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IDProjectCategoryLast Update
0004338Valley 1Bug - OtherOct 12, 2011 6:57 pm
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.507 
Fixed in Version0.523 
Summary0004338: Guardian stone healing sometimes takes a while to trigger.
DescriptionI'm a little puzzled by this one, but when I have the snowsuit on a non-Ice Age character the guardian stone usually doesn't heal me. Not always, though, if I run past a few times it'll work eventually. I still get the dialogue message, "I have restored your health and mana, it was the least I could do", but I don't get the sound or animation that usually goes with healing when that happens. If I take the suit off, it works normally. I had thought that it might be ignoring me if I have full health and mana, but taking damage and using a few spells doesn't make any difference; I can run past it three or four times before I actually get them restored.

Save game attached. By the way, this is my first time uploading a save game for AVWW; is this the right files?
TagsNo tags attached.
Internal WeightFix ASAP

Relationships

has duplicate 0004590 closed Not healing from illari stones 

Activities

c4sc4

Sep 30, 2011 2:27 am

reporter   ~0014812

Wow, I just had this happen with me too, except I was a neutral skelebot. I was clearly injured, in the red in health and it took several passes by the guardian stone to get it too heal me (I mean I know the Illari don't like skelebots but I don't think this is intended).

c4sc4

Sep 30, 2011 2:50 am

reporter   ~0014814

Okay you know what is really weird, my Skelebot character was injured and when I touched the guardian stone, it gave me my warp potions but did not actually heal me. Took a few more passes to get healed.

martyn_van_buren

Sep 30, 2011 3:24 am

reporter   ~0014817

Oh well, that explains it! It's a fashion thing, the Ilari don't care for white.

tigersfan

Sep 30, 2011 7:03 am

reporter   ~0014851

For me, when I tried it, it seemed like it might have had something to do with NPCs standing near the stone with me. Did you guys notice the same?

martyn_van_buren

Sep 30, 2011 8:00 am

reporter   ~0014863

No, doesn't seem like it. I stood in the "Press Confirm to Open Strategy Map" range for a while with no NPCs closer than about the height of my character, and didn't get healed.

jerith

Sep 30, 2011 8:28 am

reporter   ~0014868

I've had this happen while not wearing white or being a Skelebot. I was dressed in trousers with a fetching white highlight down the leg, though...

More seriously, it looks like there's a cooldown period between heals, and sometime this gets triggered without actually healing you.

Toll

Oct 1, 2011 6:25 am

reporter   ~0015142

It seems to have a cooldown on healing your health and magic, yeah. I've timed it to 16 seconds. I'm not sure if anything was done about 0004258 (you're normally good at changing the status on things, and nothing's in the changelog), but it fits it to a tee.

Toll

Oct 1, 2011 6:41 am

reporter   ~0015144

Also, the healing effect is separate from the stone giving warp potions, which might be the "gets triggered without healing you" you notice?

Itchykobu

Oct 1, 2011 9:26 am

reporter   ~0015162

It seems a little unnecessary that one should have to physically walk by them in the camp. If you're at your own settlement, I think you should be replenished as soon as you enter. It would make returning to the settlement into less of a to-do list.

jerith

Oct 4, 2011 6:03 pm

reporter   ~0015666

I'm reasonably sure this happens much more frequently when I'm on very low magic than otherwise (and possibly low health, although I tend to run magic down harder), and generally (although not exclusively) when I'm coming back from fighting bosses. Not sure if this helps, but there it is.

jerith

Oct 4, 2011 6:07 pm

reporter   ~0015667

I thought that this might have something to do with having consumed a potion recently, but a quick test indicates that it isn't. (Not a potion much lower level than I am, anyway. I'm a little short on high-level potions to be using them up in this kind of test.)

jerith

Oct 4, 2011 6:10 pm

reporter   ~0015668

Updated the summary to be more accurate.

Itchykobu

Oct 4, 2011 8:09 pm

reporter   ~0015681

When I walk by a stone and it does not heal me, if I walk by the other stone in the settlement that one will heal me.

c4sc4

Oct 8, 2011 5:04 pm

reporter   ~0016262

Is there a fix for this coming soon? Because this is starting to get really annoying.

Baleyg

Oct 8, 2011 6:24 pm

reporter   ~0016271

I think I've figured out the cause of this bug. Guardian stones have a cooldown on them now, and that cooldown isn't getting cleared when you leave the chunk. So every time you want to get healed by the guardian stone you have to spend about 16 seconds in the camp.

Toll

Oct 8, 2011 7:26 pm

reporter   ~0016273

Yeah... I pointed that out about eight days ago.

Baleyg

Oct 8, 2011 7:32 pm

reporter   ~0016274

Oh, certainly. That's where I pulled the 16 seconds figure from. But not clearing the cooldown when you leave the chunk seems to be where the buggy/confusing behavior happens.

Toll

Oct 8, 2011 7:46 pm

reporter   ~0016275

Sorry... I'm just real crabby today for various reasons, and noticed the above could've come off as somewhat... unfriendly. No offence meant.

Chris_McElligottPark

Oct 11, 2011 10:03 pm

administrator   ~0016426

This should be a lot better in 0.522. I don't think the issue was with it not clearing the cooldowns, although it MIGHT have been. I think the real issue was that lately in particular it could only heal you OR restore your magic OR give you warp scrolls within a short amount of time.

martyn_van_buren

Oct 11, 2011 10:57 pm

reporter   ~0016430

Yup, seems fixed!

c4sc4

Oct 12, 2011 12:10 am

reporter   ~0016431

I'm still seeing it in 0.522

martyn_van_buren

Oct 12, 2011 12:17 am

reporter   ~0016432

Yeah, me too, actually :(. It still seems like the snowsuit tends to provoke it, although it happens without too. If you just stand by the stone and wait after it fails to heal it doesn't ever heal you, which I think was happening after a delay in .521.

jerith

Oct 12, 2011 1:45 am

reporter   ~0016436

Disclaimer: I haven't tried 0.522 yet.

I never had the guardian stone heal health *or* magic -- it was always both or neither. I also never had a delay in receiving warp potions. From my observations, the healing seemed to be on a cooldown based on how long you'd been /in the settlement/ since the last heal. If I came home just to heal and then left again immediately, I'd have to wait around next time before being healed. If I spent some time in settlement management or something, there'd be no delay before my next heal. I haven't performed sufficient experimentation to verify (or falsify) that hypothesis, but it does seem feasible and matches what I remember observing.

Chris_McElligottPark

Oct 12, 2011 8:28 am

administrator   ~0016446

martyn_van_buren: Yes, if you don't move then the guardian stone doesn't notice you and thus doesn't heal you, at the moment.

jerith: Also yes, prior to 0.521 it would be all or nothing.

jerith

Oct 12, 2011 1:05 pm

reporter   ~0016478

I'm still seeing this in 0.522. It restores health and magic simultaneously, but only after a delay.

Chris_McElligottPark

Oct 12, 2011 6:57 pm

administrator   ~0016490

Okay, got this one for real finally. It was a multiple-cause thing all the way through -- the other fix that I put in last night was indeed a fix for part of it, but this is the other part:

* Made it so that item pickups and illari healing can both trigger for a player that is not moving. Previously, you could only pick up the items or get healed / scroll replenished if you were moving around.

* Fixed an issue where the cooldowns of NPCs (including Illari, big bosses, and so on) were not being properly reset when the chunk was dropped to disk but the world was not yet dropped to disk.

Thanks!

Issue History

Date Modified Username Field Change
Sep 30, 2011 1:29 am martyn_van_buren New Issue
Sep 30, 2011 1:29 am martyn_van_buren File Added: Waynes World.zip
Sep 30, 2011 2:27 am c4sc4 Note Added: 0014812
Sep 30, 2011 2:50 am c4sc4 Note Added: 0014814
Sep 30, 2011 3:24 am martyn_van_buren Note Added: 0014817
Sep 30, 2011 7:03 am tigersfan Internal Weight => Fix ASAP
Sep 30, 2011 7:03 am tigersfan Note Added: 0014851
Sep 30, 2011 7:03 am tigersfan Assigned To => Chris_McElligottPark
Sep 30, 2011 7:03 am tigersfan Status new => confirmed
Sep 30, 2011 8:00 am martyn_van_buren Note Added: 0014863
Sep 30, 2011 8:28 am jerith Note Added: 0014868
Oct 1, 2011 6:25 am Toll Note Added: 0015142
Oct 1, 2011 6:41 am Toll Note Added: 0015144
Oct 1, 2011 9:26 am Itchykobu Note Added: 0015162
Oct 4, 2011 6:03 pm jerith Note Added: 0015666
Oct 4, 2011 6:07 pm jerith Note Added: 0015667
Oct 4, 2011 6:09 pm jerith Summary Snowsuit sometimes prevents guardian stone healing => Guardian stone healing sometimes takes a while to trigger.
Oct 4, 2011 6:10 pm jerith Note Added: 0015668
Oct 4, 2011 8:09 pm Itchykobu Note Added: 0015681
Oct 5, 2011 3:12 am jerith Relationship added has duplicate 0004590
Oct 8, 2011 5:04 pm c4sc4 Note Added: 0016262
Oct 8, 2011 6:24 pm Baleyg Note Added: 0016271
Oct 8, 2011 7:26 pm Toll Note Added: 0016273
Oct 8, 2011 7:32 pm Baleyg Note Added: 0016274
Oct 8, 2011 7:46 pm Toll Note Added: 0016275
Oct 11, 2011 10:03 pm Chris_McElligottPark Note Added: 0016426
Oct 11, 2011 10:03 pm Chris_McElligottPark Status confirmed => feedback
Oct 11, 2011 10:57 pm martyn_van_buren Note Added: 0016430
Oct 11, 2011 10:57 pm martyn_van_buren Status feedback => assigned
Oct 12, 2011 12:10 am c4sc4 Note Added: 0016431
Oct 12, 2011 12:17 am martyn_van_buren Note Added: 0016432
Oct 12, 2011 1:45 am jerith Note Added: 0016436
Oct 12, 2011 8:28 am Chris_McElligottPark Note Added: 0016446
Oct 12, 2011 1:05 pm jerith Note Added: 0016478
Oct 12, 2011 6:57 pm Chris_McElligottPark Note Added: 0016490
Oct 12, 2011 6:57 pm Chris_McElligottPark Status assigned => resolved
Oct 12, 2011 6:57 pm Chris_McElligottPark Fixed in Version => 0.523
Oct 12, 2011 6:57 pm Chris_McElligottPark Resolution open => fixed