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IDProjectCategoryLast Update
0004335Valley 1Gameplay IssueSep 30, 2011 12:57 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Status closedResolutionfixed 
Fixed in Version0.509 
Summary0004335: "Takes 90% cold damage" in character selection window is confusing
DescriptionI took a char with this attribute for the first time -- went into settlement management and found my character dead, apparently from taking 300 cold damage/sec (from the report window)

It took me a bit to figure out what was going on -- apparently there is some ambient damage (3000/sec) in the ice age area, including the home settlement. Probably I need a snowsuit.

Anyway, the whole thing was unexpected, from taking damage while in another game window, to taking so much w/o clear idea of what to do next. I tried with another char -- couldn't craft a snowsuit and dress quickly enough to avoid dying.

Some thoughts:
1) Make it more clear when the character is taking ambient damage, and reduce the rate. Right now a L6 char takes < 10 seconds to die in the home settlement.
2) Make it more clear that an area will cause ambient damage and how much (the text hints at it, but didn't realize it was an actual mechanic until later, because some characters are resistant from the beginning)
3) Improve the text of the snowsuit description to include the game mechanics it protects from. What was confusing to me is the combination of text that says ice age characters are already protected, but apparently not by a snowsuit, because they don't have them in their inventory (nor do they show as 'dressed' in a snowsuit). I thought maybe they would be used by NPCs while farming resources, or something.
4) No character should die while in a menu/map in the home base. That's just wrong. Probably they shouldn't die in any case (unless it's clearly under seige, or something). The Ilari are supposed to sustain people, right? :-)

Now that I've been through a few char deaths trying things out, I have a feel for the mechanics, but it shouldn't come to that.

TagsNo tags attached.
Internal WeightFix ASAP

Activities

GrimerX

Sep 30, 2011 12:38 am

reporter   ~0014802

Version should read .508

GrimerX

Sep 30, 2011 1:01 am

reporter   ~0014805

Probably should have added my original thought -- text should read "Character resists 90% ambient cold damage", and have all characters with 100% resist show 100% resist, for consistency.

martyn_van_buren

Sep 30, 2011 1:18 am

reporter   ~0014806

Just encountered this myself. Strongly suggest removing ambient cold damage in settlements. Seeing as everyone starts off in the ice age, it makes it pretty hard to choose a non-ice age character if you pop out and then have to craft and wear a snowsuit in under ten seconds to not die.

c4sc4

Sep 30, 2011 1:34 am

reporter   ~0014808

Well it is a mistake you should only make once. Once you have a character die from the cold in a settlement, it should get you to make a snowsuit and then you won't have to worry about it ever again.

martyn_van_buren

Sep 30, 2011 1:43 am

reporter   ~0014809

Yeah, true. I guess having my home settlement wiped out by a vengeful ghost is a pretty small price to pay for finding out that you need a special piece of equipment to survive for more than a minute in the same area all of my previous characters have gone for safety.

tigersfan

Sep 30, 2011 5:53 am

reporter   ~0014840

Maybe characters can be protected, if not completely, a good bit by the Ilari? This would at least give you some time to make a suit if you chose such a character.

Spork

Sep 30, 2011 6:14 am

reporter   ~0014843

A character should not be able to spawn in a ice age settelement in the first case if they don't have a snowsuit. I mean, how did they get there in the first place?

Maybe just giving new non ice age characters a free suit (already equipped) or actually force the settelement to have suits before they can invite non ice age characters to thier ice age settlement.

Chris_McElligottPark

Sep 30, 2011 12:57 pm

administrator   ~0014945

The Ilari now provide protection for characters from ambient cold in the settlements, solving the most direct issues here. Beyond that it should be working essentially as expected.

Issue History

Date Modified Username Field Change
Sep 30, 2011 12:25 am GrimerX New Issue
Sep 30, 2011 12:38 am GrimerX Note Added: 0014802
Sep 30, 2011 12:38 am GrimerX Product Version 0.507 =>
Sep 30, 2011 1:01 am GrimerX Note Added: 0014805
Sep 30, 2011 1:18 am martyn_van_buren Note Added: 0014806
Sep 30, 2011 1:34 am c4sc4 Note Added: 0014808
Sep 30, 2011 1:43 am martyn_van_buren Note Added: 0014809
Sep 30, 2011 5:53 am tigersfan Note Added: 0014840
Sep 30, 2011 5:53 am tigersfan Internal Weight => Fix ASAP
Sep 30, 2011 5:53 am tigersfan Assigned To => Chris_McElligottPark
Sep 30, 2011 5:53 am tigersfan Status new => assigned
Sep 30, 2011 6:14 am Spork Note Added: 0014843
Sep 30, 2011 12:57 pm Chris_McElligottPark Note Added: 0014945
Sep 30, 2011 12:57 pm Chris_McElligottPark Status assigned => closed
Sep 30, 2011 12:57 pm Chris_McElligottPark Resolution open => fixed
Sep 30, 2011 12:57 pm Chris_McElligottPark Fixed in Version => 0.509
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue