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IDProjectCategoryLast Update
0004706Valley 1Gameplay IdeaOct 8, 2011 8:38 am
ReporterItchykobu Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0004706: Make some items lost on death
DescriptionQuartz is pretty much everywhere, and it takes very little quartz to make one snow suit that I will then never lose no matter how much I die. It seems like some items (like the snow suit) could be a 'lose on death' item just to keep all of the crafting recipes relevant for the entire game.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Oct 8, 2011 8:38 am

administrator   ~0016210

This is one of those things that I know I'd be getting daily bug reports about if I did -- when something mysteriously acts differently from everything else, players really start to get frustrated. I'd been thinking about having players drop their potions on death, for instance, but decided against it for the same reason.

The real longer-term solution in terms of quartz is having more spells that actually use quartz. And outfitter crafting recipes, too.

In terms of the snowsuit, it's possible that I might want to make the utility of the snowsuit go down as the civ level goes up, to make it so you need a replacement eventually.

Issue History

Date Modified Username Field Change
Oct 8, 2011 1:00 am Itchykobu New Issue
Oct 8, 2011 8:38 am Chris_McElligottPark Internal Weight => New
Oct 8, 2011 8:38 am Chris_McElligottPark Note Added: 0016210
Oct 8, 2011 8:38 am Chris_McElligottPark Status new => closed
Oct 8, 2011 8:38 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 8, 2011 8:38 am Chris_McElligottPark Resolution open => won't fix
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea