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IDProjectCategoryLast Update
0004395Valley 1SuggestionOct 18, 2011 5:13 pm
ReporterSpork Assigned To 
Status consideringResolutionopen 
Product Version0.510 
Summary0004395: Monster nests
DescriptionThe current rampaging monsters attacking every X turn gets a bit boring after a while. The monsters is the same level as the PC which takes away the feeling of progression. When your civ level goes up you want those rampaging monsters to be a minor threat.

So, instead of spawning monsters randomly, place monster nests around the world. A nest have a chance to spawn rampaging monsters each turn. Those monsters will have their level based on the level of the nest.

A nest may also level after some time, but not as fast as the PC.

A nest may be entered and the boss of the nest may be killed. This will destroy the nest, making them no longer pose any threat.

A nest will only attack settlements within a certain distance. This distance increases when the population of the settlement goes up.

Eventually, if the settlement becomes to large it will get attention from the lieutenants, and maybe even overlord, who will start to spawn attacking monsters. (Shamefully ripping of AI War)

There is a very small chance a new nest is spawned each turn.








TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

lujan22

Sep 30, 2011 7:41 pm

reporter   ~0015058

It would provide a feeling of completion for an area, kill the overlord, build up the town, and prevent all the raids, and I would feel like I have 'saved' a town (or region), and ready to move on to the next. For a heroic character anyway. However long term I would also like to be able to do 'evil' acts, maybe an option for joining an overlord and switching sides, what does anyone think?

Spork

Oct 4, 2011 3:58 pm

reporter   ~0015646

Yes, that is what thought. Being able to wipe out small threats while inviting more people to the settlement will increase the threat.

Usually they want to separate different ideas to different mantis issues, so maybe you should do that. :)

snelg

Oct 11, 2011 8:41 am

reporter   ~0016398

I like the idea, a lot. But you don't mention anything about the initial level of those nests. I guess the region level they spawn in should at least influence it. Making the ones further away more dangerous. But we don't want level 10+ monsters attacking us right off the bat...

Spork

Oct 11, 2011 3:05 pm

reporter   ~0016416

Snelg: Oupps, missed to say it. Anyway, you can't access the strategy map until level 3, so the initial nests could be level 3 nests.

And as you said, region level should influence it. :)

martyn_van_buren

Oct 11, 2011 8:14 pm

reporter   ~0016423

Can rampaging monsters cross vortices? If not, that would be a good fit with this mechanic; it would add a strategic dimension to clearing pylons --- you get more territory to explore, but risk having to fight off higher-level monsters.

JedTheHumanoid

Oct 12, 2011 11:43 am

reporter   ~0016467

I'm all for anything which increases tactical side of the Strategic map.

Spork

Oct 12, 2011 12:08 pm

reporter   ~0016473

Martyn van buren:
Haven't played with the vortices yet, but I think this is a good idea :)

kesipyc

Oct 18, 2011 5:13 pm

reporter   ~0016749

Because rampaging monsters are the same level as the PC they're easy enough to fight with and maximize your exp.
So You can just end turn fighting with them until You get to next tier level.

One interesting situation was when they attacked from region of level +20 higher then mine. I had to let them into village, because std region monsters were too strong for me...

Issue History

Date Modified Username Field Change
Sep 30, 2011 7:23 pm Spork New Issue
Sep 30, 2011 7:25 pm Spork Description Updated
Sep 30, 2011 7:41 pm lujan22 Note Added: 0015058
Oct 3, 2011 7:06 am tigersfan Internal Weight => Feature Suggestion
Oct 3, 2011 7:06 am tigersfan Status new => considering
Oct 4, 2011 3:58 pm Spork Note Added: 0015646
Oct 11, 2011 8:41 am snelg Note Added: 0016398
Oct 11, 2011 3:05 pm Spork Note Added: 0016416
Oct 11, 2011 8:14 pm martyn_van_buren Note Added: 0016423
Oct 12, 2011 11:43 am JedTheHumanoid Note Added: 0016467
Oct 12, 2011 12:08 pm Spork Note Added: 0016473
Oct 18, 2011 5:13 pm kesipyc Note Added: 0016749
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion