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IDProjectCategoryLast Update
0003431AI War 1 / ClassicBug - OtherMay 25, 2011 3:35 pm
Reportermartyn_van_buren Assigned To 
Status newResolutionopen 
Product Version5.010 
Summary0003431: Neinzul yoyo
DescriptionI have some damaged Neinzul ships trying to get to a regen chamber, but it's on a world with a rally post leading back to the world they're on. So they've wound doing a little loop where they go through the wormhole to the world with the regen chamber, then see the rally post and go back onto the other, then turn around and head back to the first.

It's easy to work around --- if I give them a move order to the world with the regen chamber, they go in properly --- but it's pretty weird behavior, and does add annoying micro.

Save file attached as illustration. Problem is on Ockuo and Sharpnanjo.
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martyn_van_buren

May 25, 2011 1:13 pm

reporter  

BUG?--Neinzul yoyo.sav (85,471 bytes)

ArcDM

May 25, 2011 3:32 pm

reporter   ~0012250

Last edited: May 25, 2011 3:33 pm

I read the title and thought this was going to be a new unit suggestion... o'well, maybe I'll think up something in a few hours.

[Thinking that Yo-Yo would be an awesome name for a combat unit]

martyn_van_buren

May 25, 2011 3:35 pm

reporter   ~0012251

I would strongly support that.

Issue History

Date Modified Username Field Change
May 25, 2011 1:13 pm martyn_van_buren New Issue
May 25, 2011 1:13 pm martyn_van_buren File Added: BUG?--Neinzul yoyo.sav
May 25, 2011 3:32 pm ArcDM Note Added: 0012250
May 25, 2011 3:33 pm ArcDM Note Edited: 0012250
May 25, 2011 3:35 pm martyn_van_buren Note Added: 0012251