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IDProjectCategoryLast Update
0004804AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsOct 14, 2011 12:15 am
ReporterSigma7 Assigned To 
Status consideringResolutionopen 
Product Version5.019 
Summary0004804: Devourer Golem - threat level
DescriptionIn the current version, the Devourer Golem is assigned a threat level of 90000 under firepower, regardless of its location in the galaxy. With a high threshold, it makes it harder to check at a glance if this would cause problems. I recommend the following:

* The golem only contributes to Threat if it's in a player-controlled or border system (i.e. it displays a message at the top-left).
* When it does contribute, try to tweak its firepower value as much less (e.g. 100 instead of 90000). Even though it can instantly kill everything in its path, it's avoidable.

This change stops the "threat" from being constantly pulsing just because of that single golem.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Oct 14, 2011 12:15 am

reporter   ~0016552

Agree with the first one, only sort of agree with the second one. I'm guessing that the normal firepower determination algorithm is being used to computer the Devourer's firepower, and as such, it is correctly warning you how pants-wettingly powerful that thing is.

However, I do think that certain unit types need a sort of "firepower multiplier adjustment" property for some ship types, as firepower currently does not take into effect targeting restrictions and whatnot.

Issue History

Date Modified Username Field Change
Oct 12, 2011 3:13 pm Sigma7 New Issue
Oct 13, 2011 7:52 am tigersfan Internal Weight => Feature Suggestion
Oct 13, 2011 7:52 am tigersfan Status new => considering
Oct 14, 2011 12:15 am TechSY730 Note Added: 0016552