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IDProjectCategoryLast Update
0003512Valley 1Programming TodoJun 14, 2011 8:14 am
ReporterChris_McElligottPark Assigned Tocupogoodness  
Status resolvedResolutionfixed 
Summary0003512: All new or graphics-redone buildings to wire up (F7 work).
DescriptionPlease update to the new version 1358 of the game before you start this.

The following list of buildings are either completely new, or have completely new graphics, and need to be wired up following the same new rules as outlined in 0003511:

AngledHouse
AngledHouse2
IceAgeBuilding
IceAgeBuilding2
IceAgeBuilding3 -- special note.
IceAgeBuilding4
IceAgeBuilding5
IceAgeBuilding6 -- special note
ThawingBuilding
ThawingBuilding2
ThawingBuilding3
ThawingBuilding4 -- special note
LavaTower
LavaTower2
LavaTower3
LogCabinLodge -- special note
LogCabinLodge2 -- special note
LogCabinLodge3 -- special note
LogCabinLodge4 -- special note
ModernRuins -- special note
ModernRuins2 -- special note
ModernRuins3 -- special note
StiltsHouse -- special note
StiltsHouse2 -- special note
Townhouse
Townhouse2
Townhouse3
Townhouse4
Windmill


SPECIAL NOTES:
--------------

IceAgeBuilding3: See that big curved wall with the horizontal rectangles on it that comes down about 1/3 from the left? I'd like you to put the door on that.

IceAgeBuilding6: I'd like you to put the entrance for this somewhere near the center, but very small and low, so that it seems like a hatch leading down. So the normal 100 wide, but only 32 or so tall.

ThawingBuilding4: This one is obviously massive; please just put a single front door one one of the things that looks like a door. I suggest near the far right, between those two stone obelisks by the rightmost sub-building.

LogCabinLodge/LogCabinLodge3: Please put the entrance with the same width as those front stairs, spanning its entire width. Use the stairs as your baseline for the entrance, rather than the door itself.

LogCabinLodge2/LogCabinLodge4: Mostly same deal as LogCabinLodge/3; but instead use the stairs on both sides as your two side entrances.

ModernRuins: It's a bit hard to see, but that section on the right front is a door. There are two protrusions sticking out on either side of the door, ad the door is about 200px wide or so, but in shadow.

ModernRuins2: Entrances on both sides, please.

ModernRuins3: Entrance just on the left and not right, please.

StiltsHouse/StiltsHouse2: Please put the entrance to the house at the very base of the lowest staircase. This is really different from other buildings, but something you'll be seeing more of.


Anyway, that's all the special notes. In the future I mostly won't include those, but this is establishing some very new patterns with the new art, so I wanted to go over these specifically. Please let me know if there are any questions! This completes all the F7 work for buildings this week; other than that it will be objects, not buildings.
TagsNo tags attached.
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Relationships

related to 0003511 resolvedcupogoodness Existing buildings to re-wire (F7 work). 

Activities

Chris_McElligottPark

Jun 13, 2011 11:11 pm

administrator   ~0012430

Please now use version 1357 in SVN to do the updates. That's the very latest compiled version.

Chris_McElligottPark

Jun 13, 2011 11:23 pm

administrator   ~0012434

Dang. There was a bug with some of the new buildings. Now you'll need to use version 1358 in SVN. If any of the buildings look at all cut off on their tops, or anything like that, that's a code bug -- just report it to me, and move on to other buildings. I think I got that all fixed up now, though.

cupogoodness

Jun 14, 2011 6:14 am

reporter   ~0012437

Leaving this open for now as there are two unresolved pieces: "Windmill" and "LavaTower"

Chris_McElligottPark

Jun 14, 2011 8:14 am

administrator   ~0012438

Great work! The windmill was a mis-name, sorry about that. It should have said WindmillBase. I fixed up the wiring on that, though, so you're all good.

The Lava Tower also was exactly the sort of bug with the images that I wanted you to bring to me, so thanks for that. Just a minor code error in that one -- typos happen, and I'm not doing any proofing before I give the stuff to you because that would be a waste of my time when you can just find them like this and kick them back to me. So thanks for that! I fixed that bug and went ahead and wired that one up, too, since it was only one of them. I also put in some code that will help me find those specific error cases more easily, without proofing manually, so hopefully that will also happen less as we go forward (though 1 out of 40 or whatever it was isn't too bad anyway).

Issue History

Date Modified Username Field Change
Jun 13, 2011 5:11 pm Chris_McElligottPark New Issue
Jun 13, 2011 5:11 pm Chris_McElligottPark Status new => assigned
Jun 13, 2011 5:11 pm Chris_McElligottPark Assigned To => cupogoodness
Jun 13, 2011 5:11 pm Chris_McElligottPark Relationship added related to 0003511
Jun 13, 2011 11:11 pm Chris_McElligottPark Note Added: 0012430
Jun 13, 2011 11:23 pm Chris_McElligottPark Note Added: 0012434
Jun 13, 2011 11:23 pm Chris_McElligottPark Description Updated
Jun 14, 2011 6:14 am cupogoodness Note Added: 0012437
Jun 14, 2011 8:14 am Chris_McElligottPark Note Added: 0012438
Jun 14, 2011 8:14 am Chris_McElligottPark Status assigned => resolved
Jun 14, 2011 8:14 am Chris_McElligottPark Fixed in Version => 0.111 (6/17/2011 batch)
Jun 14, 2011 8:14 am Chris_McElligottPark Resolution open => fixed