View Issue Details

IDProjectCategoryLast Update
0004578Valley 1Balance IssueOct 5, 2011 7:49 pm
ReporterBaleyg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.516 
Fixed in Version0.517 
Summary0004578: Mana costs increase every tier level, renders spells uncastable
DescriptionHigher tier spells still cost the same amount of mana as the last version. My level 61 character (chosen for a nearly max magic point stat) gets 3 casts of a spell before she's out of mana.
TagsNo tags attached.
Internal WeightFix ASAP

Activities

Baleyg

Oct 4, 2011 11:54 pm

reporter   ~0015687

I didn't forget a word in that summary before. Nope.

Dizzard

Oct 5, 2011 2:09 am

reporter   ~0015690

This is pretty annoying for me too, I don't feel very good in a fight at all becoming so dependant on mana potions.

Professor Paul1290

Oct 5, 2011 3:40 am

reporter   ~0015694

I'm sucking down mana potions a much too quickly for it to be comfortable.

Toll

Oct 5, 2011 7:31 am

reporter   ~0015706

Fortunately the solution is simple: Take the spell power, divide it by the Magic Number(tm) and you get your magic cost.

Chris_McElligottPark

Oct 5, 2011 9:44 am

administrator   ~0015739

Whoa, whoops! I had totally intended to do that, but apparently I forgot.

* Made it so that the magic point cost of spells is actually scaling properly now.
** Rather than going up linearly by tier, which was the old way of doing things, it now scales based on the tier level relative to the current tier level of the civilization.
** Thus more powerful tiers cost more if you get them early, but do more damage; and older tiers cost a lot less but also do less damage.

Toll

Oct 5, 2011 1:59 pm

reporter   ~0015780

You might've scaled it down a tad too much... Right now I've got a Ball Lightning IX at level 35. It takes 19 magic points and has 3942 power.

Chris_McElligottPark

Oct 5, 2011 2:01 pm

administrator   ~0015781

Hmmm, that is really not working correctly. Can you post your save? I think it's scaling wrong when the tier is above your civ level, from the sounds of it.

Toll

Oct 5, 2011 5:33 pm

reporter   ~0015822

Bah, missed that there was a response :( Uploading!

Toll

Oct 5, 2011 5:56 pm

reporter   ~0015826

Also, I did some more spelunking and got more tiers of Ball Lightning:

VI: Magic cost: 1 Power: 996
VII: Magic cost: 7 Power: 1926
VIII: Magic cost: 13 Power: 2886
IX: Magic cost: 19 Power: 3846

Toll

Oct 5, 2011 5:58 pm

reporter   ~0015827

The difference in power is likely due to me having another character than when I had the spell at 3942 power.

Chris_McElligottPark

Oct 5, 2011 7:49 pm

administrator   ~0015834

Okay, thanks a lot -- that's exactly what I needed!

* The cost of lower-tier spells now goes down 4x slower, whereas the cost of higher-tier spells now goes up 4x faster.

* Additionally, the "range of obsolescence" for character equipment and spells has been drastically increased. Previously your stuff would be completely obsolete and doing something like 1 damage/healing after about 10 levels. Now it takes 20 levels for things to get THAT obsolete, leading to far more time for players to work on getting better equipment without having to feel a constant time pressure to upgrade, upgrade, upgrade.
** The other effect of this is that higher-tier spells that are gotten early now provide less insane of a bonus. There's still incentive there to get better stuff to get concentrated firepower, but it's no longer any sort of golden ticket to success.

Issue History

Date Modified Username Field Change
Oct 4, 2011 11:51 pm Baleyg New Issue
Oct 4, 2011 11:54 pm Baleyg Note Added: 0015687
Oct 4, 2011 11:54 pm Baleyg Summary Mana increase every tier level, renders spells uncastable => Mana costs increase every tier level, renders spells uncastable
Oct 5, 2011 2:09 am Dizzard Note Added: 0015690
Oct 5, 2011 3:40 am Professor Paul1290 Note Added: 0015694
Oct 5, 2011 7:17 am tigersfan Internal Weight => Fix ASAP
Oct 5, 2011 7:17 am tigersfan Assigned To => Chris_McElligottPark
Oct 5, 2011 7:17 am tigersfan Status new => assigned
Oct 5, 2011 7:31 am Toll Note Added: 0015706
Oct 5, 2011 9:44 am Chris_McElligottPark Note Added: 0015739
Oct 5, 2011 9:44 am Chris_McElligottPark Status assigned => resolved
Oct 5, 2011 9:44 am Chris_McElligottPark Fixed in Version => 0.517
Oct 5, 2011 9:44 am Chris_McElligottPark Resolution open => fixed
Oct 5, 2011 1:59 pm Toll Note Added: 0015780
Oct 5, 2011 2:01 pm Chris_McElligottPark Note Added: 0015781
Oct 5, 2011 5:33 pm Toll Note Added: 0015822
Oct 5, 2011 5:33 pm Toll File Added: Low magic cost.zip
Oct 5, 2011 5:56 pm Toll Note Added: 0015826
Oct 5, 2011 5:58 pm Toll Note Added: 0015827
Oct 5, 2011 7:49 pm Chris_McElligottPark Note Added: 0015834
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue