View Issue Details

IDProjectCategoryLast Update
0003906Valley 1GUISep 23, 2011 9:27 am
ReporterAdmiral Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.420 
Fixed in Version0.422 
Summary0003906: Visited percentage is including destroyed rooms
DescriptionI am in a building that is 100% scouted, 29% visited - but the only non-visited places are destroyed rooms. I imagine we'd want the visited also to reflect "% visited of useful non-destroyed places to visit," no?

TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Admiral

Sep 22, 2011 11:34 pm

reporter  

Chris_McElligottPark

Sep 22, 2011 11:43 pm

administrator   ~0013405

Huh, that's odd -- I thought I specifically had set it up to not include those. Can you post your save, so that I can test against that directly? At one point I could have sworn that was working properly.

Admiral

Sep 22, 2011 11:54 pm

reporter   ~0013410

Please see the save in Bug 3903. It's a house in the same region and dungeon.

Admiral

Sep 22, 2011 11:55 pm

reporter   ~0013411

Never mind I'll just upload another one with me in the house to save you the time.:)

Admiral

Sep 22, 2011 11:56 pm

reporter  

Doug 2 - Mantis bug 3906.zip (1,979,521 bytes)

Chris_McElligottPark

Sep 22, 2011 11:56 pm

administrator   ~0013412

I could just get it from there, but thanks! :)

Admiral

Sep 23, 2011 12:01 am

reporter   ~0013413

I have encountered it in another house in the same region, except this time I didn't even get to 100% scouted despite having visited every non-destroyed area. Screenshot and save coming up.

Admiral

Sep 23, 2011 12:02 am

reporter  

Admiral

Sep 23, 2011 12:02 am

reporter  

Chris_McElligottPark

Sep 23, 2011 9:27 am

administrator   ~0013431

Okay, thanks! Regarding the first save:

* Fixed a bug in how the scouted/visited percentages were being calculated in buildings with destroyed rooms.

Regarding the second save, the visited percentages may have been off there as well because of the first bug, but when I load it up with the above fix, I see 96% scouted and visited, which is actually correct. You missed a secret passage to a non-destroyed room hiding behind some destroyed rooms. :) Those side links are the little white lines through the nodes on the map, and in this case it leads to a room that you can't get to through any means other than the ventilation system.

Cheers!

Issue History

Date Modified Username Field Change
Sep 22, 2011 11:34 pm Admiral New Issue
Sep 22, 2011 11:34 pm Admiral File Added: Screenshot_2011_09_22_23_33_21.png
Sep 22, 2011 11:43 pm Chris_McElligottPark Note Added: 0013405
Sep 22, 2011 11:54 pm Admiral Note Added: 0013410
Sep 22, 2011 11:55 pm Admiral Note Added: 0013411
Sep 22, 2011 11:56 pm Admiral File Added: Doug 2 - Mantis bug 3906.zip
Sep 22, 2011 11:56 pm Chris_McElligottPark Note Added: 0013412
Sep 23, 2011 12:01 am Admiral Note Added: 0013413
Sep 23, 2011 12:02 am Admiral File Added: Doug 2 - Mantis bug 3906 #2.zip
Sep 23, 2011 12:02 am Admiral File Added: Screenshot_2011_09_23_00_01_22.png
Sep 23, 2011 6:56 am tigersfan Internal Weight => Fix Before Major Release
Sep 23, 2011 6:56 am tigersfan Assigned To => Chris_McElligottPark
Sep 23, 2011 6:56 am tigersfan Status new => assigned
Sep 23, 2011 9:27 am Chris_McElligottPark Note Added: 0013431
Sep 23, 2011 9:27 am Chris_McElligottPark Status assigned => resolved
Sep 23, 2011 9:27 am Chris_McElligottPark Fixed in Version => 0.422
Sep 23, 2011 9:27 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI