View Issue Details

IDProjectCategoryLast Update
0004240Valley 1SuggestionOct 10, 2011 10:15 am
Reporterzebramatt Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version0.505 
Summary0004240: Too much ground (sometimes)
DescriptionA fair amount of the time I think there probably is slightly too much ground on screen. I don't mind it occasionally taking up half the screen (for especially large hills and whatnot) but generally when I'm above ground I'd like it not to occupy a third of the real estate!
TagsNo tags attached.
Internal WeightDiscussion Only

Relationships

related to 0004313 resolvedChris_McElligottPark Option to set camera focus to the mouse 

Activities

tigersfan

Sep 29, 2011 7:26 am

reporter   ~0014578

I'm sorry, I don't understand. Can you give me a screenshot (you can take one by pressing F12) of what you are talking about?

zebramatt

Sep 30, 2011 1:34 pm

reporter   ~0014961

How's that?

jerith

Sep 30, 2011 1:37 pm

reporter   ~0014963

I think he's saying that there's too much solid ground taking up the lower part of the screen, and leaving him with too little visible sky.

Chris_McElligottPark

Sep 30, 2011 2:07 pm

administrator   ~0014972

See, but check out Screenshot_2011_09_30_14_05_09.png above. When I made the ground cropped closer to the bottom of the character, that's awesome if you're standing on flat ground like you showed. However, if there are any slopes nearby, or any holes to jump in, etc, you suddenly feel incredibly nearsighted.

Given how common vertical movement is, hills and otherwise, I can't see this being a viable thing.

zebramatt

Sep 30, 2011 6:38 pm

reporter   ~0015041

I think I'm suggesting that it remains at the level it is now except when you hit "sea level", then the bottom of the view hits some sort of floor and shifts accordingly, so you can see less solid ground.

For approaching holes, no problem: they're holes in the ground, so shouldn't allow you to see into their depths immediately. But then when you descend into the cave, you move past the "sea level" floor and the camera vertically re-centres on you.

Chris_McElligottPark

Sep 30, 2011 6:41 pm

administrator   ~0015042

Good lord that's computationally complex. And typically the "sea level" would be low enough that it won't really do much anyway. I think that this is a better solution, in the end: 0004313

jerith

Sep 30, 2011 6:44 pm

reporter   ~0015044

That would add a bunch of extra logic complicating the view placement, and wouldn't work very well in the regions where you have hills and plateaux. I think this is much better solved, if at all, by something like 0004313.

jerith

Sep 30, 2011 6:44 pm

reporter   ~0015045

Yeah, what Chris said. :-)

zebramatt

Oct 3, 2011 3:30 am

reporter   ~0015392

Sure, I'd take that over nothing!

Chris_McElligottPark

Oct 3, 2011 11:12 pm

administrator   ~0015544

* Added in a new "Mouse Cursor Dynamically Moves Camera" settings option.
** When this toggle is enabled (by default it is not), the mouse is able to pan the camera. The distance panned is roughly half the distance between the cursor and your character.
** When this mode is enabled, the "Look Ahead" key changes from its normal function to instead making the camera pan further and faster based on your mouse movements.

zebramatt

Oct 4, 2011 3:02 am

reporter   ~0015566

I'll give it a whirl, see how I get on!

zebramatt

Oct 8, 2011 1:11 pm

reporter   ~0016234

Last edited: Oct 8, 2011 1:15 pm

It's a definite improvement, though I'm still struggling to see much outside - especially stuff in the sky - most of the time.

I've taken to (rather ludicrously) using wooden platforms to compensate pretty much everywhere. I think it might be turning me into an ewok.

Having the ability to hide the chunk minimap (and message log) would go a long way to resolving some of my field of view issues.

Hide chunk minimap: 0004238 (last comment) http://www.arcengames.com/mantisbt/view.php?id=4238#c15483

Hide message log: 0004541 http://www.arcengames.com/mantisbt/view.php?id=4541

Chris_McElligottPark

Oct 10, 2011 10:15 am

administrator   ~0016348

I think it's pretty much closed on this one, then -- in terms of the ability to hide the minimap and the message log, those definitely sound like things to make available but it looks like they have their own issues and so this one can be closed.

Thanks!

Issue History

Date Modified Username Field Change
Sep 28, 2011 8:44 pm zebramatt New Issue
Sep 29, 2011 7:26 am tigersfan Note Added: 0014578
Sep 29, 2011 7:26 am tigersfan Internal Weight => Discussion Only
Sep 29, 2011 7:26 am tigersfan Status new => feedback
Sep 30, 2011 1:13 pm zebramatt File Added: Screenshot_2011_09_30_18_02_30.png
Sep 30, 2011 1:13 pm zebramatt File Added: Screenshot_2011_09_30_18_02_30_better.png
Sep 30, 2011 1:34 pm zebramatt Note Added: 0014961
Sep 30, 2011 1:34 pm zebramatt Status feedback => new
Sep 30, 2011 1:37 pm jerith Note Added: 0014963
Sep 30, 2011 2:06 pm Chris_McElligottPark File Added: Screenshot_2011_09_30_14_05_09.png
Sep 30, 2011 2:07 pm Chris_McElligottPark Note Added: 0014972
Sep 30, 2011 6:38 pm zebramatt Note Added: 0015041
Sep 30, 2011 6:41 pm Chris_McElligottPark Note Added: 0015042
Sep 30, 2011 6:41 pm Chris_McElligottPark Relationship added related to 0004313
Sep 30, 2011 6:44 pm jerith Note Added: 0015044
Sep 30, 2011 6:44 pm jerith Note Added: 0015045
Oct 3, 2011 3:30 am zebramatt Note Added: 0015392
Oct 3, 2011 11:12 pm Chris_McElligottPark Note Added: 0015544
Oct 3, 2011 11:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 3, 2011 11:12 pm Chris_McElligottPark Status new => feedback
Oct 4, 2011 3:02 am zebramatt Note Added: 0015566
Oct 4, 2011 3:02 am zebramatt Status feedback => assigned
Oct 8, 2011 1:11 pm zebramatt Note Added: 0016234
Oct 8, 2011 1:15 pm zebramatt Note Edited: 0016234
Oct 10, 2011 10:15 am Chris_McElligottPark Note Added: 0016348
Oct 10, 2011 10:15 am Chris_McElligottPark Status assigned => closed
Oct 10, 2011 10:15 am Chris_McElligottPark Resolution open => not fixable
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion