View Issue Details

IDProjectCategoryLast Update
0004060Valley 1GUISep 27, 2011 10:52 pm
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.501 
Fixed in Version0.502 
Summary0004060: Can't aim spells
DescriptionJust downloaded AWWW for Mac, applied the first patch right away. I can't seem to aim spells like fireball or energy burst --- they almost always go up at about a 45-degree angle from the direction my character is facing, but sometimes they'll go nearly straight down. I can't see a pattern for when that happens. I also don't know for sure how this is supposed to work, but I assume the spells are intended to go in the direction of the cursor; it seems like moving my cursor around the screen while firing spells has no effect. Anyway, for the time being I'm in great shape as long as my enemies come at me down a long staircase.
TagsNo tags attached.
Internal WeightFix ASAP

Relationships

related to 0004028 closedChris_McElligottPark OSX - Mouse buttons don't work when inventory is expanded 

Activities

martyn_van_buren

Sep 27, 2011 3:47 am

reporter   ~0013810

Okay, so I've figured out something more specific about the problem --- it seems to be that the game is reading the cursor's location way above where it appears to me, in fact about a full screen-height too high. I don't know why, but I've noticed that when I try to place a wood platform, it often doesn't seem to appear -- but then when I manage to get up a bit, I find a pile of them all in about the same place, which must be the ones I was trying to place below. This problem seems to come and go --- if I keep trying to place a platform, it turns up eventually, maybe one in five. Spells seem to be a bit better now, tho; maybe work two times in three.

mrhanman

Sep 27, 2011 2:55 pm

reporter   ~0013932

I'm getting this problem, too. It mainly seems to occur while I'm running after I haven't moved the mouse for a few seconds. Almost like the cursor moves to a default position after a few seconds of inactivity.

This is on Mac OS X Lion, btw. I haven't seen the problem on Windows 7 x64.

Chris_McElligottPark

Sep 27, 2011 3:00 pm

administrator   ~0013936

Yeah, this is something specific to the mac. I'm going to see what I can do about it.

Chris_McElligottPark

Sep 27, 2011 10:52 pm

administrator   ~0014120

* Put in a change to hopefully circumvent an odd bug in Unity OSX where if you hit a keyboard key when the trackpad isn't actively moving, the Y coordinates of the mouse would mysteriously flip negative. This only manifests in the compiled version of AVWW, not in the unity editor, which is why we never saw this until now.
** This seems to fix all of the OSX mouse-related bugs, but please let us know if you see anything else with it.

Issue History

Date Modified Username Field Change
Sep 27, 2011 2:19 am martyn_van_buren New Issue
Sep 27, 2011 3:47 am martyn_van_buren Note Added: 0013810
Sep 27, 2011 7:45 am tigersfan Internal Weight => Fix ASAP
Sep 27, 2011 7:45 am tigersfan Relationship added related to 0004028
Sep 27, 2011 7:46 am tigersfan Assigned To => Chris_McElligottPark
Sep 27, 2011 7:46 am tigersfan Status new => assigned
Sep 27, 2011 2:55 pm mrhanman Note Added: 0013932
Sep 27, 2011 3:00 pm Chris_McElligottPark Note Added: 0013936
Sep 27, 2011 10:52 pm Chris_McElligottPark Note Added: 0014120
Sep 27, 2011 10:52 pm Chris_McElligottPark Status assigned => resolved
Sep 27, 2011 10:52 pm Chris_McElligottPark Fixed in Version => 0.502
Sep 27, 2011 10:52 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI