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IDProjectCategoryLast Update
0003794AI War 1 / ClassicSuggestion - Balance TweaksSep 1, 2011 10:20 pm
ReportersoMe_RandoM Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0003794: AI types, difficulty 9+ & dooms
Descriptioni find that waves in first 10 minutes 2 quick for you to have reasonable size fleet up to defend against mainly core problem star ships, ship count. may i suggest that AI 9+ are re balanced with 20AIP in first 10 minutes to basically not destroy everything. something like ether change size of first few waves, or change wave frequency with first 10-20 minute waves change first few minute wave about 5-10 minutes to 15-20 minute waves. because these most having trouble with and game getting unplayable with 9+ with certain AI types mainly core because ammount of scaled ships they get about 500 Mrk 1 equivalent. back in 3.0 days they only got 7 at max 30 ships per first wave. this roughly made them about 100 ships in first wave. this might be problem with 9+ with the minor faction spire civilians that cause AIP in first minute. as make wave 2x larger :P.
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Chris_McElligottPark

Sep 1, 2011 10:20 pm

administrator   ~0013085

If you're playing with the ultra-hard AI types and difficulty 9 or 10, expect to lose. Difficulty 9 in general is meant for less than 0.1% of the gaming population to have any chance at it.

Issue History

Date Modified Username Field Change
Sep 1, 2011 10:17 pm soMe_RandoM New Issue
Sep 1, 2011 10:18 pm soMe_RandoM Description Updated
Sep 1, 2011 10:19 pm soMe_RandoM Description Updated
Sep 1, 2011 10:20 pm Chris_McElligottPark Note Added: 0013085
Sep 1, 2011 10:20 pm Chris_McElligottPark Status new => closed
Sep 1, 2011 10:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 1, 2011 10:20 pm Chris_McElligottPark Resolution open => won't fix