.
DescriptionI've found that a reliable way to spawn an absurdly large swarm of resistance fighters is to kill supply to an AI fort, preferably M3, and then just leave a few ships behind, or outright colonize, without bothering to take out the fort. Resistance fighters clog the streets, doggedly shooting at it for ages, and then you've got a huge swarm of the guys wandering your territory for a huge defensive bonus.

The easiest way to fix this would be to have AI units which need supply, and lose it, simply self destruct.
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Orelius

Apr 8, 2011 8:33 pm

reporter   ~0011809

I suppose that could work, as there isn't anyway for the AI to regain supply on one of their planets, as I think they can't recolonize worlds.

Perhaps, a better idea would be to start a countdown (perhaps, 5 minutes?), but the result would be the same anyway, as those unsupplied units wouldn't be able to do anything anyway.

Prezombie

Apr 8, 2011 9:30 pm

reporter   ~0011812

Self-attrition without supply, or just boom, the difference is moot unless there's a mobile AI unit that uses supply.

Having capturables AI buildings requiring supply as a rule rather than an exception of the fort and FF rather appeals to me. For it to go into effect you'd need to take on more AIP than just nuking the planet would cause, so you'd be unlikely to use it more than once a game, if that, but seeing the opportunity to, for example, remotely kill a raid engine, and end with a cluster of new planets on your side, offers an exquisite tactical dilemma.

Sunshine

Apr 9, 2011 12:14 am

reporter   ~0011821

Wait, do you mean that resistance fighters spawn on the planet solely because there's a fortress there? As I understand it, Resistance Fighters generally only spawn because of there being over a certain cap of human AND AI ships on a planet at the same time, a fortress shouldn't cause a spawning.

Prezombie

Apr 9, 2011 12:38 am

reporter   ~0011822

I did have my own ships on the planet when I actively witnessed a spawn, but the AI only had the disabled fort on the planet.

Red Spot

Apr 9, 2011 9:55 am

reporter   ~0011823

I dont know what the triggers are, but I find that resistance fighters no longer spawn after your forces have grown beyone a certain point. Understandable, but still a little bit sad as well :)

In effect I dont know how unbalancing it really is, ever seen how much damage a botnet-golem can do (in gaining fighting power for your side)? Or how utterly uncapturable a Dyson planet can become when you nurture it properly (I have over 1k gatlings on it now, and let all waves hit there .. no micro needed .. ever)? Or how micro free a set of Cursed golems can keep your borders free from hostilities?

Withing certain games/setting some of the minor-faction stuff can be very OP, in other situations they are nothing more than lost Rs. Be carefull what you request to be nerfed :)

Issue History

Date Modified Username Field Change
Apr 8, 2011 6:05 pm Prezombie New Issue
Apr 8, 2011 8:33 pm Orelius Note Added: 0011809
Apr 8, 2011 9:30 pm Prezombie Note Added: 0011812
Apr 9, 2011 12:14 am Sunshine Note Added: 0011821
Apr 9, 2011 12:38 am Prezombie Note Added: 0011822
Apr 9, 2011 9:55 am Red Spot Note Added: 0011823