View Issue Details

IDProjectCategoryLast Update
0004107Valley 1Gameplay IdeaOct 4, 2011 6:17 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.501 
Fixed in Version0.516 
Summary0004107: Make enemies not drop into chasms if they're unable to jump out
DescriptionCurrently, enemies tend to congregate at the bottom of pits, sometimes to insane amounts (good luck clearing that group of ten skelebot snipers with their knockback, pal!). It also makes the upper areas devoid of enemies, since they all plummet to the bottom.
TagsNo tags attached.
Internal WeightFix ASAP

Relationships

related to 0004512 resolvedChris_McElligottPark Rhinos are not inside pets. 

Activities

tigersfan

Sep 27, 2011 3:58 pm

reporter   ~0013992

Ill add it as a suggestion, but, to me, in a procedurally generated game, this seems easier said than done. But maybe I'm wrong.

Chris_McElligottPark

Sep 27, 2011 3:58 pm

administrator   ~0013993

I don't want to get into enemies not falling into pits, but they should be able to jump out of small pits of that sort, and simply are failing to. I need to look at that.

keith.lamothe

Sep 27, 2011 10:01 pm

administrator   ~0014092

Oh, they generally do _try_ to jump out. Tends to look pretty hilarious when there's a lot of them. If I get a chance to see them through the barrage of projectiles. Makes me want to spellshape the launch rock spell into "launch grenade" ;)

Chris_McElligottPark

Sep 27, 2011 10:18 pm

administrator   ~0014101

No, they don't, not lately. Some various changes of mine to prevent the hilarious jumping also made them not jump out of things that are within their reach but that are higher than two tiles.

keith.lamothe

Sep 27, 2011 10:22 pm

administrator   ~0014105

Maybe we need a wandering microboss type with a teleport-ally spell to corral them ;)

Toll

Sep 27, 2011 10:23 pm

reporter   ~0014107

More fodder for my energy pulse? Fine by me! :P

keith.lamothe

Sep 27, 2011 10:26 pm

administrator   ~0014109

*scribbles notes about microboss needs energy-pulse reflection shield*

Chris_McElligottPark

Oct 4, 2011 10:52 am

administrator   ~0015594

* Monsters now realize when they are able to jump up a cliff to get out of a hole, and now do so.
** This was always the intended logic, and at one point in the past this was working, but sometime in the months prior to alpha it got busted.

Issue History

Date Modified Username Field Change
Sep 27, 2011 3:55 pm Toll New Issue
Sep 27, 2011 3:58 pm tigersfan Note Added: 0013992
Sep 27, 2011 3:58 pm tigersfan Internal Weight => Feature Suggestion
Sep 27, 2011 3:58 pm tigersfan Status new => considering
Sep 27, 2011 3:58 pm Chris_McElligottPark Note Added: 0013993
Sep 27, 2011 9:58 pm Chris_McElligottPark Internal Weight Feature Suggestion => Fix ASAP
Sep 27, 2011 9:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 27, 2011 9:58 pm Chris_McElligottPark Status considering => confirmed
Sep 27, 2011 10:01 pm keith.lamothe Note Added: 0014092
Sep 27, 2011 10:18 pm Chris_McElligottPark Note Added: 0014101
Sep 27, 2011 10:22 pm keith.lamothe Note Added: 0014105
Sep 27, 2011 10:23 pm Toll Note Added: 0014107
Sep 27, 2011 10:26 pm keith.lamothe Note Added: 0014109
Oct 4, 2011 10:52 am Chris_McElligottPark Note Added: 0015594
Oct 4, 2011 10:52 am Chris_McElligottPark Status confirmed => resolved
Oct 4, 2011 10:52 am Chris_McElligottPark Fixed in Version => 0.516
Oct 4, 2011 10:52 am Chris_McElligottPark Resolution open => fixed
Oct 4, 2011 6:17 pm jerith Relationship added related to 0004512
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea