View Issue Details

IDProjectCategoryLast Update
0003971Valley 1Bug - OtherSep 27, 2011 10:52 pm
ReporterAdmiral Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.425 
Fixed in Version0.502 
Summary0003971: [Mac] Click-casting while running fires in random (?) directions
DescriptionOkay, so I'm leaving the settlement for the first time, and I went to kill the rampaging monsters with my hot new fireball.

I'm playing with click-casting (right click casting) fireball, and (left click casting) Fire Touch. Mac 0.425 in a 2500x1500 window with vsync enabled.

All's well and good... Until I start moving. At this point the fireballs start going in random-seeming (but consistent) directions, usually up into the air at a slight angle from vertical. The angle from vertical is proportional to the actual direction of the cursor, but it doesn't vary by more than 10-15 degrees off vertical. So, I can fire slightly vertical behind or ahead or above me while moving, but nothing else.

I confirmed this in my settlement. Happens with Energy Pulse as well. Can't tell with Fire Touch.
TagsNo tags attached.
Internal WeightFix ASAP

Activities

Admiral

Sep 26, 2011 12:45 am

reporter   ~0013582

Additional testing:

If you WALK (control-AD), click casting works as expected.

If you WALK then let off CONTROL so you're running... Click casting works until you change direction.

If you RUN then WALK then RUN (without lifting the AD key), click casting works until you lift AD

Admiral

Sep 26, 2011 2:22 am

reporter   ~0013595

Even after playing for a while (and filing lots of other issues), the issue still persists.

That having been said... I didn't notice it terribly much when playing because when I'm fighting I often stand still. I know, I'm lame.

Admiral

Sep 26, 2011 2:25 am

reporter   ~0013596

This is also extant when I load the Win save file in the Mac.

Admiral

Sep 26, 2011 2:26 am

reporter   ~0013597

Last edited: Sep 26, 2011 2:26 am

This behavior is definitely NOT present in Windows 0.425.

Tested with the Mac save game file.

Chris_McElligottPark

Sep 26, 2011 8:43 am

administrator   ~0013618

I can duplicate this, with left and right click firing on my mac. I don't think that this is actually firing a random direction, I think that it is firing at where your cursor was before the game scrolled and moved it. Will investigate.

Chris_McElligottPark

Sep 26, 2011 9:00 am

administrator   ~0013619

Hopefully this will handle it:

* The game now more aggressively updates its world coordinates for the mouse cursor, making sure that scrolling-based issues that could happen while your character was running (possibly only during somewhat lower framerate situations than 60fps) should no longer happen.

Chris_McElligottPark

Sep 27, 2011 10:52 pm

administrator   ~0014121

* Put in a change to hopefully circumvent an odd bug in Unity OSX where if you hit a keyboard key when the trackpad isn't actively moving, the Y coordinates of the mouse would mysteriously flip negative. This only manifests in the compiled version of AVWW, not in the unity editor, which is why we never saw this until now.
** This seems to fix all of the OSX mouse-related bugs, but please let us know if you see anything else with it.

Issue History

Date Modified Username Field Change
Sep 26, 2011 12:41 am Admiral New Issue
Sep 26, 2011 12:45 am Admiral Note Added: 0013582
Sep 26, 2011 2:22 am Admiral Note Added: 0013595
Sep 26, 2011 2:25 am Admiral Note Added: 0013596
Sep 26, 2011 2:26 am Admiral Note Added: 0013597
Sep 26, 2011 2:26 am Admiral Note Edited: 0013597
Sep 26, 2011 7:35 am tigersfan Internal Weight => Fix ASAP
Sep 26, 2011 7:35 am tigersfan Assigned To => Chris_McElligottPark
Sep 26, 2011 7:35 am tigersfan Status new => assigned
Sep 26, 2011 8:43 am Chris_McElligottPark Note Added: 0013618
Sep 26, 2011 9:00 am Chris_McElligottPark Note Added: 0013619
Sep 26, 2011 9:00 am Chris_McElligottPark Status assigned => feedback
Sep 27, 2011 10:52 pm Chris_McElligottPark Note Added: 0014121
Sep 27, 2011 10:52 pm Chris_McElligottPark Status feedback => resolved
Sep 27, 2011 10:52 pm Chris_McElligottPark Fixed in Version => 0.502
Sep 27, 2011 10:52 pm Chris_McElligottPark Resolution open => fixed