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IDProjectCategoryLast Update
0004189Valley 1Gameplay IdeaSep 28, 2011 12:07 pm
Reporterwigglestick Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.503 
Fixed in Version0.504 
Summary0004189: Color-code player-placed lights on mini-map
DescriptionIf player-placed lights such as Ball of Light were displayed on the mini-map in a pale yellow color, players could have a neat way to leave themselves an implicit breadcrumb trail of places they've explored or places they want to return to in e.g. large cavern systems, without having to resort to player-generated map notes.

Not that player-generated map notes are a bad idea, but this would probably be quicker to implement and quicker to use for certain purposes.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Sep 28, 2011 11:27 am

administrator   ~0014300

Yeah, we used to do this, but the alpha players complained about it and I removed it. ;) I could add that back just for the player-created lights and not all lights, though.

wigglestick

Sep 28, 2011 11:31 am

reporter   ~0014303

Maybe make it an option for the mini-map to display all lights, only player lights, or none. :)

Chris_McElligottPark

Sep 28, 2011 11:54 am

administrator   ~0014317

Oof, I'm really trying to keep the number of options down where possible. Just because if we add an option for every little thing, pretty soon nobody wants to go into settings because it's just overwhelming -- see AI War as an example, but that's a much more hardcore niche game.

Chris_McElligottPark

Sep 28, 2011 12:06 pm

administrator   ~0014324

* Douse Monster Nest and Ball Of Light spells now leave a light blue blip on the minimap.
** This lets players leave a trail for themselves with balls of light, and it lets them see when monster nest dousings expire (presuming they use them at all now, since monster nests can also just be destroyed -- though dousings persist past chunk unloads and reloads, unlike killing a monster nest).

wigglestick

Sep 28, 2011 12:07 pm

reporter   ~0014325

Fair enough! I'd still like to see how adding only player lights to the mini-map goes over. It might not be as useful as I think it would be, but the way I explore caverns (depth first rather than breadth first), it would be really handy to be able to drop a Ball of Light at the ingress to each area so that I can quickly glance at the mini-map and see what door I need to go back to to get down to a different branch to explore.

Issue History

Date Modified Username Field Change
Sep 28, 2011 11:26 am wigglestick New Issue
Sep 28, 2011 11:27 am Chris_McElligottPark Note Added: 0014300
Sep 28, 2011 11:29 am tigersfan Internal Weight => Feature Suggestion
Sep 28, 2011 11:29 am tigersfan Status new => considering
Sep 28, 2011 11:31 am wigglestick Note Added: 0014303
Sep 28, 2011 11:54 am Chris_McElligottPark Note Added: 0014317
Sep 28, 2011 12:06 pm Chris_McElligottPark Note Added: 0014324
Sep 28, 2011 12:06 pm Chris_McElligottPark Status considering => resolved
Sep 28, 2011 12:06 pm Chris_McElligottPark Fixed in Version => 0.504
Sep 28, 2011 12:06 pm Chris_McElligottPark Resolution open => fixed
Sep 28, 2011 12:06 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 28, 2011 12:07 pm wigglestick Note Added: 0014325
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea