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IDProjectCategoryLast Update
0003707AI War 1 / ClassicBug - OtherAug 19, 2011 11:45 pm
ReporterLancefighter Assigned To 
Status newResolutionopen 
Product Version5.014 
Summary0003707: Group moving working improperly
DescriptionWhen i group move a set of fleet starships and scout starships, they seem to go at different speeds - The fleet starships (boosted by friendly planet) travel at 100, while scout starships seem to be capped at 50 for no reason.
TagsNo tags attached.
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related to 0003808 new Spire Siege Tower group move wrong speed 

Activities

Chris_McElligottPark

Aug 4, 2011 7:42 pm

administrator   ~0012803

I think that scout starships are immune to speed boosting, perhaps?

Lancefighter

Aug 4, 2011 8:04 pm

reporter   ~0012804

well, that would be an issue, except that scout starships have a base speed of 200 something..

Chris_McElligottPark

Aug 4, 2011 8:06 pm

administrator   ~0012805

Yeah, either way that's not right.

Ranakastrasz

Aug 5, 2011 12:19 am

reporter   ~0012808

I had a similar issue with Spire shard + zenith spacetime manipulators a while back (a few patches ago) where I discovered that shield bearers were useless for protecting the shard unless I micro-ed them to stay on it, since they kept pulling ahead of it (selected both groups and group moved to my home planet initially). I then scrapped the zenith-stm on the whole path (gaining a increase in AIP ofc) and rebuilt them afterwards. (I dont think you could put them in low power mode, cant remember.)

I think the solution here would be to make it so that group move changes occur after all other changes, not before any of them at all.

Lancefighter

Aug 5, 2011 12:26 am

reporter   ~0012810

Yeah, the spire shard is specifically immune to movespeed altering effects, so that should cause issues

I believe scouts/scout starships are as well, like x4000 said, which appears to be causing weird issues. If the speed buffing/slowing was merely a max speed modifier, and things coordinated by max speed it should bypass this all.. If I am indeed remembering correctly how those mechanics interact.

Mayjori

Aug 19, 2011 3:27 pm

reporter   ~0012911

i think this is along the same lines:

when doing group move on a planet with speed boosting of some sort (in this case the zenith thingies), it isnt taking into account the adjusted speed. EX i have a group with a transport in it, which dosnt get affect by the zenith thingies, when i group move (which is auto for me), the transport still moves at the slowest base max speed, instead of its regular speed (slowest being the constructors).

ludsoe

Aug 19, 2011 11:45 pm

reporter   ~0012917

All spire ships decide to move at their own speed and get left behind.

Issue History

Date Modified Username Field Change
Aug 4, 2011 7:40 pm Lancefighter New Issue
Aug 4, 2011 7:42 pm Chris_McElligottPark Note Added: 0012803
Aug 4, 2011 8:04 pm Lancefighter Note Added: 0012804
Aug 4, 2011 8:06 pm Chris_McElligottPark Note Added: 0012805
Aug 5, 2011 12:19 am Ranakastrasz Note Added: 0012808
Aug 5, 2011 12:26 am Lancefighter Note Added: 0012810
Aug 19, 2011 3:27 pm Mayjori Note Added: 0012911
Aug 19, 2011 11:45 pm ludsoe Note Added: 0012917
Sep 6, 2011 5:26 pm Lancefighter Relationship added related to 0003808