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IDProjectCategoryLast Update
0004131Valley 1Gameplay IdeaSep 27, 2011 9:18 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.501 
Summary0004131: Moving on the travel map should incur some cost
DescriptionRight now I don't see any cost to wandering around all over the place, looting, etc. It seems especially disconnected when the strategy map comes into place.
Some things that don't feel right:
1) If I need resources for something, I have unlimited time to get those resources
2) If I have invading mobs, I have unlimited time to level up and to go after them
3) I can run around and open up all the accessable wind shelters at L1 pretty easily. (This in particular probably deserves another bug -- will file one)

One the strategy part of the game is enabled, I should have to choose what I raid for -- time and resources are limited, and the world is dangerous. Unlimited wandering doesn't mesh well with the 'dangerous world' idea.
TagsNo tags attached.
Internal WeightNew

Activities

keith.lamothe

Sep 27, 2011 8:57 pm

administrator   ~0014068

But unlimited wandering is also one of the core design goals; having limited time just doesn't mesh with that.

But there are some ideas in work for players who want the game to not leave them alone.

Chris_McElligottPark

Sep 27, 2011 9:02 pm

administrator   ~0014070

Yeah, if you want to play the adventure part of the game, the strategy part will never intrude -- that's a core design goal and not going to change. And if you choose to complete some of the strategy parts as a lone adventurer, you can certainly do that, too.

Though, as Keith said, there's various things planned to make that a lot less of something to just do by rote for sure. But anyway, the three points you make are absolutely the way we want to have it; the strategy part of this game lifts out, but not the other way around.

That said, our goal is to make increasing things where people WANT to play the strategy side, and where they derive benefit from it -- but never where they're forced outright to do it. The NPC scouting is one of the closest things to a necessity that I really can think of right now; you CAN skip that, but it's so much more efficient to do the NPC way. That's more or less the sentiment we're going for with the strategic stuff.

Hope that makes sense!

GrimerX

Sep 27, 2011 9:08 pm

reporter   ~0014072

Fair enough, and thanks for the quick response. I hope you don't mind me filing all these thoughts -- I file because I love :-)

Chris_McElligottPark

Sep 27, 2011 9:09 pm

administrator   ~0014073

We certainly don't mind! We try to explain where the design is headed, since there's a lot that isn't really apparent yet from the game. We're definitely interested in feedback, but we also have our own goals and want to stick to the general design path we have laid out; it's a pretty broad path with a lot of room for interpretation as we go, though.

keith.lamothe

Sep 27, 2011 9:18 pm

administrator   ~0014076

Yea, we do very much appreciate the input. And also that you're willing to accept it when the input doesn't fit the machine ;)

Chris and I have certainly been around and around on how much the game can actively threaten the player and force their hand, etc. In the end it's just really core that the player be able to be a lone wanderer with next to no pressure other than survival if that's what they want, but we also want to give the player ways to "escalate", so to speak. Stay tuned :)

Issue History

Date Modified Username Field Change
Sep 27, 2011 8:53 pm GrimerX New Issue
Sep 27, 2011 8:57 pm keith.lamothe Note Added: 0014068
Sep 27, 2011 9:02 pm Chris_McElligottPark Internal Weight => New
Sep 27, 2011 9:02 pm Chris_McElligottPark Note Added: 0014070
Sep 27, 2011 9:02 pm Chris_McElligottPark Status new => closed
Sep 27, 2011 9:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 27, 2011 9:02 pm Chris_McElligottPark Resolution open => won't fix
Sep 27, 2011 9:08 pm GrimerX Note Added: 0014072
Sep 27, 2011 9:09 pm Chris_McElligottPark Note Added: 0014073
Sep 27, 2011 9:18 pm keith.lamothe Note Added: 0014076
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea